Dive into the ocean and guide the mollusk through 24 levels of excitement in this C64 exclusive underwater eat 'em up!
Originally entered in RGCD's 16KB Cartridge Game Development Competition (2011), this special redux version features a number of enhancements over the competition release, including:
* 4 stages each with 6 levels,
* A limited amount of fishes to eat on each level.
* Bonus fish,
* Improved controls,
* Hi-score table,
* Optional disk hi-score saver/loader (and hi-score reset),
* Game map wraps horizontally,
* PAL/NTSC compatibility,
* Other minor bugfixes.
The game is set across four oceans (Atlantic, Pacific, Indian and Antarctic) each made up of six levels. The goal on each level is to eat a set quota of fish whilst avoiding enemy eels, piranhas, sharks and falling anchors. Your mollusk isn't defenseless though - you have a reserve of ink at your disposal!
The fish stock of each ocean is rapidly depleting - much like in real life - so you'll have to move quick. The stock level r
Originally intended to be released in 1994 during the commercial decline of the Commodore 64, Bloodwheels was unreleased until 2011 when it was included in the 'Shoot 'Em Up Destruction Set 2' package by Psytronik.
In this game you control an armoured vehicle on a mission that takes you through an arid desert-scape, a war-torn town, over bridges, through an army base, through dense jungle and an evacuated city, and more. The game features some nicely detailed sprites, destructible scenery and can be played by one or two players. War has never been so much fun!
The forest has lost its four Princesses to the Dark Wizard of the Underground.
Each Princess has been locked in with three magic crystals. Find the first three crystals scattered in the cave and then head for the Well!
Fairy Well is a unique and ambitious flick-screen collect-em-up arcade adventure of epic proportions squeezed into a tiny 16KB of ROM space.
With its multiple game modes (via a character selection at the beginning of your quest), huge randomly generated level maps, varied enemies and items, boss-battles and timeless adventure gameplay, Fairy Well is a modern C64 classic. Guide your fairy through the labyrinthine underworld on your quest to rescue the captured princess and restore peace to the forest!
Heavenbound is a cute little platform game. You control a little pink elephant named 'T-FANT' as you move him up the screen, jumping on clouds and ledges while you make your way up to heaven.
Spy vs. Spy: The Island Caper
Spy vs. Spy: The Island Caper (also known as Spy vs. Spy II: The Island Caper)[8] introduced a side scrolling play area, which effectively allowed for a small number of very wide "rooms" (the action actually takes place outside, on a tropical island).[7] It also introduced the idea of traps being built from the sticks and coconuts on the island, meaning that each spy no longer started with a fixed number of traps, but must compete to acquire the raw materials necessary to build their traps. The spies must gather the three segments of a rocket and then dive into a sea where a submarine awaits them. However, only connected segments can be carried at any one time. The second installment also included more complex scenery and continued the dual-screen interface present in the first.[7] The game starts with the two players parachuting onto an island in search of a buried missile. As they search, players are able to build traps to slow their enemy's progress.[7] This game was going to come
Spy vs. Spy: Arctic Antics
Spy vs. Spy: Arctic Antics (also known as Spy vs. Spy III: Arctic Antics)[10] was the third game in the series, and switched the location from a tropical island to the frozen wastes of the Arctic. The spies fought by means of throwing snowballs at each other and setting traps, which decreased their body heat bar. Tools the spies used included a saw which allowed a hole to be cut in the ice for the second player to fall into and lose body heat. Lost body heat could be restored by moving into an igloo with a heater inside.
Poster Paster is an arcade game by Taskset from 1984. In the role of a laborious paster Bill Stickers the player tries in 12 images to paste poster advertisement to billboards under more and more difficult conditions. At the same time he is hindered by aggressive gnomes (halluncinations from breathing the vapours from the dissolver??).
"Gnurds", "Wazzocks" and "Brain Drains" try to get him with meanier and meanier methods and don't stop until the hero finally buys the farm or better the pasting brush.
This is Space Invaders, but with a few twists and turns. For one thing, the aliens won't move down after completely moving across the screen, they have their own behavior. This game involves retro arcade gaming, with a twist of psychedelic aural (thumping trance) and visual stimulation.
You have been transported to a void by the alien mothership. Your mission is to battle wave after wave against the RGB invaders. The darker the aliens are, the weaker they will become. The lighter the aliens, the more hits they will require. You must blast away through 40 different stages. Shoot orange aliens for random power ups. Purple/Magenta aliens give out extra lives.These will be lost if a life is lost, or the power up has timed out.
