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Most Popular C64 Games - Page 31

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  • Jinxster

    1987

    Jinxster

    1987

    Role-playing (RPG)
    Commodore C64/128/MAX
    Just when a man thinks his luck is running out, things start getting even worse. He gets run over by a bus. Sprayed with cheese sandwich by a supernatural being. Smashed against a tunnel by a speeding train. He gets incinerated, widdled on, folded, bent, spindled, mutilated and generally mucked about with. And in return? He gets the leading role in a perplexing, hilarious race against time and chance, set in a jinxed land menaced by the impending death of good fortune. Look on the bright side - it could be your luckiest move yet. Don't expect tiresome trolls, obvious orcs, silly spells and wet, wimpish witches in JINXTER. Infuriating, enchanting, absurd and hilarious by turns, JINXTER will surprise you with every move you make. But don't forget: every silver lining has a cloud.
  • Knight Games 2: Space Trilogy

    1987

    Knight Games 2: Space Trilogy

    1987

    Fighting Shooter
    Commodore C64/128/MAX
    Knight Games 2: Space Trilogy is the sequel to Knight Games. Set in the year 3002, it consists of three different futuristic games: "Combat Robot", "In Orbit" and "Final Tournament". Combat Robot: Based on Dropzone, the player controls Robby the Robot in a two-way horizontal scrolling game. The goal is to pick up friendly robots while blasting enemies. Once a robot is picked up he can be taken back to base and dropped. In Orbit: Flying about Earth in another two-way horizontal scrolling game, the player has to blast enemy ships while trying to load supplies in orbit over the planet. The game then switches to a 3D view behind the player's ship as it heads for the loading bay. Final Tournament: Reminiscent of the first game, this part is a competition in three events of armed combat: Jet Joust, Light Sabres and Photon Chains. Each event is viewed from the side on a single screen. The goal is to defeat one's opponent and get a high score. This part can be played by one or two players.
  • Knight 'n' Grail

    2009

    Knight 'n' Grail

    2009

    Platform
    Commodore C64/128/MAX
    The game is a platformer with many action-adventure elements. The knight meets different moving (as snakes, dragons, birds, water drops) and rigid enemies (as gargoyles) and obstacles (as spears or moving pillars), that can be fought and destroyed. Some enemies spit e.g fire. Destroyed enemies leave behind coins which can be collected. The enemies can harm the knight, which at first costs energy and then leads to death. If rooms that have already been visited are reentered the enemies also reappear! Furthermore there are door opener in the shape of flashing steles which open different doors in the castle and objects (e.g.in the shape of jugs), that contain energy, water or weapons and can be collected. At the beginning, the energy supply only consists of three energy points, but in the course of the game the energy supply can be raised. If the knight passes a rune stone, there is an important hint to be read. Furthermore there is a map of the castle's labyrinth, which shows an overview of the rooms that you have
  • Laurel & Hardy

    1987

    Laurel & Hardy

    1987

    Commodore C64/128/MAX
    Laurel & Hardy stars the two famous comedians in their quest to throw cream cakes in each others face. The interface is divided into three horizontal parts: the middle one shows the match statistics and the possessions while the other two represent the town from the side. The first order of business is finding the cream cake shop to get ammo. For finding the way in the big city, it is recommended to purchase a map. Various items on the way may help or bring disadvantages, e.g. a bike to become faster (but are forbidden in certain parts of the city) and liquor bottles (soda is good and beer is bad). After a successful hit a point is rewarded and after one has a certain number of points (can be specified before starting the match) he wins.
  • Mountain Bike Racer

    1990

    Mountain Bike Racer

    1990

    Sport
    Commodore C64/128/MAX
    This budget game is essentially Kikstart without the engines. It's viewed from the side, with 12 courses to complete within their respective time limits. You control the bike by setting the speed and jumping at the right moments. Hazards to negotiate include hills, walls, rocks, spikes and ice. Some of these can be circumnavigated by buying the right add-ons from the shop after each race. The amount of money you have to spend is dependent upon how quickly you completed the previous race.
  • The Detective

    1986

    The Detective

    1986

    Puzzle Strategy Adventure
    Commodore C64/128/MAX
    In the role of a Scotland Yard detective, you arrive at the McFungus estate in London, 1974. Angus McFungus is murdered and you are challenged to collect evidence and reveal the murderer. The game functions on a strict time limit and the detective loses the case if the murderer cannot be found in time.
  • Headache

    1984

    Headache

    1984

    Shooter Platform Arcade
    Commodore C64/128/MAX
    You are trapped inside a head and have to transport brain impulses to the neck.
  • U.F.O.

    1987

    U.F.O.

