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New Arcade Games - Page 130

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Newest Most Popular Top Rated
  • Berzerk

    1980

    Berzerk

    1980

    Shooter Simulator
    Arcade
    star 7.2
    Maneuver your humanoid through the electrified mazes of robot filled rooms. You many kill off the first group of robots but initial success does not mean survival...future groups begin firing at your! Added danger lurks when Evil Otto enters. He can jump the maze walls and squash you if you linger too long!
  • Bradley Trainer

    1980

    Bradley Trainer

    1980

    Shooter Simulator
    Arcade
    A military simulation version of Battlezone. You do not control the tank, just the turret. Enemy tanks do not fire at you. The only way to lose is to run out of ammo or shoot a friendly tank.
  • Radar Scope

    1980

    Radar Scope

    1980

    Shooter Arcade
    Arcade
    Radar Scope is a 1980 fixed shooter arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but set in a forced perspective angle. Radar Scope was a commercial failure and created a financial crisis for the subsidiary Nintendo of America. Its president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new game that could convert and salvage thousands of unsold Radar Scope machines. This prompted the creation of Donkey Kong. Radar Scope is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka. Retrospectively, critics have praised Radar Scope for its gameplay and design being a unique iteration upon the Space Invaders template. One critic labeled it one of Nintendo's most important ga
  • Heli Fire

    1980

    Heli Fire

    1980

    Shooter Arcade
    Arcade
    HeliFire is a Nintendo developed and published arcade video game released in America and Japan in 1980. The game gives you the unfortunate task of controlling a submarine that is under fire by a host of helicopters and even marine wildlife. As the submarine, you must dodge the bombs that the helicopters drop as well as the sea creatures and shoot upwards at the oncoming onslaught of enemies, delivering your fire a little ahead of the helicopter so that it connects in time. Interestingly, a version of the game was planned for the Nintendo Entertainment System, though was for whatever reason canceled by Nintendo. The game was presented in both a standard cabinet form and as a tabletop title.
  • Andromeda SS

    1980

    Andromeda SS

    1980

    Shooter Arcade
    Arcade
    Exciting Space Game! Mysterious Enemies Attack The Earth! Players' Beam-Cannon can be moved from side to side by the lever. Beams to destroy 'Andromeda-Ships' are fired by pressing the button. When all 'Andro-Ships' are destroyed, a new screen image of all ships will appear again. Bonus points shown at the bottom of the screen will be added to player's total points, as player resumes the game.
  • Magical Spot II

    1980

    Magical Spot II

    1980

    Arcade
    To put it in simple terms, if it moves and it is not your ship, destroy it. This game follows in the same vein as many of the early 1980's space shooters.
  • Space Tactics

    1980

    Space Tactics

    1980

    Shooter Strategy Arcade
    Arcade
    Defend your bases by shooting the oncoming alien swarms.
  • Space Trek

    1980

    Space Trek

    1980

    Shooter
    Arcade
    One of the early space shooters.
  • R2D Tank

    1980

    R2D Tank

    1980

    Shooter Arcade
    Arcade
    A maze gamer where the player controls a tank and battles enemy tanks.
  • Monte Carlo

    1980

    Monte Carlo

    1980

    Racing Arcade
    Arcade
    Viewed from above, the player drives a race car through the twisting curves and straightaways of a moving track. The player can select between eight different tracks. Higher numbered tracks have more turns and narrow sections.
  • New York! New York!

    1980

    New York! New York!

    1980

    Shooter Arcade
    Arcade
    Alien spaceships from another planet attack New York City and threaten to conquer the world. You must use your laser cannon to save the city by destroying the Mother Ship and her fleet. Speech: "Come On!", "Hit Me, Hit Me!" and "I'm Here!".
  • Magical Spot

    1980

    Magical Spot

    1980

    Shooter Arcade
    Arcade
    Shoot larvae and grubs dropping from a UFO. Missed larvae will spin cocoons and when a total of seven hatch, they turn into Ultramoths that swarm against your ship. Destroy all the bugs on the screen to increase your rank.
  • Extra Bases

    1980

    Extra Bases

    1980

    Sport
    Arcade
    A baseball game from Midway.
  • Space Encounters

    1980

    Space Encounters

    1980

    Shooter Arcade
    Arcade
    Fly a ship through a trench and shoot waves of attacking enemies.
  • Devil Zone

    1980

    Devil Zone

    1980

    Shooter Arcade
    Arcade
    A spaceship fights against wave after wave of alien demons.
  • Pac-Man

    1980

    Pac-Man

    1980

    Arcade
    Arcade
    star 7.8
    Pac-Man is a 1980 maze action video game developed and released by Namco for arcades. It is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Players control Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called Power Pellets causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
  • Astro Invader

    1980

    Astro Invader

    1980

    Shooter Arcade
    Arcade
    The player controls a small spaceship is at the bottom of the screen. Like most Space Invaders-type games of the period, the ship can move left and right (but not up or down), and can fire one bullet at a time. The ship may not fire again until its previous shot has detonated.
  • Atari Soccer

    1980

    Atari Soccer

    1980

    Sport Arcade
    Arcade
    Atari Soccer is, as the naming implies, a soccer arcade game that was released by Atari in 1980; it utilizes a Motorola M6502 (running at 750 KHz), and the players must use a trackball to take control of a player (two on each team, and if there are only two players, the CPU shall fill in for 3P and 4P), with two buttons for kicking the ball with their left and right feet. The human-controlled players will be indicated by the "squares" (1P and 3P) and "crosses" (2P and 4P) upon their heads - and just like in real association football, whoever has the most goals when the timer has run out wins the game. 1P and 2P's team is black, and 3P and 4P's team is white; and as with the four-player version of Atari's earlier American football game, one credit buys a two-player game and two buy a four-player game.
  • Sky Chuter

    1980

    Sky Chuter

    1980

    Shooter
    Arcade
    In Sky Chuter, the player guides their missile launcher that must fire at planes that appear from the left and right edges of the screen, then make their way down towards the player. While they are homing in on the player, not only do the planes fire down on the player, but they also release parachutes containing bombs that must be dealt with before they reach the surface. Once the player manages to kill the last airplane, the game proceeds to the next pattern. If the player loses all their lives, the game ends.
  • Steel Worker

    1980

    Steel Worker

    1980

    Platform Puzzle
    Arcade
    Steel Worker is a reflex game that combines OH&S with the Japanese practice of just in time manufacturing. Each level starts with a mindless worker moving steadily from one side of the factory to the other along an incomplete gantry. To prevent the worker from falling to his doom, the player must select another piece of the gantry to be erected by the time the worker reaches the end of the current one. The process is repeated until the worker makes it to safety at the platform at the other end of the screen, or four workers have died. Complicating matters are a pair of elevators in the centre of the screen whose touch will be fatal to the steel worker. There are five types of bridge that may be placed at any time: horizontal, slanting up, slanting down, staircase up and staircase down. A different selection needs to be made depending if the worker is moving left or right, giving a total of ten options. These are chosen using a cursor which can be moved left or right across the bottom of the screen and pressing the
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