Surf the streets and pick up the Colts bottles. Snatch a drink when a friendly driver offers you the chance and watch out for the chickens crossing the road (Find out WHY f you get the time).
Keep on moving at all costs, because not all cars on this road are driven by Good Guys. Hang around too long and chances are you'll get spread out a little!
At intervals down road you'll find the bottle banks. Lob In the empties for higher scores and a healthy glow . The more you recycle the longer you'll be able to stay out on the road, listen to the music, bump the cars, jump the oil slicks and watch the chickens go by.
Dan Dare: Pilot of the Future is a sci-fi action-adventure game for the Commodore 64. Players control the titular hero as he infiltrates an asteroid base to thwart the alien Mekon's plan for galactic domination. Accompanied by the alien Stripey, Dan must explore the asteroid, collect items, and engage in hand-to-hand combat with Treen guards. The game blends side-scrolling exploration with boxing-style combat, challenging players to rescue prisoners, sabotage the base, and ultimately confront the Mekon. With its mix of action, puzzle-solving, and storytelling, Dan Dare offers a classic space adventure experience.
The Commodore 64 version offers a distinctive gameplay experience with its joystick-controlled movement and context-sensitive interactions. Players can throw grenades, engage in close-quarters boxing matches with energy bars, and interact with objects using a caption-based selection system. The ultimate goal is to free the prisoners, sabotage the asteroid's systems, confront the Mekon, and make a daring e
A top-down adventure game adaptation of Dante Alighieri's "The Divine Comedy" in which the player must guide their character through hell and purgatory to reach paradise.
Ultimate Wizard is an Action game, developed by Progressive Peripherals & Software and published by Electronic Arts, which was released in 1986.
Craig Smith and Aaron Hightower teamed up to make an improved construction set in their homes in North Richland Hills, Texas. They communicated with Sean and Steve to understand the memory layout for the levels and then set out to create an advanced construction set better than the one included with the original game. Among other things, their construction set included the ability to create "treasure matrices" that allowed the user to create special effects similar to the ones seen in the main levels. The original set had remnants in its code alluding to features that had been disabled, likely due to their instability or lack of documentation.
PP&S took the code from Craig and Aaron, and released it commercially in a package called the Wizard Expansion Set. This add-on pack also included 50 new levels from a competition held by the company specifically for the expansion;
A fast paced, mind-bending horizontal shoot 'em up from Jeff Minter where the player must hop between parallel planets to survive. It also has a giant smiling yak head.
Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to leave the safety of home in search of adventure. Unfortunately Blabgor is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets.
The basic premise for the game required the player to control Gribbly and navigate him through each of the 16 surreal 8-way scrolling landscapes in an attempt to locate and rescue eight baby Gribblets and returning them to the safety of the ho