Dr. Hello is an unlicensed Dr. Mario clone developed for the MSX and ported to the Sega Master System. It was developed in South Korea by a company known as "Sis Co." in 1991, without the backing from either Sega or Nintendo. The game uses a completely different set of graphics and music to Dr. Mario, but the gameplay is exactly the same.
Despite being released on a Master System cartridge, the Master System version runs in SG-1000 mode, and hence appears to have weaker graphics than most other Master System games. This is likely because the MSX and SG-1000 share similar specifications, and porting from one system to another was not too difficult.
Developed by Toaplan and released in 1991, Ghox is an arcade Puzzle game in a similar vein to breakout, where the aim is to destroy all the blocks on screen, though far more complex, involving bosses, items, multiple simultaneous balls at once and a fantasy theme.
Shikinjoh is a 1989/1990 puzzle game by Scap Trust for the NEC PC-88 and NEC PC-98. Sunsoft ported it to the Sega Mega Drive and Sega Game Gear in 1991, with the Mega Drive version having added Sega Mega Modem capabilities. No version has left Japan. A version was later included with Sunsoft's Game no Tetsujin The Shanghai for the Sega Saturn.
Asmik-kun World 2 (アスミッくん ワールド 2 Asumikkun Wārudo 2) is a Game Boy video game by Asmik, copyrighted in 1991.Unlike its predecessor, Boomer's Adventure in ASMIK World (Teke! Teke! Asmik-kun World), this game was never released outside Japan. Like its predecessor, the game is an excellent example of the trap-em-up genre, which also includes games like Heiankyo Alien and Space Panic.
In the game, Asmik-kun has to build a "road" from the entrance to the exit in each level. An enemy has come to kidnap the children on a certain world and the "roads" are intended for the children to be rescued and escorted safely back home.
Kero Kero Keroppi no Daibouken is based on the popular Sanrio character Keroppi. Released on the Nintendo Family Computer console in Japan in 1991.
Big Adventure is a children's puzzle game where Keroppi must rescue his girlfriend Keroleen who is locked up in a castle. To do so, he must solve the action based puzzles in seven differently themed worlds with four different types of stages (the surface of the maze, flying a plane, a Reversi-like level, and through a field of lava). All the items in the game are pre-determined; there is a need to memorize the pattern for each playthrough so that a player may advance through the levels more quickly once they have achieved a degree of expertise in the game.
Kinetic Connection is a Sega Game Gear puzzle game released only in Japan. It appears to be part of a series of games by Sadato Taneda but the relationship is unknown. In the game, you must reconstruct a scrambled video loop by swapping and rotating tiles.
The game has numerous cameos from Opa-Opa of Fantasy Zone fame.
An educational game to teach children Hiragana.
Oeka Kids: Anpanman no Hiragana Daisuki is a Miscellaneous game, developed by TOSE and published by Bandai, which was released in Japan in 1991.
Pyramid Magic Special (ピラミッドマジック特別) is a puzzle-platform game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.
Pyramid Magic Special is essentially a re-tooled version of the original Pyramid Magic, with identical graphics, gameplay and music. The levels are mostly the same also, but generally have more obstacles to make them less straight forward.
A falling block puzzle game, Teki-Paki is based around creating strings of 5 or more blocks vertically, horizontally or diagonally. The player drops L-Shaped 3-block pieces onto the game field. If the screen is filled, the game is over.
In this falling-block puzzle game, a small girl—wearing a Russian national costume of sarafan, kokoshnik, and valenki—pushes tiles representing segments of water pipe down a two-dimensional, vertical shaft; this shaft is the field of play. A second girl, also in national costume, waves semaphore flags to give the impression that she guides the placement of the tiles.
The player must quickly rotate and place the tiles to catch and conduct a continuously-flowing stream of water from pipes on one side of the shaft to the other. When the player successfully links an inflow pipe on one side of the shaft to an outflow pipe on the other side, a row of tiles disappears, and the player earns points. If the player routes the water to a dead end, the game adds a layer of pipe segments for the player to clear. If the accumulating pipe segments stack to the top of the shaft, the game ends. By clearing the requisite number of rows, the player proceeds to the next game level.
Unbelievable! Someone created the most complicated locks in the world. Captain Red-Hat Jack was assigned to grab the enemy's defense information centre's distribution plan, but firstly he must to resolve the series unbelievable locks to achieve his assignment. So time, intelligence, nervous and exciting will come with Jack always during the spy's war. Do you think he will finish this impossible mission? The answer is "you're better to help Jack!"
Have you ever played with "Russian Blocks?" And have you played with "Magical Stone?" If yes, we'd like to tell you now that these games are out of date. The newest "Magic Cube" will bring you to the new world! Break through the traditional routing and combine with the new idea. Play it and you will know how fantastic it is!
Pyramid Magic III (ピラミッドマジックIII) is a puzzle-platform game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.
Pyramid Magic III is a "sequel" to Pyramid Magic II, and like Pyramid Magic II offers little more in terms of upgrades other than harder levels.