Go Fish! is an original game loosely based on the Intellivision game Shark! Shark! - you are a wee fish and, to survive, you must eat other, smaller fish to grow. But watch out for the shark, as he's also on the hunt for food and you could be his next meal! Go Fish! features extensive, continuously-playing music (with an option to turn it off for those who'd rather do their fishing in quiet), as well as a two-player battle mode.
Go Fish! is one of the first homebrew games to support Richard Hutchinson's AtariVox. Go Fish! takes advantage of the AtariVox to save your high score, which is retained when you turn your Atari 2600 off. When you come back later to play Go Fish! and power on your 2600, your previous high score will be restored!
Programmer Bob Montgomery teamed up with AtariAge to sponsor a contest to create original artwork for Go Fish! The winning label from Renato Brito will grace all copies of Go Fish!, as well as the full-color manual created by Tony Morse. Go Fish! can be purchased in cartridge form
Fans of the popular four-player Atari 2600 game Warlords (itself based on an arcade game of the same name) will be happy to learn that 2600 enthusiast Darrell Spice Jr. has created a new 2600 homebrew titled Medieval Mayhem, an updated take on Warlords. While the original version from Atari is still a blast to play, Medieval Mayhem adds arcade features such as the launch dragon, multiple fireballs and a level of polish missing from the original 2600 release. It also includes a menu to select options before starting the game. Medieval Mayhem is a frenetic multi-player game that you can enjoy against your friends (up to four people may play) or against the computer AI!
This is one of the more interesting Atari collectibles. Coca-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters "P E P S I" instead of space creatures. There were 125 copies of this game made. There is no real box for this one, just a flimsy Styrofoam shell. So it isn’t really a prototype, but it wasn’t a commercially available game either. And no, Coca-Cola does not have any copies left.
Go around the edges of the screen to shoot up at the Captors, rescue Runts, and catch your bullets in this very difficult, and equally rare 2600 action/shooter.
RealSports Basketball was an unreleased prototype developed by Atari, which would have filled out Atari's RealSports lineup nicely (Baseball, Football, Soccer, Tennis, and Volleyball titles were released). This version of the game is about 90% complete and fully playable. A version of this game with box, manual, and cartridge was sold at the 2002 Classic Gaming Expo.
We have a serious problem on Terra I. The colonies sole purpose is to mine Zenbar Crystals which are used for 72% of Earth's energy production. Mining dangers plus security needed to safeguard crystal shipments required the creation of the most complex computer-controlled robotics system ever devised. This system had been doing a tremendous job. But... something is wrong. Crystal shipments have stopped, and returning crystal freighters have been destroyed by Terra I's own planetary defense system...
Save Mary is an Atari 2600 action game that revolves around creating platforms to save Mary, the damsel in distress. The character is a humble construction worker who must pick up crates to use as platforms to get Mary to climb up, eventually leading to the top of the valley. The villain of the story is a mustachioed fiend who keeps Mary at the bottom of the valley for his own perverse pleasure.
The player controls a crane at the top of the valley that moves picks up crates when the button is pressed. Bonus items can be picked up for extra points. The level can be restarted in the following ways:
- The water reaches above Mary's head
- A crate is knocked into/dropped on Mary
- Mary is dropped from a high place.
There is no definite ending, since once all the levels are completed, the game starts over. Therefore, the game loops on into eternity. Save Mary was in production for over 2 years, longer than any other Atari 2600 game.
You're the captain of a capital ship, sailing the Spanish Main. Suddenly you're attacked by hordes of ruthless, cut-throat Pirates. Dozens of them swarm aboard and only you, with your trusty cutlass, can Save Our Ship! You have to out-think, out maneuver and out-fight them all. Otherwise you're sunk!
Would you kindly help a little squirrel whom often you found playing in the woods? I am a very, very friendly squirrel; I swear, I never intend to hurt that poor snail. As it becomes colder and colder, I want nothing more than to store some nuts in my caves, lest I should be no more after the winter. But why in the world is that greedy snail always hiding somewhere to rob me of my nuts, just like those highway men? See what a dilemma I am involved in? To keep away from that cunning snail, should I go on carry the nut to my cave or gather a newly ripe one?
Help! You are on a magical rescue mission. Your task? Help Mickey stop an army of brooms from flooding the Sorcerer's cavern with water. How? Stop the brooms, and stop the stars from creating more brooms. Turn meteors into empty buckets to bail out water. Where? Meet Mickey in the mountains. When? Immediately!
Shuttle Orbiter is a race against time to complete the Space Station. It includes elements of both strategy and arcade games. Excellence in Shuttle Orbiter requires mastery of basic orbital mechanics, development of a logistics strategy, and agility at close-in maneuvering.
The Surf's Up and you're ready to go. But wait...there's a shark warning. The only thing to do is jump each time the shark makes his move. Not easy when you're riding on top of a wild, pulsating wave. Any mistake and into the water you go.
Under the thundering surf you find an old sunken Galleon between you and your surfboard. You only have a few seconds of air to negotiate the distance. The Galleon is protected by fast moving octopus. The walls of the Galleon can change shape and just in case you're not too busy, there's a jellyfish standing guard by your surfboard. Make it back on time and you get another ride on the wild surf.
The action gets faster and faster. You test every skill you know plus invent a few new ones, but ride the Wild Surf you will!
Survival Island Pits you against the ocean and the perils of a wilderness island. You are shipwrecked, you find a secret temple, and are challenged by the mysteries within.
If you've ever played a classic text adventure, a genre made famous by Infocom in the early 80s, then Dark Mage will be an unexpected pleasure for you. Greg Troutman managed to squeeze a text adventure into an 8K Atari 2600 cart, and although it's much simpler in execution than Infocom's offerings, it's an enjoyable game nonetheless.
In Dark Mage, you play the role of a jester banished from your kingdom and your goal is to find and return the king's black rose. As in most text adventures you explore the game world by moving through the four compass directions, find and use items and talk with characters you encounter along the way. This is all accomplished with relative ease through the use of the joystick controller, there's no typing here!