Quite simply, the objective of Mogul Maniac is to get through the open and closed gates and down the mountain as quickly as possible without breaking anything on or around your body...
You're second in the grueling competition of an all-day MotoRodeo. Your customized truck, a cherry little number, speeds through the dangerous obstacle course. You quickly break through a brick wall, rumble through a muddy ditch, and jump high into the air. You grin widely as you land on a Plymouth, crushing it beneath the weight of your monster truck.
Up till now, you and your opponent, Trucker Tom, have been neck and neck throughout the competition, but you've just pulled ahead. Your truck paid its dues during the early part of the competition, but you're confident that you've got the skills needed to outmaneuver Tom as you race for the finish line.
Your adrenalin pounds. You psych yourself up for the few remaining obstacles. You're only slightly ahead of Tom, but there are still a few more walls and cars to crush. Good thing you learned quickly to jump the mud which is slowing Tom down.
You rev your engine, add a burst of acceleration, and jump the last mud hole as you race for the finish line. Trucker
Piece Of Cake?--no way!! So you thought your first day on the job was going to be easy? Well, you not only have to learn the fine art of baking cakes, but you also have to master it in a big hurry. This is a production operation, and business is booming! It's actually a very simple job--at first. You simply take a freshly baked cake from the oven and drop it on a platter which is moving on a conveyor belt. Top that with a cherry, and you will be rewarded for your artistic endeavors. You must stack them correctly however, or--splat!! As your skill progresses, so does the conveyor speed, so keep cool, and try not to earn the dubious title of "butterfingers." Being a top notch bakery chef requires adeptness and a calm temperament, so if you can't stand the heat, get out of the kitchen!
Many game companies in the 1980's held contests in an attempt to boost sales of their games and give their fans something fun to compete for. For example, there is Activision's Enduro: Race for Riches, Data Age's Bermuda Triangle Replica Artifact, and Parker Brothers' Super Cobra Flight Jacket. Not surprisingly, Imagic also held several contests, one of which is "Defend Atlantis".
Unfortunately for Imagic, there were a lot of good Atlantis players. In fact, more than four individuals maxed out the score, so Imagic had to figure out a way to decide who the top four would be. They created a special contest version of Atlantis, that they called Atlantis II, that these top scorers would use for a tie-breaker.
Atlantis II is basically the same as Atlantis, except that it's faster, harder, and lower scoring. Contestants were sent a letter telling them that they qualified for this shoot off. They were to recieve in the mail the Atlantis II cartridge, along with the snorkeling set and t-shirt.
According to Imagic, "We'v
When the Personal Computer Museum first discovered Extra Terrestrials, the find itself was enough to send shockwaves through the Atari community. Not only had a previously unknown (but commercially released) title surfaced but it has also been recognized as the only Canadian developed Atari 2600 game. The group was hoping to capitalize on the video game market that was booming at the time. They had hoped to get the game out for the 1983 Christmas season, but delays in the programming precluded that and the game missed the Christmas window. After it was finally finished in early 1984, Peter remembers taking the game out to retailers door to door to purchase copies of the game. They had no distributor, and by then the video game market had collapsed.
Okie Dokie was the first original homebrew game written for the Atari 2600 by Bob Colbert. Okie Dokie is a fast moving puzzle game that challenges you with 30 preset puzzles and 435 random puzzles. It seems simple enough, turn off all of the squares. Well, there's a catch! Every time you select a square, it gets "flipped" -- if it was on it turns off and visa versa. To complicate things further, any square directly to the left, right, above, or below the square is also "flipped."
The goal is to complete the chosen course as fast as possible without going OUT OF CONTROL. In each course you must maneuver through a series of Space Buoys, pop ten Space Balloons, and safely park in the Dock.
An incomplete ROM of this game was rediscovered in 2001. Supposedly there was a finished version of the game that was ready to be ported to the Atari 800 by Apollo programmers. The box scan was taken from a prototype shown at the 1983 Las Vegas CES.
