Acid Runner is a variant of famous Lode Runner. The game is all about timing and proper usage of ladders and ropes while avoiding all the enemies and obstacles. The protagonist needs to collect all items scattered out over the levels and reach the escape doors before the time runs out. The task is complicated by numerous enemies roaming around which should be avoided and various electrical discharges. The only way to get rid of a guard is to make a hole in the ground, which may be used as temporary prison. After a certain amount of time a hole is filled up and the guard regains freedom.
The game features 30 levels.
Behead your way through the levels of a mysterious world ruled by the Wizard Aroon. This game has a nice idea, you have to bump boulders in from below with your helmet on your head, but the gameplay is unfair, in some situations it's just luck, a good idea changed into a frustrating game. Then on the other hand it is easily possible to leech endless score in the bonus round. Not good. Move joystick left/right on title screen to toggle 1/2 player mode.
In Clystron you control a walker-like cyborg on its mission to find eight machine parts. The parts must be collected in the correct order. Whenever a part is found, a new transporter destination is unlocked. All parts must be found within a time limit of 15 minutes in order to complete the game.
The game is a very basic platformer with rather weired controls. You can only shoot or jump while walking. Moreover, you keep walking in one direction until you press the joystick down, which feels very odd in the beginning and makes the game quite hard to play.
Clystron was originally released for the C64 and later ported to the Commodore Amiga. Especially the C64 version was lauded for its great music and graphics.
In 2013, Bruno R. Marcos released a spiritual successor to the Bruce Lee game on his website. The game was called Bruce Lee II. It featured an Amstrad CPC mode and a Commodore 64 mode which gave the game a retro look like it was created for those two platforms in the first place. It also featured sampled sound from the 1984 Bruce Lee game in addition to some new ones.
Number Builder is an single screen educational platformer to help you improve your maths over twelve levels. You play the role of a builder who must move around a building site, climbing ladders, looking for sums to make a target number. You are given a starting number and you must pick up sums to add or subtract from that number to make the target number. Each level is split into three different target numbers and each must be completed before a bucket is lifted to the top of the screen. Once a level is completed you get paid money before attempting the next level.
Before you play the game you can select your starting level as well as your builder who vary in different speeds. There is also a Self Test where you choose a level of difficulty and attempt to give the correct answers to ten sums before receiving a score.
The educational program is intended to analyze the addition, subtraction, multiplication, and division questions with answers from 0 to 18 typed in by the player manually. Correct answer gives the player 10 points and wrong answer takes 1 point from the player. Fay is a woman, who should be guided by player's knowledge in arithmetic to the top of a structure, containing 15 stages. Correct answer transfers her to the next question in each of the 4 basic operations levels. Additional two levels are combinations of two and four operations. Highest score is stored to beat it up, and a list of wrong answers can be displayed or printed for the analysis.
Brilliant logic game about piracy of vessels battle well done.
The task regards 15 pirates on any of the two ship who must infiltrate into the enemy’s ship as they must do in your. The playing field is a 6×5 grid Series, which has a 4 “field”. Each pirate reaches level 3, so wisely, they need to run it in a battle.
One of these is the 17th Century naval setting, with the opposing galleons of Black Pete the pirate, versus Captain Carlos of the Spanish Armada. Each opposing ship has 15 troops (checkers) laying in wait in the cannon bays, ready to pounce out onto the “game board”. Each of the five cannons bays has three troops. You have the option to play as Captain Carlos or Black Pete.
To shortly sum up Monkey Business, it's about educational and math / logic, puzzle-solving. You have 3 -5 monkeys who have to stack on top of each other to capture an apple. there are only 3 spots to fill. For the generation growing up in the 80s it was often the first computer game ever played as it was exstenivley used in schools. It was made by Learning Technologies, Inc. in 1986
The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.
No-one was prepared for the Draxx onslaught on Arcturus 7. Thousands of lives were lost in the initial attack, and hundreds more in the chaotic aftermath. The remaining human colonists rallied and began to strategize a retaliation, but it was too late. The Draxx had called back their forces to the far side of the planet's only moon - taking with them the control orbs from the now rapidly cooling thermal-boosters, halting the terraforming process and reverting the planet back to an inhabitable and desolate ice world.
YOU are mankind's only hope. Infiltrate the Draxx Moonspire, cause as much devastation as possible and reclaim the stolen orbs!
Moonspire is a sprawling flip-screen exploratory sci-fi shmup developed for the 1983 Commodore 64 home computer by Dušan Milivojević. Initially created as a short one-level demo back in 2014, this final six-level commercial release of the game features over 260 screens to fight through, enhanced firing mechanics and audio by Ari "agemixer" Yliaho.
