Godzilla: Heart-Pounding Monster Island!! is a game for the Sega Pico developed by Sega and released on July 25, 1995.
The game consists of multiple "pages," which act as hub levels. Each page contains multiple kaiju, which can be clicked on and interacted with. This causes some kaiju to perform different animations, while with some kaiju it will activate minigames. The player is in control of Godzilla.
The game involves falling blocks of hands displaying the rock, paper, and scissors signs, which fall three at a time. In a similar manner to Tetris, the player can rotate the blocks to stack them, using pieces that defeat other pieces (e.g. paper over rock) to eliminate stacks. Doing so adds garbage pieces onto the opponent's screen to make it more difficult for them to eliminate their stacks of blocks. The objective is to fill up the opponent's screen up with blocks so that additional ones can no longer fit. Each character has two special attacks which can be used when large combinations are completed. Once in each round each player can also use a bucket of water that can transform a cursed character into their alternate form, which weakens their attacks until the effect wears off. This does not affect Akane or the Gambling King.
Super Nazo Puyo: Rulue no Roux is the sequel to Nazo Puyo: Arle no Roux. It was succeeded by Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki. A Nuisance Puyo variation known as Iron Puyo was introduced in this game.
Super Nazo Puyo: Rulue no Roux uses the basic rules of Puyo Puyo. The game controls like a normal Puyo Puyo game with all five colors available and the ability to roate clockwise and counter clockwise, except the ability to double rotate and climb is not possible. Each puzzle gives the player different objectives to clear. The objectives range from clearing all of a specific color of Puyo, clearing all Nuisance Puyo, creating a specific chain length, clearing a certain amount of Puyo simultaneously, or simply clear the whole board. Every time the player fails to complete a puzzle, the player's health will deplete, as indicated by Arle or Rulue's expression gradually getting more distressed. If the player's health depletes completely, they'll receive a Game Over and can either choose to continue from th
During the first few broadcasts of Yuki's Jigsaw Kids, the name of the game was still undecided, appearing only as Jigsaw Game on the content page, and without a title screen to go with.
Super Bomberman: Panic Bomber W is one of the offsprings of the Panic Bomber Series. A tile matching puzzle game that plays like a mix between Bomberman and Puyo Puyo.
Tiles fall from the top of the screen, when three are matched bombs are dropped. Occasionally one of the dropped bombs will be lit, which will explode and cause a chain reaction with any bombs already present. Game over happens when the screen is filled with blocks or bombs.
It was released for the Super Famicom and was only released in Japan. It features a single player mode and a multiplayer one that supports up to four players.
This game also implements a Dokuro mode which involves status effects. These can do everything from reduce blast radius to igniting bombs on screen.
Qwirks is an English adaptation of Puyo Puyo (1992) for home computers licensed from Compile. Unlike Dr. Robotnik's Mean Bean Machine, and Kirby's Avalanche it does not involve the use of a particular license, instead featuring entirely original characters. The game was introduced by Alexey Pajitnov, the creator of Tetris.