Red Sea Crossing was created by an independent programmer in 1983 and was discovered by the seller at a garage sale in 2007.
"It turns out this game was not even known to exist until I found it," the seller wrote in the auction's description. "An AtariAge member used the internet to track down the programmer and I spoke with him and got some more information. He said from what he could remember he advertised it in a local religious magazine but couldn't remember the name. In August of 2011 another AtariAge member found the original ad laying to rest that the game was indeed released in 1983."
Planet of the Apes, later released as Revenge of the Apes, is a video game originally developed in 1983 by 20th Century Fox for the Atari 2600. Planned as the Planet of the Apes franchise's first video game, it was still in the prototype phase when Fox shuttered its game division during the video game crash of 1983. It went unreleased and was assumed lost until 2002, when collectors identified a mislabeled cartridge as the missing Planet of the Apes game. It was completed and released as Revenge of the Apes by Retrodesign in 2003.
Space Cavern is a 1982 shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a game very similar to it. The game was later rereleased as Space Canyon.
A lost homebrew out of "time", this useful utility cart by Chris Cracknell uses favorite classic characters racing across the screen to track the time (along with a digital display), turning your Atari and tv into a retro timepiece. On the half hour the happy chasing characters change, giving you a wide variety of icons to wile your time away looking at.
Climber 5 is a port of an Atari 8-bit computer game that originally appeared in COMPUTE! magazine back in 1987. In Climber you play the role of a baseball player. The baseball has been hit to the upper rafters of a building under construction. Your job is to climb the ladders and retrieve the ball. Of course, there are obstacles along the way that you need to avoid or you lose a life and must start over at the bottom right corner. Once you successfully retrieve the ball, the level changes and becomes more difficult.
When the game was released in Atari Flashback 2, it was retitled to Atari Climber.
Put on your swim fins and get ready to dive into adventure! But be careful because your search for the treasure of the sunken Spanish galleon is filled with danger. Man-eating fish and vicious sea monsters infect the waters where you must dive! To top things off you only have 60 seconds worth of oxygen for every dive.
Mondo Pong was Piero Cavina's first programming effort on the Atari 2600 and is an evil variation on the game that started it all, Pong. In this version there are two balls and they each have a mind of their own! Sometimes the ball will double back at you after you hit it, other times it might just spin around in circles for a bit, keeping you on your toes as you wait for it to shoot off in some direction (hopefully not at you!)
There are several game variations that allow you to select one or two players and a score limit of 15 or 45. There is also a normal vs. hard option, but that is not implemented in this version of Mondo Pong.
This is an Alpha Version of Mondo Pong as it was never completed! Therefore, the game doesn't have the polish you might expect from a finished game and there may be a few bugs. Nevertheless, it's still an interesting concept and a hoot to play.
Try this fun pizza making game. You have a limited time to make an eight-ingredient pizza. For this, you should get the right ingredients and in the same order as they are listed – and also the aproppriate utensils. When you finally put everything at the eight preparation tables, take the pizza to a hot oven to bake. If you manage to do it all, congratulations! Try all the 25 recipe variations and show your skills and technique in pizza making.
Pressure Gauge is a game that was written back in 2000 as a college exercise by John K. Harvey. It's not much to look at graphically, but this game is a "twitch" game that just may have you reaching for the reset button for "just one more round". The game was inspired by a mini-game in the Playstation title "Brave Fencer Musashi".
Gameplay is simple. The initial screen says "Pressure Gauge"; from here, you can hit select to see the first homebrew attempt at a scrolling text demo (which would later be reformulated and released as StickyNotes), or you can hit the reset button to start the game. A little song will play, and you're on your way! The interface is as simple as can be-- it only uses the button. Push the button precisely when the leftmost "filling gauge" is lined up with the "range" on the left of it. Get within range, and you'll be rewarded-- slightly. The second gauge will fill up, just a little bit. You need to have a certain amount of successes in order to fill the second gauge all the way to the top, t