Steam Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

New Ps2 Games - Page 247

apps menu
Newest Most Popular Top Rated
  • Star Paws

    1987

    Star Paws

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum
    The game's plot involved captain Rover Pawstrong (a dog in a space suit) in his adventures on a planet, attempting to eat 20 Space Griffiths (essentially chickens). Gameplay involves the player's character running back and forth on a side-scrolling planet surface, attempting to catch the griffith. The player finds crates which contain items that the player can use to help catch the bird - or the player can simply try and run and jump on top of the bird, thus catching it. During playtime, there is a time limit by which the bird must be caught (indicated by a roast chicken slowly turning into chicken bones), or else the game ends. At later stages in the game, the player may have to enter some abandoned mines, where the griffith may be hiding.
  • Thing Bounces Back

    1987

    Thing Bounces Back

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Bounce around different platforming stages in this sequel to Thing on a Spring.
  • Wardner

    1987

    Wardner

    1987

    Platform
    Family Computer Disk System Arcade Sega Mega Drive/Genesis
    star 5.9
    In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.
  • Survivor

    1987

    Survivor

    1987

    Platform
    ZX Spectrum Amstrad CPC MSX
    The object of the game is to perpetuate the race by introducing ten pods in the incubators which can be found all over the ship. The alien has an energy level which slowly decreases. The only way to restore the energy levels is dropping the pods in the incubators, or else devouring the little engineers to be found on board the ship. The creatures can defend themselves spitting paralysing acid, or hiding in the air vents, etc. The ship consists of 142 areas divided into four zones, which are joined by doors or air vents. Each zone has various levels, which are entered by lift. To enter a lift, a door or a vent, you only need to place yourself in front of it, and duck.
  • Psychic 5

    1987

    Psychic 5

    1987

    Platform
    Arcade
    A platform game that allows players to choose between five unique characters.
  • Ninja-kun: Ashura no Shou

    1987

    Ninja-kun: Ashura no Shou

    1987

    Platform
    MSX2
    As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.
  • Olli & Lissa II: Halloween

    1987

    Olli & Lissa II: Halloween

    1987

    Platform
    ZX Spectrum
    The second Olli & Lissa title centers around the darkest holiday.
  • Aldo's Adventure

    1987

    Aldo's Adventure

    1987

    Platform
    DOS
    A jumping arcade game. You control Aldo character and your goal is to leave every level while avoiding obstacles and enemies.
  • Mousetrap

    1987

    Mousetrap

    1987

    Platform
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX Atari ST/STE Amiga
  • Math Blaster Plus!

    1987

    Math Blaster Plus!

    1987

    Platform
    Apple IIGS DOS Amiga Apple II
    This is is a re-make and re-release of Math Blaster! from 1984.
  • 3D Dotty

    1987

    3D Dotty

    1987

    Platform
    BBC Microcomputer System
  • Masters of the Universe: The Ilearth Stone

    1987

    Masters of the Universe: The Ilearth Stone

    1987

    Platform
    Commodore C64/128/MAX
  • Superman

    1987

    Superman

    1987

    Platform
    Family Computer Nintendo Entertainment System
    star 4.7
    A Superman game released for NES and Famicom.
  • Bikkuri Man World

    1987

    Bikkuri Man World

    1987

    Platform
    TurboGrafx-16/PC Engine
    Despite being Hudson’s Vol.2, this was in fact released almost a month before The Kung Fu. It’s a conversion of what most people know as Wonder Boy in Monster Land, and it’s as perfect a conversion as you’re likely to get. This game takes a different pace from the first Wonder Boy game, being more of an adventure with a slower pace and more strategy. You start the game with barely a thread on and are given a sword by some wise looking dude who lives in a tree - so far so good. It is then your task to travel through the various platform-based levels defeating monsters and evil bosses along the way. Each enemy you kill leaves behind a coin or money bag (these are also at various hidden locations if you jump at the right spot) and shops will offer you armour, shields, weaponry and go-faster shoes. You can also pop into a bar and top up your energy if you can afford it. Levels are time limited (shown by an egg-timer on the left) so you need to be quick, or energy is taken away from your heart meter.
  • Kato-chan & Ken-chan

    1987

    Kato-chan & Ken-chan

    1987

    Platform
    TurboGrafx-16/PC Engine
    Kato & Ken Detective Agency are assigned the task of locating a missing rich man, and you can choose either Kato or Ken to go on the mission. Your partner doesn't like this one bit, so he decides to make a nuisance of himself along the way. Similar to Adventure Island, you must make your way through several levels, destroying wildlife along the way, but instead of using a hammer, you have three different ways to kill them: jump on or kick them, or when they are walking on the ground, blow gas out of them. While scrolling through the level, your vitality will decrease, but it can be restored by collecting fruit and junk food. During your travels, you will also encounter your partner doing things that shouldn't be done in public, but sometimes, he will throw stuff at you to make you lose some of your vitality. The only way that you can deal with him is by kicking him where it hurts. Along the way, you can enter doors. Doing this will give you a hint about the level and your vitality will be increased as well. You c
  • Esper Boukentai

    1987

    Esper Boukentai

    1987

    Platform
    Family Computer
    Esper Boukentai is a platform action game developed by Jaleco for the Famicom and published in 1987. It is an exploration game which uses Jaleco's arcade game Psychic 5 as the basis for the story and the cast of characters which you use throughout the game. Each character possesses different attributes, including their jumping ability, their ability to hover in mid-air, and their strength. As in the arcade, some characters must be rescued in order to make them playable. This game boasts over 50 household items which serve as animated enemies throughout each level.
  • Lupin III: Pandora no Isan

    1987

    Lupin III: Pandora no Isan

    1987

    Platform
    Family Computer
    A Lupin III action game for the Famicom. It is based somewhat on the movie Castle of Cagliostro. The game was never released outside Japan.
  • Bikkuriman World

    1987

    Bikkuriman World

    1987

    Platform
    TurboGrafx-16/PC Engine
    A version of the arcade game Wonder Boy in Monster Land by developer Westone. Unlike other ports of this game, this version was developed by Westone themselves, but re-themed to use the setting of the anime Bikkuriman, which started airing around the time of released. It is one of the two launch titles for the PC Engine.
  • Kid Niki: Radical Ninja

    1987

    Kid Niki: Radical Ninja

    1987

    Platform
    Commodore C64/128/MAX Apple II Family Computer Nintendo Entertainment System
    star 5.1
    One day in Feudal Japan, Kid Niki, the most radical of ninjas, is training at his Ninja School. Suddenly, a passing bird is struck down by an arrow and lands at Niki's feet. Attached is a note explaining that Niki's girlfriend, Princess Margo, has been kidnapped by the evil Stone Wizard. With the cry of "Will help you!" Niki bursts through the wall of his school and sets off on his quest to save Margo.
  • Quester

    1987

    Quester

    1987

    Platform
    Arcade
    As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must take control of a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and if you can keep that ball in play for a preset period of time, it will split into three balls) - certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in force-field when the initial ball goes into it and even create a line below the paddle that will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where you have to destroy all the bricks in the formation within a preset time limit (unless all your balls go out of play); the thirty-third and final round is also a "boss round", where you are up against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting
  • «
  • 1
  • .....
  • 243
  • 244
  • 245
  • 246
  • 247
  • 248
  • 249
  • 250
  • 251
  • .....
  • 259
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2026 Steam Games.