    1987

    Shooter Arcade
    Commodore C64/128/MAX
  • Madness

    1986

    Madness

    1986

    Platform
    Commodore C64/128/MAX
    Madness is a single-screen platformer that puts you up against robots, snakes, and... Pac-Man?
  • Kane II

    1988

    Kane II

    1988

    Commodore C64/128/MAX
    Marshall McGraw is a rootin' tootin' hard-shootin’ lawman in the old mould. Justice and peace are everything to a moral man like the Marshall. In Kane the Marshall rounded up the Daddies tor trying to start Indian war and had them brought to justice. Kane 2 takes up the story. . . The Black Hole gang have been reteased lrom jail after sewing their time. and within days at release are back to their bad old ways. they have kidnapped the daughter ot the Chief oi the Wagari Indians. Once again Indian war is on the horizon. Only one man can stop them. . . . Marshall McGraw ot Kane.
  • Long Life

    1995

    Long Life

    1995

    Fighting
    Commodore C64/128/MAX
    Not long ago in the past, the wizards and magicians ruled the whole world. Nowadays less people believes in the existing of supernatural things unlike the earlier days. Things got forgotten, which were counting very much in the everyday life of our kings. There are few very few people who have the knowledge to use these skills. Far away from the society, they can touch their relics, what mean guarantee their leading. If a relic gets into the hands of evil then it'll cause dreadful happenings to people.
  • Winter Camp

    1992

    Winter Camp

    1992

    Sport
    Commodore C64/128/MAX
    WINTER CAMP ICE COOL FUN! Maximus Mouse survived Summer Camp, but winter brings an avalanche of slippery, skating, snowballing antics at Camp Nice 'N' Icy! Eight frosty levels of mayhem test Rescue Ranger Max - can he save the winter wonderland...?
  • Assembloids

    2013

    Assembloids

    2013

    Puzzle
    Commodore C64/128/MAX
    Initially entered in the 2012 16KB Cartridge Development Competition (where it secured 2nd place), Assembloids has been further refined and enhanced for this final retail version. Based on Photon Storm's excellent Quartet game, Assembloids is a frantic reflex-based puzzle game in which you must assemble faces from four different sets as quickly as possible against an increasingly tight time limit. Featuring open border design, high-score codes so you can keep a record of your achievements and full (comparable speed) PAL/NTSC compatibility, Assembloids requires no keyboard input and is designed to work on the C64GS as well as regular commodore computers. Visit RGCD for more information on the game, screenshots, videos and downloads.
  • C64anabalt

    2012

    C64anabalt

    2012

    Commodore C64/128/MAX
    C64anabalt is an official conversion of Adam Atomic & Danny B.'s award winning single-button 2009 indie game Canabalt for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer developed by Paul Koller (Paulko64). This particular version was designed to run from a 16KB cartridge (although there are also tape and disk versions available to download as well). The game was developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011), and the name C64anabalt was suggested by Adam Atomic himself. The physics and procedural algorithms are based on those documented in the original game's open source code. There are two versions of C64anabalt available; one with a SID chip conversion of Danny B.'s original score by Mikkel Hastrup (Encore), and an alternative build featuring music from the PC indie game ThrustBurst by Andreas Slotte (Ghormak). Unfortunately it wasn't possible to fit them both into a single 16KB ROM, so we've made two versions available to order (more on that in a bit) or downloa
  • Crazy Caveman

    1983

    Crazy Caveman

    1983

    Arcade
    Commodore C64/128/MAX
    You try to survive on your way back home after being separated from your peers while hunting.
  • Pacmania

    1983

    Pacmania

    1983

    Arcade
    Commodore C64/128/MAX
    Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail. Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.
  • Summer Events

    1985

    Summer Events

    1985

    Sport
    Commodore C64/128/MAX
  • Number Chaser

    1985

    Number Chaser

    1985

    Commodore C64/128/MAX
  • Arnie II

    1993

    Arnie II

    1993

    Commodore C64/128/MAX
    ARNIE returns for four punishing missions requiring the deadly skills of a professional soldier. A full assault on the enemy's base, gathers the latest high technology weapons, including Machine Pistols, M1 Rifles, Colt Commandos and the Uzi Light Machine Gun, for use in the destruction of an awesome weapon of mass destruction. High levels of armed resistance are expected....
  • Bushido: The Way of the Warrior

    1989

    Bushido: The Way of the Warrior

    1989

    Adventure
    Commodore C64/128/MAX
    At your disposal are several characters. ranging from a monk to a Samurai warrior. Each has his own special qualities, from sheer strength in hand-to-hand combat. to guile and cunning. Your warrior does. however. have a magical belt which can transport him back to base and safety if his life is severely endangered. Once there he can re-train the extra skills needed and attempt another assault on the fortress. -Excellent interactive 3D graphics -Choose between several characters to carry out your task -Varied choice of weaponry -Stealth will often bring greater rewards than combat -Enthralling gameplay -Atmospheric music
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