Slide the tiles around the board and collide identical numbers in order to climb up the power-of-two series until you achieve 2048. Each turn a new '2' or '4' stone will appear on the 4x4 grid, meaning that you'll have to choose your moves carefully. Every time you collide two or more tiles, your score increases by their merged value.
Originally an entrant in RGCD's 2014 C64 16KB Cartridge Competition, this final commercial version of the game features further visual improvements and minor bug-fixes (such as same speed music played on PAL and NTSC systems).
Help TIGER CLAW kick and punch his way through 24 screens of martial-arts mayhem to retrieve the four mystic scrolls before Fire Fist, Thunder Chain and Angry Tongue can reveal their true potential!
A relentless beat 'em up game for the 30 year old Commodore 64 home computer, developed by Lazycow and Saul Cross and released exclusively on cartridge by RGCD for backers of the C64 in Pixels Kickstarter (Fusion Retro Books, 2016).
An updated rework of an unreleased game that Nils Hammerich originally completed over 20 years ago, GRAVITRIX brings arcade-style, mind-bending puzzle-action to your Commodore 64 like never seen before!
Combine stones of four different gravity directions to solve each of the 120 levels across six themed worlds, but be wary of colour changers, conveyor belts, teleporters and other hazards!
To complete each level, you must clear the screen of all of the coloured GRAVITRIX stones. ALL of the stones of EACH colour must be connected in a single 'group' in order for them to vanish, ie. you cannot have multiple, unconnected groups of the same colour in different areas of the screen. The big challenge in GRAVITRIX is that the stones don't just have different colours - they have different 'directions' (or gravity) as well!
Each coloured stone 'falls' in its assigned direction (symbolised by an arrow) whenever there is nothing blocking its path, and this leads to some tricky chain reactions that must be solved. To m
Rocket Smash EX is an extended version of Saul Cross and John Christian Lønningdal's Rocket Smash.
Your goal is simple; on each of the single-screen levels you must reassemble and refuel your crashed rocket ship before your oxygen runs out. However, the hordes of fearsome aliens and deadly meteor showers on each planet will ensure that your mission is far from easy!
Rocket Smash EX features:
- Rockets! Aliens! Meteors! Lasers
- Story and pure arcade 'loop' game modes
- Three difficulty levels
- Cutscenes
Meet Barnsley, a lazy, good for nothing badger whose addiction to gambling has got him into all sorts of trouble. One night in his local boozer he overhears a conversation. A gold coin was discovered in the nearby graveyard, a coin carved with the head of the fabled ruler Tutanbodger on one side. If Barnsley can find the lost treasure of Tutanbodger it would solve all his money problems. A great journey awaits - as long as he doesn't fall asleep on the way!
Featuring:
• Huge 120 screen map to explore!
• Various weird and wonderful meanies to avoid!
• Collectible items to power-up your badger!
• Gorgeous retro-style hi-res graphics!
• Catchy soundtracks!
Credits:
GFX and Design by Trevor Storey
Code by Georg Rottensteiner
Music by Andrew Fisher
Sfx by Hugo Hoekstra
Cover art by Trevor Storey
Game packaging by Jason 'Kenz' Mackenzie
In the distant future, Mankind has evolved technologically - but this development came at a price: The resources of the planet were gradually depleted to the point that civilization was left on the brink of collapse.
Ancient legends tell that in the origins of civilization, in those times where history is confused with myth, humanity possessed an artifact of great power known as the Eye of the Gods. Some believe it is a mystical object that connects with other dimensions; others believe it is an inexhaustible source of energy.
To calm the voices who plead for the artifact to be recovered, the Army sends one man, you, to infiltrate the ancient ruins of the Cradle of Civilization with one single purpose: Execute a desperate mission to find the Eye of the Gods, and to save humanity from it's own extinction.
Features:
• Huge map to explore!
• Varies enemies to destroy or avoid!
• Morphing power-suit with different powers!
• Retro-style C64 visuals!
Credits:
David Rodriguez - Design / Programmin
You are a young chick warrior from your village. A terrible drought has caused all your village's crops to dry up, and there is a risk of famine! So, your village elder asked you to search for the fabled Sacred Grove in the distant mountains, where the Seed of Life is rumored to lie.
The ? key will display help for you in the game!
This game was Purpleflayer's entry for the 2009 7DRL programming challenge
The C64 scene has waited almost 30 years for a decent conversion of Atari's 2600 classic "Yars' Revenge". Thanks to Peiselulli and Linus from Tristar & Red Sector Incorporated, that wait is now over.
Jars' Revenge is a full-screen (using all border space), PAL and NTSC compatible 2012 update of a timeless console shoot 'em up developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011).