A black and white driving game where each player controls a pursuit car that tries to demolish drone cars to score points.
Challenging and fast-moving super skill play, and never plays the same twice! Two target drones are always on the screen, darting around in competive evasive action as though they are controlled independantly. When a player has his or her car hit a drone, the drone is demolished and a point is scored. Drone wreckage remains on the screen and another comes into action. As drones pile up, each player must maneuver with increased speed and skill to increase his or her score before time is up.
(Destruction Derby was the Exidy release from 1975, it was later licensed to and released by Chicago Coin as Demolition Derby in 1976)
A light gun game by Sega released in 1975. The unweildy cabinet proved unpopular with distributors, leading to the development of a scaled-down version called Tracer in 1976. This game was the first Sega game to be produced in America.
Exidy's first driving game, which was later licensed to Chicago Coin and released as "Demolition Derby". As part of the deal, Exidy stopped production of the game to avoid competing with their new licensee.
The game has a top-down view of a aircraft scene. Your fighter is at the bottom and you control its speed and horizontal position with the joystick. The scene scrolls from top to bottom and enemy aircraft appear at top of screen, flying down towards you. The Afterburner button lets you quickly speed up.
The game required two players, each with a gun, at opposite sides of the playfield. Each player had a vertical position knob (a potentiometer like Pong) and a fire button. Each gun could have one shot in the air at a time. There was a big ball, which started at the center, and there were small bumpers in the playfield that made the ball bounce. You tried to “push” the ball into your opponent’s goal line by shooting it. Each hit added a little energy and it took multiple hits to get the speed of the ball up, but then you had to watch out for rebounds off the bumpers. An interesting aspect of the game was the one-shot-at-a-time rule. If the ball was on your side of the field, then you could shoot more often than your opponent (unless, of course, you missed and had to wait for the shell to cross the entire screen). This made it possible to achieve remarkable come-backs from near-certain defeat.
The game requires two players. Play consists of a black and a white biplane that is steered like a tank. The object was to shoot the other player without crashing into either the ground or the anti-aircraft fire at the top of the screen.
You control a shark who must swim through a maze of shark traps and nets and attack a swimmer before she reaches the shoreline. The first shark to eat five swimmers wins.
Fire Power was produced by Allied Leisure Industries in 1975.
A land versus air combat game where the player controls a tank that must shoot down enemy aircraft while avoding minefields on the ground.
The game is housed in a custom cabinet that includes two 8-way joysticks (one per player) meant to look like older style flight sticks. Each stick has a fire button mounted on the top. The players fly in simulated jets around the screen, engaging in a dogfight and attempting to score hits on their opponent within a limited amount of time. When a player is hit, their plane spins around and an explosion is heard. After a few seconds, the plane recovers, pointing at a random direction.
Crash 'N Score is a 2 player arcade game by Atari Inc., originally released in 1975. Gameplay is a simulation of a demolition derby, in which players compete by smashing each other and running over randomly appearing numbered flags within an allotted time. Players can choose to play with or without barriers.
Steeplechase is a 6-player arcade game by Atari Inc., originally released in 1975 and simulating a steeplechase-style horse race. Up to six players can play against each other, each choosing a horse while the computer controls the seventh horse on the bottom. Each player's horse begins galloping, and the players must jump over obstacles in their lanes by pressing their colored buttons. The horse that successfully jumps all obstacles smoothly becomes the fastest horse and wins.
Shark Jaws is a 1 player arcade game by Atari Inc. originally released in 1975. Atari head Nolan Bushnell originally tried to license the Jaws name for the game, but was unable to secure a license from Universal Pictures. Deciding to go ahead with the game anyway, it was retitled Shark JAWS, with the word Shark in tiny print and JAWS in large all caps print to create greater prominence. Bushnell also created a second hidden subsidiary corporation, Horror Games - the previous being Kee Games, to help isolate Atari from possible lawsuit. The player controls a deep-sea diver trying to catch small fish while avoiding a great white shark that is trying to eat him. Points are scored by running over the fish to catch them.
Western Gun, which served as an inspiration for Gun Fight in the USA (they're similar in gameplay and theme, but they're two different games), is a 1975 arcade shooter game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway Games in North America. It was the first video game to depict human-to-human combat, while the Midway version was also the first video game to use a microprocessor. Following its November 1975 release in North America, it went on to sell over 8,000 arcade cabinets in the United States. It was ported to the Bally Astrocade video game console as a built-in game in 1977 as well as several home computer platforms.
The theme of the game involves two Old West cowboys armed with revolvers and squaring off in a duel. Whoever shoots the other cowboy first wins the duel. Unlike in a real-life duel, however, both cowboys get numerous opportunities to duel in order to score points (one point per successful draw).