As the Mad Doctor, you decide you'd like to build yourself a monster. To do this you must find body parts for your monster. To get these you can dig up graves or stealthily attack lone walkers late at night and beat the stuffing out of them. Then you take them back to your castle and either finish them off or lock them in your little dungeon until you're ready to 'request' their assistance in your endeavor.
Finally, when you've found choice parts for your monster, you must take him to stonehenge (cliché alert) and have him struck by lightning to come to life. The residents of the village are not especially impressed by your idea and will attempt to stop you.
Unlock the dark side of your psyche, turn the lights down low, put on a maniac-type laugh and go build yourself a monster.
They are hunters of supernatural beings, ghosts, demons and evil spirits. Join Trev and Georg as they fight their way through dark places with guns and demonic powers. Are you man enough to send the evil back to hell? Well, don't just sit there, grab your shotgun and get going!
• 1 or 2 player arcade action!
• Over 70 screens in one load!
• Power-up your weapons, blast those spooks!
• Mini cut-scenes!
• Animated end-sequence!
• PAL and NTSC compatible
Micro Hexagon is a minimal action game by Paul Koller, with music by Mikkel Hastrup. This Commodore 64 reinterpretation of the original SUPER HEXAGON was released on the 1st December 2013 as an entry in the RGCD C64 16KB Cartridge Game Competition (2013), in which it achieved 2nd place.
Eugene was a popular teenager, the girls loved him and the boys wanted to be like him. Over the years however, life has taken its toll on poor Eugene. His hair has done a runner and his waistline has expanded. Add to that his whole week revolves around a job he can't stand with a boss who hates him. Every weekday he has to wake up early and make his way to the office hoping he can find his keys, that his car will start and that he doesn't get a ticket from the evil security guards. Can you help Eugene stomp his way through the week so he can finally get that friday feeling and have some nice
late sleepins?
• 20 screens to stomp your way through!
• Tons of catchy tunes and arcade style jingles!
• Fantastic colourful cartoon graphics and detailed characters!
• Stunning authentic retro-style packaging!
• End scene - if you can reach it!
Quadpawn is a short chess-like puzzle game where you and your opponent both control four pawns. These pawns move with the same rules as chess pawns. Multiple rounds can be played and tally of the score is kept for all rounds played.
The goal of the game is to try to get one of your pawns to the starting row of your opponent's pawns. The player loses a round if a black pawn reaches the player's starting row or if the pawns are locked up in such a way that doesn't allow anyone to move.
Double Sphere is a sports game set in space played between two players. One of the players can be a CPU controlled opponent.
The game takes place on a single screen with two 'goals' moving up and down vertically on opposite ends of the screen. The goal is to grab the sphere and move it into your opponent's goal in order to score.
Somewhere in the middle of the huge forest is an ancient castle. Local people tell of strange creatures that guard vast treasures hidden within the castle, though since no-one who has dared to venture inside has ever returned it's difficult to know how much is fact and how much speculation.
Not too far away from the castle is a small cottage which you may as well use as your base. Though now uninhabited remains in good repair, cared for by the villagers who regard it as a sort of shrine. With luck you may find there some items that will help you in your quest.
This program loads in three parts, but all you need to do is place the rewound cassette in your tape deck, then tap RUN/STOP while holding down one of the SHIFT keys. The screen will be blank whilst each section loads -- this is quite normal.
Adventure programs offer you a chance to pit your wits against the ingenuity of the author. By instructing the computer to do things (move, examine objects, take objects etc) you must attempt to score as many points a
All crackers are catched by the cruel software-firms, and your mission is to find 6 keys, and rescue the crackers. You may not touch the flowers and the mines. Press spacebar to die. You get the bonus every time you take a key.
This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over. You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature.
All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.
In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it.
On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.
Superbike Challenge brings 1000cc motorbikes to life for a one or two player race. Unusually, the screen is split horizontally, with your action only ever using half of the screen. You can play a full season of races, or run at one of the 12 tracks as a stand-alone race (including Assen, Mugello, the old Hockenheim and Spa). A manual gearbox option and 3 skill levels ensure that you can't master the game immediately. Full information on your speed and revs, the race order and course layout are on screen at all times.
Superbike Challenge is an updated version of Grand Prix 500 cc, with a better menu and title screen and some different in-game graphics.