Marshall McGraw is a rootin' tootin' hard-shootin’ lawman in the old mould. Justice
and peace are everything to a moral man like the Marshall. In Kane the Marshall
rounded up the Daddies tor trying to start Indian war and had them brought to justice.
Kane 2 takes up the story. . . The Black Hole gang have been reteased lrom jail after
sewing their time. and within days at release are back to their bad old ways. they have
kidnapped the daughter ot the Chief oi the Wagari Indians. Once again Indian war is on
the horizon. Only one man can stop them. . . . Marshall McGraw ot Kane.
Not long ago in the past, the wizards and magicians ruled the whole world. Nowadays less people believes in the existing of supernatural things unlike the earlier days. Things got forgotten, which were counting very much in the everyday life of our kings. There are few very few people who have the knowledge to use these skills.
Far away from the society, they can touch their relics, what mean guarantee their leading. If a relic gets into the hands of evil then it'll cause dreadful happenings to people.
WINTER CAMP
ICE COOL FUN!
Maximus Mouse survived Summer Camp, but winter brings an avalanche of slippery, skating, snowballing antics at Camp Nice 'N' Icy! Eight frosty levels of mayhem test Rescue Ranger Max - can he save the winter wonderland...?
Initially entered in the 2012 16KB Cartridge Development Competition (where it secured 2nd place), Assembloids has been further refined and enhanced for this final retail version. Based on Photon Storm's excellent Quartet game, Assembloids is a frantic reflex-based puzzle game in which you must assemble faces from four different sets as quickly as possible against an increasingly tight time limit.
Featuring open border design, high-score codes so you can keep a record of your achievements and full (comparable speed) PAL/NTSC compatibility, Assembloids requires no keyboard input and is designed to work on the C64GS as well as regular commodore computers. Visit RGCD for more information on the game, screenshots, videos and downloads.
C64anabalt is an official conversion of Adam Atomic & Danny B.'s award winning single-button 2009 indie game Canabalt for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer developed by Paul Koller (Paulko64). This particular version was designed to run from a 16KB cartridge (although there are also tape and disk versions available to download as well).
The game was developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011), and the name C64anabalt was suggested by Adam Atomic himself. The physics and procedural algorithms are based on those documented in the original game's open source code.
There are two versions of C64anabalt available; one with a SID chip conversion of Danny B.'s original score by Mikkel Hastrup (Encore), and an alternative build featuring music from the PC indie game ThrustBurst by Andreas Slotte (Ghormak). Unfortunately it wasn't possible to fit them both into a single 16KB ROM, so we've made two versions available to order (more on that in a bit) or downloa
Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail.
Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.
ARNIE returns for four punishing missions requiring the deadly skills of a professional soldier.
A full assault on the enemy's base, gathers the latest high technology weapons, including Machine Pistols, M1 Rifles, Colt Commandos and the Uzi Light Machine Gun, for use in the destruction of an awesome weapon of mass destruction.
High levels of armed resistance are expected....
At your disposal are several characters. ranging from a monk to a Samurai warrior. Each has his own special qualities, from sheer strength in hand-to-hand combat. to guile and cunning. Your warrior does. however. have a magical belt which can transport him back to base and safety if his life is severely endangered. Once there he can re-train the extra skills needed and attempt another assault on the fortress.
-Excellent interactive 3D graphics
-Choose between several characters to carry out your task
-Varied choice of weaponry
-Stealth will often bring greater rewards than combat
-Enthralling gameplay
-Atmospheric music
Five fighters have come together to fight in three different locations, Egypt, Japan and America. Only one can be Fist Fighter champion. Fist Fighter is a one to two-player fighting game on a single screen which does scroll left and right a short distance. Various options are available like location of fight, difficulty and number of players.
"Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor.
Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other. She is accompanied by Flopsy the dog in the first 2 parts, and her cousin Daisy in the third." --mobygames.com
"You are an android called Scih-Berg and you have been sent by your masters to the planet Nilmerg to clear all alien life-form who are against your planets inhabitants from living there. You have to drive a nuclear train along the planets monorail network over various levels blasting all life-form until you reach 100,000 points and you are able to leave the planet. The aliens will send various vehicles out to destroy you like planes and other trains. If you hit a vehicle or bullets and missiles then you lose one of three lives. You have a limited amount of ammo but you can pick up extra along the way but if you have 50 or more then it's a loss of life.
The game screen is split into two halves with a scrolling horizontal shooter viewed from the side on the top half and a top down view of the map which indicates extra ammo and advancing aliens on the bottom half. The game is controlled with a joystick or keyboard and you can control the speed of your train as it moves from left to right on the top half of the scre
"The land of Fairlight no longer lives up to its name, its culture and society having declined over centuries. The former ruler's castle Avars is shrouded in mystery, and Isvar chooses to investigate it. Unfortunately, he finds himself trapped in a mysterious castle from which he must escape.
Viewed isometrically, Isvar's adventure features complex object manipulation: each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. The castle is guarded and full of trolls, who can weaken Isvar's energy - food and wine can restore it." --mobygames.com
"Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.
The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.
After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets." --mobygames.com
Sgt Slaughter wants you-but only if you’ve got the guts to wrestle the meanest, toughest, ugliest wrestlers in town and the street-smarts to be a wheeling. dealing wrestling manager.
March into the ring and try all of the Sarge’s favorite moves-like a killer KO punch, a brutal body slam, or a ferocious flying pin. You can even throw your opponent over the ropes and fight outside the ring! Fight the ugly mugs in the league one by one and work your way through the ranks. Win, and you'll pick up a little combat pay and close ranks on a championship payoff. Lose, and you're likely to get Sgt Slaughter's dishonorable discharge.
Outside the ring, change roles and become a cunning. worldly-wise manager. Bid for the best wrestler you can afford in Sgt Slaughter's Auction House. Then take him to one of the wrestling joints in town.
If he’s green. you'll have to start him off in a sleazy gym. If and when he’s good enough. he’ll be a headliner at the high-class Main Arena for the championship! Sgt Slaughter