Altair is one of the first commercial Spanish games. Taking elements from Phoenix and Moon Cresta, the player controls a ship that can move across the screen, destroying enemy ships. The game is divided into stages and has one of the first final bosses in the history of shoot 'em ups.
You pilot an arrowhead-shaped vessel at the bottom of the screen, facing off against four different types of enemies. Certain enemies drop 'space soldiers' when shot, if these make it to the bottom of the screen, they will try to 'spear' your ship from behind.
There are two ways to lose. The primary and most familiar is to exhaust ships, but the player guards ranks of blocks which are stolen and placed to spell the words "The End". The game is over when this happens.
"The game consists of four different encounters in space, in which the player has to fight battles.
Upon the successful completion of each series of encounters without losing all his ship, the game recommences, and the player is faced each time with greater difficulties. The skill of the player will enable him to play the game until such time as he enters into battle and all his ships are destroyed."
A "Galaxian" type game. Shoot the flashing car (alien) on the screen the clear the level.
HWY (pronounced Highway) Chase was released in December 1980 in the Japanese arcades. It was the very first video game made for this system (Cassette No. 01) along with Sengoku Ninja-tai (known as Ninja out of Japan) and Manhattan.
It is said the title HWY Chase (HWY instead of Highway) was selected to easily recycle source code and materials made for 'Mad Rider', released earlier as a PCB, and known as 'Mad Alien' out of Japan.