Slide the tiles around the board and collide identical numbers in order to climb up the power-of-two series until you achieve 2048. Each turn a new '2' or '4' stone will appear on the 4x4 grid, meaning that you'll have to choose your moves carefully. Every time you collide two or more tiles, your score increases by their merged value.
Originally an entrant in RGCD's 2014 C64 16KB Cartridge Competition, this final commercial version of the game features further visual improvements and minor bug-fixes (such as same speed music played on PAL and NTSC systems).
Help TIGER CLAW kick and punch his way through 24 screens of martial-arts mayhem to retrieve the four mystic scrolls before Fire Fist, Thunder Chain and Angry Tongue can reveal their true potential!
A relentless beat 'em up game for the 30 year old Commodore 64 home computer, developed by Lazycow and Saul Cross and released exclusively on cartridge by RGCD for backers of the C64 in Pixels Kickstarter (Fusion Retro Books, 2016).
An updated rework of an unreleased game that Nils Hammerich originally completed over 20 years ago, GRAVITRIX brings arcade-style, mind-bending puzzle-action to your Commodore 64 like never seen before!
Combine stones of four different gravity directions to solve each of the 120 levels across six themed worlds, but be wary of colour changers, conveyor belts, teleporters and other hazards!
To complete each level, you must clear the screen of all of the coloured GRAVITRIX stones. ALL of the stones of EACH colour must be connected in a single 'group' in order for them to vanish, ie. you cannot have multiple, unconnected groups of the same colour in different areas of the screen. The big challenge in GRAVITRIX is that the stones don't just have different colours - they have different 'directions' (or gravity) as well!
Each coloured stone 'falls' in its assigned direction (symbolised by an arrow) whenever there is nothing blocking its path, and this leads to some tricky chain reactions that must be solved. To m
Rocket Smash EX is an extended version of Saul Cross and John Christian Lønningdal's Rocket Smash.
Your goal is simple; on each of the single-screen levels you must reassemble and refuel your crashed rocket ship before your oxygen runs out. However, the hordes of fearsome aliens and deadly meteor showers on each planet will ensure that your mission is far from easy!
Rocket Smash EX features:
- Rockets! Aliens! Meteors! Lasers
- Story and pure arcade 'loop' game modes
- Three difficulty levels
- Cutscenes
Meet Barnsley, a lazy, good for nothing badger whose addiction to gambling has got him into all sorts of trouble. One night in his local boozer he overhears a conversation. A gold coin was discovered in the nearby graveyard, a coin carved with the head of the fabled ruler Tutanbodger on one side. If Barnsley can find the lost treasure of Tutanbodger it would solve all his money problems. A great journey awaits - as long as he doesn't fall asleep on the way!
Featuring:
• Huge 120 screen map to explore!
• Various weird and wonderful meanies to avoid!
• Collectible items to power-up your badger!
• Gorgeous retro-style hi-res graphics!
• Catchy soundtracks!
Credits:
GFX and Design by Trevor Storey
Code by Georg Rottensteiner
Music by Andrew Fisher
Sfx by Hugo Hoekstra
Cover art by Trevor Storey
Game packaging by Jason 'Kenz' Mackenzie
In the distant future, Mankind has evolved technologically - but this development came at a price: The resources of the planet were gradually depleted to the point that civilization was left on the brink of collapse.
Ancient legends tell that in the origins of civilization, in those times where history is confused with myth, humanity possessed an artifact of great power known as the Eye of the Gods. Some believe it is a mystical object that connects with other dimensions; others believe it is an inexhaustible source of energy.
To calm the voices who plead for the artifact to be recovered, the Army sends one man, you, to infiltrate the ancient ruins of the Cradle of Civilization with one single purpose: Execute a desperate mission to find the Eye of the Gods, and to save humanity from it's own extinction.
Features:
• Huge map to explore!
• Varies enemies to destroy or avoid!
• Morphing power-suit with different powers!
• Retro-style C64 visuals!
Credits:
David Rodriguez - Design / Programmin
You are a young chick warrior from your village. A terrible drought has caused all your village's crops to dry up, and there is a risk of famine! So, your village elder asked you to search for the fabled Sacred Grove in the distant mountains, where the Seed of Life is rumored to lie.
The ? key will display help for you in the game!
This game was Purpleflayer's entry for the 2009 7DRL programming challenge
The C64 scene has waited almost 30 years for a decent conversion of Atari's 2600 classic "Yars' Revenge". Thanks to Peiselulli and Linus from Tristar & Red Sector Incorporated, that wait is now over.
Jars' Revenge is a full-screen (using all border space), PAL and NTSC compatible 2012 update of a timeless console shoot 'em up developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011).
Dive into the ocean and guide the mollusk through 24 levels of excitement in this C64 exclusive underwater eat 'em up!
Originally entered in RGCD's 16KB Cartridge Game Development Competition (2011), this special redux version features a number of enhancements over the competition release, including:
* 4 stages each with 6 levels,
* A limited amount of fishes to eat on each level.
* Bonus fish,
* Improved controls,
* Hi-score table,
* Optional disk hi-score saver/loader (and hi-score reset),
* Game map wraps horizontally,
* PAL/NTSC compatibility,
* Other minor bugfixes.
