A space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything.
Pleiads is a multi-stage space shoot 'em up in which enemy ships fly at the player in waves in a similar fashion to games like Galaxian and Phoenix. Ships emerge from a mothership at the top of the screen and swoop downwards in a series of patterns which players must anticipate as they shoot the ships and avoid being obliterated by the Martian onslaught. There are four stages in the game. In the first stage the Earth space ship must defend the space station from Martian invaders who have the ability to transform from flying invaders, to walking invaders who build walls across the Earth city; these barriers must be destroyed. At the end of stage one the Earth space ship flies to the top of the screen to prepare to meet stage two. In the second stage the player encounters eight space monsters who must be hit directly on center to be destroyed before moving onto stage three. In this stage invaders emerge form a space ship at the top of the screen and swoop down on the player in sweeping attacks. In the final wave the
Time to take up your paint brush and paint the town Red (or Green or Orange, or whatever color you happen to have on hand)! A pair of fish are out to stop you but you can roll over them at the overpass. There's other items that just try to mess up your paint job; you can run over these folks easily (if you catch them).
A racing game where the main character is the greed. Several cars battle each other on maze-like rooms trying to get the money bags and avoiding the dangers. In this game, everybody cares just about the money, showing that the money is the "route" of all evil.
This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.
Battle of Atlantis is a scrolling shooter arcade game released by Game World Manufacturing / Comsoft in 1981, similar to "Scramble". It was designed and programmed by Andy Thomason.
The mission of the game is to finish the six tables (levels) by shooting enemies.
Through all six tables, build up your bonus by blowing-up the fuel tanks.
Table 1 : Avoid and destroy the floating mines.
Table 2 : Exploding sharks appear as well as the destroyers.
Table 3 : A cavern where octopuses lie in wait.
Table 4 : A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopuses, the mines reappear in large numbers.
Table 5 : Accelerated version of Table 4.
Table 6 : You return to Table 1 in an accelerated version.
Make Trax, known in Japan as Crush Roller (クラッシュローラー Kurasshu Rōrā?) is a 1981 arcade game originally developed by Alpha Denshi and published by Kural Samno in Japan. It was later licensed for North American release to Williams, and in Europe to Karateco and Exidy.
The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. The game play is easy during the first five areas but it gets really tough at the later levels where the underwater landscape "grows" and there is not much space left for maneuvering the submarine. At the end of each area the boss-submarine appears and its firepower is not easy to overcome.
US Billiards, the 800 Fathoms maker, released 10 different machines in our database under this trade name, starting in 1973.
Other machines made by US Billiards during the time period 800 Fathoms was produced include Ab$cam, Variety, US Billiards, Video Pool, Survival, and Shark.
Altair is one of the first commercial Spanish games. Taking elements from Phoenix and Moon Cresta, the player controls a ship that can move across the screen, destroying enemy ships. The game is divided into stages and has one of the first final bosses in the history of shoot 'em ups.
You pilot an arrowhead-shaped vessel at the bottom of the screen, facing off against four different types of enemies. Certain enemies drop 'space soldiers' when shot, if these make it to the bottom of the screen, they will try to 'spear' your ship from behind.
There are two ways to lose. The primary and most familiar is to exhaust ships, but the player guards ranks of blocks which are stolen and placed to spell the words "The End". The game is over when this happens.