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Most Popular C64 Games - Page 33

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  • Hopeless

    1985

    Hopeless

    1985

    Platform
    Commodore C64/128/MAX
  • Street Surfer

    1986

    Street Surfer

    1986

    Racing Sport
    Commodore C64/128/MAX
    Surf the streets and pick up the Colts bottles. Snatch a drink when a friendly driver offers you the chance and watch out for the chickens crossing the road (Find out WHY f you get the time). Keep on moving at all costs, because not all cars on this road are driven by Good Guys. Hang around too long and chances are you'll get spread out a little! At intervals down road you'll find the bottle banks. Lob In the empties for higher scores and a healthy glow . The more you recycle the longer you'll be able to stay out on the road, listen to the music, bump the cars, jump the oil slicks and watch the chickens go by.
  • Zaga Mission

    1984

    Zaga Mission

    1984

    Shooter Arcade
    Commodore C64/128/MAX
    Zaxxon clone
  • The Inheritance II: Chaos in Scotland

    1987

    The Inheritance II: Chaos in Scotland

    1987

    Point-and-click Adventure
    Commodore C64/128/MAX
  • Mandroid

    1987

    Mandroid

    1987

    Shooter Puzzle Adventure
    Commodore C64/128/MAX
    Part man, part droid, all mandroid.
  • Cyborg

    1987

    Cyborg

    1987

    Shooter Puzzle Adventure
    Commodore C64/128/MAX
  • Nuclear Embargo

    1986

    Nuclear Embargo

    1986

    Shooter
    Commodore C64/128/MAX
  • Raid 2000

    1987

    Raid 2000

    1987

    Shooter Strategy Arcade
    Commodore C64/128/MAX
    8-way scrolling shoot-em-up with a strategic overworld map for the c64 from Mirrorsoft.
  • Dan Dare: Pilot of the Future

    1986

    Dan Dare: Pilot of the Future

    1986

    Puzzle Adventure
    Commodore C64/128/MAX
    Dan Dare: Pilot of the Future is a sci-fi action-adventure game for the Commodore 64. Players control the titular hero as he infiltrates an asteroid base to thwart the alien Mekon's plan for galactic domination. Accompanied by the alien Stripey, Dan must explore the asteroid, collect items, and engage in hand-to-hand combat with Treen guards. The game blends side-scrolling exploration with boxing-style combat, challenging players to rescue prisoners, sabotage the base, and ultimately confront the Mekon. With its mix of action, puzzle-solving, and storytelling, Dan Dare offers a classic space adventure experience. The Commodore 64 version offers a distinctive gameplay experience with its joystick-controlled movement and context-sensitive interactions. Players can throw grenades, engage in close-quarters boxing matches with energy bars, and interact with objects using a caption-based selection system. The ultimate goal is to free the prisoners, sabotage the asteroid's systems, confront the Mekon, and make a daring e
  • Short Circuit

    1987

    Short Circuit

    1987

    Adventure
    Commodore C64/128/MAX
  • Dante's Inferno

    1986

    Dante's Inferno

    1986

    Puzzle Adventure
    Commodore C64/128/MAX
    A top-down adventure game adaptation of Dante Alighieri's "The Divine Comedy" in which the player must guide their character through hell and purgatory to reach paradise.
  • Parallax

    1986

    Parallax

    1986

    Shooter Arcade
    Commodore C64/128/MAX
    A top-down shooter for the Commodore 64.
  • Habitat

    1987

    Habitat

    1987

    Puzzle Role-playing (RPG) Simulator
    Commodore C64/128/MAX
    The first graphical character-based interactive environment, supported up to 64 simultaneous players.
  • Spell of Destruction

    1985

    Spell of Destruction

    1985

    Puzzle Adventure
    Commodore C64/128/MAX
    A isometric action-adventure game with puzzle elements written by Steven Chapman that was originally released as Wizardry in Europe and Australia.
  • Ultimate Wizard

    1986

    Ultimate Wizard

    1986

    Platform Puzzle Adventure
    Commodore C64/128/MAX
    Ultimate Wizard is an Action game, developed by Progressive Peripherals & Software and published by Electronic Arts, which was released in 1986. Craig Smith and Aaron Hightower teamed up to make an improved construction set in their homes in North Richland Hills, Texas. They communicated with Sean and Steve to understand the memory layout for the levels and then set out to create an advanced construction set better than the one included with the original game. Among other things, their construction set included the ability to create "treasure matrices" that allowed the user to create special effects similar to the ones seen in the main levels. The original set had remnants in its code alluding to features that had been disabled, likely due to their instability or lack of documentation. PP&S took the code from Craig and Aaron, and released it commercially in a package called the Wizard Expansion Set. This add-on pack also included 50 new levels from a competition held by the company specifically for the expansion;
  • Iridis Alpha

    1986

    Iridis Alpha

    1986

    Shooter
    Commodore C64/128/MAX
    A fast paced, mind-bending horizontal shoot 'em up from Jeff Minter where the player must hop between parallel planets to survive. It also has a giant smiling yak head.
  • Gribbly's Day Out

    1985

    Gribbly's Day Out

    1985

    Shooter Platform Arcade
    Commodore C64/128/MAX
    Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to leave the safety of home in search of adventure. Unfortunately Blabgor is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets. The basic premise for the game required the player to control Gribbly and navigate him through each of the 16 surreal 8-way scrolling landscapes in an attempt to locate and rescue eight baby Gribblets and returning them to the safety of the ho
  • Mission A.D.

    1986

    Mission A.D.

    1986

    Shooter Platform
    Commodore C64/128/MAX
  • W.A.R.

    1986

    W.A.R.

    1986

    Shooter
    Commodore C64/128/MAX
  • Psi-Warrior

    1984

    Psi-Warrior

    1984

    Arcade
    Commodore C64/128/MAX
    You search an abandoned military facility for an unknown power.
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