The game is set across four oceans (Atlantic, Pacific, Indian and Antarctic) each made up of six levels. The goal on each level is to eat a set quota of fish whilst avoiding enemy eels, piranhas, sharks and falling anchors. Your mollusk isn't defenseless though - you have a reserve of ink at your disposal!
The fish stock of each ocean is rapidly depleting - much like in real life - so you'll have to move quick. The stock level r
Originally intended to be released in 1994 during the commercial decline of the Commodore 64, Bloodwheels was unreleased until 2011 when it was included in the 'Shoot 'Em Up Destruction Set 2' package by Psytronik.
In this game you control an armoured vehicle on a mission that takes you through an arid desert-scape, a war-torn town, over bridges, through an army base, through dense jungle and an evacuated city, and more. The game features some nicely detailed sprites, destructible scenery and can be played by one or two players. War has never been so much fun!
The forest has lost its four Princesses to the Dark Wizard of the Underground.
Each Princess has been locked in with three magic crystals. Find the first three crystals scattered in the cave and then head for the Well!
Fairy Well is a unique and ambitious flick-screen collect-em-up arcade adventure of epic proportions squeezed into a tiny 16KB of ROM space.
With its multiple game modes (via a character selection at the beginning of your quest), huge randomly generated level maps, varied enemies and items, boss-battles and timeless adventure gameplay, Fairy Well is a modern C64 classic. Guide your fairy through the labyrinthine underworld on your quest to rescue the captured princess and restore peace to the forest!
Heavenbound is a cute little platform game. You control a little pink elephant named 'T-FANT' as you move him up the screen, jumping on clouds and ledges while you make your way up to heaven.
Spy vs. Spy: The Island Caper
Spy vs. Spy: The Island Caper (also known as Spy vs. Spy II: The Island Caper)[8] introduced a side scrolling play area, which effectively allowed for a small number of very wide "rooms" (the action actually takes place outside, on a tropical island).[7] It also introduced the idea of traps being built from the sticks and coconuts on the island, meaning that each spy no longer started with a fixed number of traps, but must compete to acquire the raw materials necessary to build their traps. The spies must gather the three segments of a rocket and then dive into a sea where a submarine awaits them. However, only connected segments can be carried at any one time. The second installment also included more complex scenery and continued the dual-screen interface present in the first.[7] The game starts with the two players parachuting onto an island in search of a buried missile. As they search, players are able to build traps to slow their enemy's progress.[7] This game was going to come
Spy vs. Spy: Arctic Antics
Spy vs. Spy: Arctic Antics (also known as Spy vs. Spy III: Arctic Antics)[10] was the third game in the series, and switched the location from a tropical island to the frozen wastes of the Arctic. The spies fought by means of throwing snowballs at each other and setting traps, which decreased their body heat bar. Tools the spies used included a saw which allowed a hole to be cut in the ice for the second player to fall into and lose body heat. Lost body heat could be restored by moving into an igloo with a heater inside.
Poster Paster is an arcade game by Taskset from 1984. In the role of a laborious paster Bill Stickers the player tries in 12 images to paste poster advertisement to billboards under more and more difficult conditions. At the same time he is hindered by aggressive gnomes (halluncinations from breathing the vapours from the dissolver??).
"Gnurds", "Wazzocks" and "Brain Drains" try to get him with meanier and meanier methods and don't stop until the hero finally buys the farm or better the pasting brush.
This is Space Invaders, but with a few twists and turns. For one thing, the aliens won't move down after completely moving across the screen, they have their own behavior. This game involves retro arcade gaming, with a twist of psychedelic aural (thumping trance) and visual stimulation.
You have been transported to a void by the alien mothership. Your mission is to battle wave after wave against the RGB invaders. The darker the aliens are, the weaker they will become. The lighter the aliens, the more hits they will require. You must blast away through 40 different stages. Shoot orange aliens for random power ups. Purple/Magenta aliens give out extra lives.These will be lost if a life is lost, or the power up has timed out.
As the Mad Doctor, you decide you'd like to build yourself a monster. To do this you must find body parts for your monster. To get these you can dig up graves or stealthily attack lone walkers late at night and beat the stuffing out of them. Then you take them back to your castle and either finish them off or lock them in your little dungeon until you're ready to 'request' their assistance in your endeavor.
Finally, when you've found choice parts for your monster, you must take him to stonehenge (cliché alert) and have him struck by lightning to come to life. The residents of the village are not especially impressed by your idea and will attempt to stop you.
Unlock the dark side of your psyche, turn the lights down low, put on a maniac-type laugh and go build yourself a monster.
They are hunters of supernatural beings, ghosts, demons and evil spirits. Join Trev and Georg as they fight their way through dark places with guns and demonic powers. Are you man enough to send the evil back to hell? Well, don't just sit there, grab your shotgun and get going!
• 1 or 2 player arcade action!
• Over 70 screens in one load!
• Power-up your weapons, blast those spooks!
• Mini cut-scenes!
• Animated end-sequence!
• PAL and NTSC compatible
Micro Hexagon is a minimal action game by Paul Koller, with music by Mikkel Hastrup. This Commodore 64 reinterpretation of the original SUPER HEXAGON was released on the 1st December 2013 as an entry in the RGCD C64 16KB Cartridge Game Competition (2013), in which it achieved 2nd place.