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  • Tetris

    1988

    Tetris

    1988

    Puzzle
    Arcade
    Tetris is an arcade game published by Sega in 1988. It took Japanese arcades by storm, and is one of the most commonly known versions of the game. Due to its popularity, it became the base of rules for many other Japanese games created later on, both licensed and unlicensed. Such games include the TGM series, Tetris Plus series, Tetris S and Shimizu Tetris. It was one of the first games to have lock delay, greatly improving maneuverability at high speeds.
  • Tetris

    1988

    Tetris

    1988

    Puzzle
    PC-8800 Series
    Tetris, developed by Bullet-Proof Software, was the first licensed Tetris game to be released commercially in Japan. It was released on most of the common home computers from the era.
  • Kitten Kaboodle

    1988

    Kitten Kaboodle

    1988

    Puzzle
    Arcade
    Multiple mini games with kitten characters.
  • New Boggle Boggle

    1988

    New Boggle Boggle

    1988

    Puzzle
    MSX
    A clone of Taito's game Bubble Bobble. Created by Korean team MbitM (Later known as Namu Software) and published by Zemina to leverage the immense popularity of Bubble Bobble at the time. The Game is not as fully featured as Taito's original. With different levels, physics, missing the EXTEND functionality and the classic melody has been slowed down to a crawl.
  • Super Tetris

    1988

    Super Tetris

    1988

    Puzzle
    Sega Game Gear Sega Master System/Mark III
    Super Tetris is an unlicensed version of Tetris, released for the Sega Master System in South Korea.
  • Nazoler Land Dai 3-gou

    1988

    Nazoler Land Dai 3-gou

    1988

    Puzzle
    Family Computer Disk System
    The third and final core entry in the Nazoler Land series of minigame compilations with a magazine theme. It was developed and published by SunSoft for the Famicom Disk System. Nazoler Land Dai-3-gou is the third game in the Nazoler Land series. Like its predecessors, it was developed and published by Sunsoft for Nintendo's Famicom Disk System in Japan only, and contains various minigames with diverse gameplay. These minigames include: Sugoro Quiz All three Nazoler games had a quiz minigame of some kind, but Sugoro Quiz is the first to emphasize a multiplayer aspect. Two to four human players compete in a board game in which players progress by answering trivia questions. Tomo Bakuso The second minigame starring the schoolgirl Tomo, after Nazoler Land Dai 2 Gou's Blast Tomo. In this game, she is trying to pass through a level of platforms, some of which will block access after being passed through a certain number of times. Tanteidan Boy Nazoler An early example of an "escape the room" adventure game, which wo
  • Tetris

    1988

    Tetris

    1988

    Puzzle
    Mac DOS Amiga Apple II
    Tetris is the first Tetris game developed and released by Spectrum HoloByte, and the first version to be released commercially. There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on Tetris Gold.
  • Ewoks

    1987

    Ewoks

    1987

    Puzzle
    MSX
  • GunShy

    1987

    GunShy

    1987

    Puzzle
    Mac
    A Classic Mac version of Shanghai Solitaire, Mahjong Solitaire & Shisen-sho.
  • Tetris

    1987

    Tetris

    1987

    Puzzle
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga MSX
    Mirrorsoft's Tetris version was the very first commercial release of Tetris in the world. It was also released for the following home computer platforms: Commodore 64, ZX Spectrum, Amstrad CPC, Amstrad PCW, BBC Micro/Acorn Electron, MSX, Atari ST, and Amiga. Along with the version developed by Mirrorsoft's American sister company, Spectrum HoloByte, it was originally released before Andromeda Software was able to get a licensing deal with Elorg. A contract between Andromeda Software (the sublicensing party), and Elorg was eventually signed on May 10, 1988, which secured the legality of the products.
  • Kőműves Kelemen

    1987

    Kőműves Kelemen

    1987

    Puzzle
    Commodore Plus/4
    Kőműves Kelemen is an early Tetris variant that features a masonry theme where the tetrominoes are meant to represent bricks. Other than that the gameplay is almost identical to the original game. As the bricks fall from the top of the screen the player can move them left or right and rotate them. For each line cleared the player earns points and the game goes on until the bricks reaches the top of the screen. The aim is simply to get the highest score possible and reach a high position in the high score chart. Before starting out it's possible to choose the speed of the game (0-9) but unlike the original Tetris the speed is constant and doesn't increase as the game goes on.
  • Droids

    1987

    Droids

    1987

    Puzzle
    MSX
  • How Many Robots?

    1987

    How Many Robots?

    1987

    Puzzle
    PC-9800 Series Sharp X68000 PC-8800 Series MSX2
    An action game from Artdink.
  • Hyper Blob

    1987

    Hyper Blob

    1987

    Puzzle
    Commodore C64/128/MAX
  • Xor

    1987

    Xor

    1987

    Puzzle
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron Amiga Amstrad CPC
    A 2D puzzle game. The player controls two shields, Magus and Questor, which can be moved horizontally and vertically though the maze, in order to collect masks. The object of each level is to collect all the masks, then reach the exit. In all levels, use of both shields are required for completion, and in some, one shield must be sacrificed (walled in or destroyed) in order to complete the level.
  • Re-Bounder

    1987

    Re-Bounder

    1987

    Puzzle
    Commodore C64/128/MAX PC (Microsoft Windows)
    Bounder is back! Again your in control of a tennis ball, that bounces and bounces and bounces... This time you must collect smart bombs to finish the game. You need to collect all of them: 16 smart bombs. Avoid bad stuff for landing like sand, spikes, traps or enemies. Unknown squares, signed with an "?" awaiting you: sometimes helpful (higher/longer jumps, extra-time and soon) - other times they're traps too. Excellent parallax-scrolling, nice graphics and sounds will give you a great time with this one, easy to play - but damn' hard to win!
  • Impossaball

    1987

    Impossaball

    1987

    Puzzle
    ZX Spectrum Amstrad CPC
  • Tanglewood

    1987

    Tanglewood

    1987

    Puzzle
    Atari ST/STE Amiga TRS-80
    Fun Atari ST / Amiga game where player controls advanced robots with a mouse for exploring
  • Deflektor

    1987

    Deflektor

    1987

    Puzzle
    Sharp X68000 Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    star 8
    DEFLEKTOR es una experiencia en la lógica del láser. No hay ni héroes ni enemigos, simplemente un magnífico reto de tu habilidad. El objeto de DEFLEKTOR es de completar el circuito óptico. El láser produce un rayo de alta intensidad que debe llegar al receptor antes de que se haya reducido totalmente la energía. Esto se consigue reflejando, refractando y polarizando el rayo por la pantalla; los obstáculos en el camino del rayo pueden reflejar, absorber, o en el caso de la fibra óptica, transportar el rayo. Tienes el poder de controlar el rayo, pero la ruta hasta el receptor está cerrada hasta que hayas utilizado el láser para destruir todas las células. Debes tener cuidado de no sobrecargar el láser tocando minas o reflejando el rayo de nuevo sobre bu propio trazado. Pero no sólo eso: NO ESTAS SOLO... ten cuidado con los Gremlins! CONTROLANDO EL RAYO El láser puede ser dirigido ajustando el ángulo de ios espejos. Los espejos que giran solos pueden parar, o girar más rápido, seg
  • Puzz'l

    1987

    Puzz'l

    1987

    Puzzle
    Mac
    Customizable jigsaw puzzle maker.
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