As you speed your way over the rapidly changing terrain, you begin top realize that you are the last surviving member of Delta Patrol... you are alone.
Your knees shake, your stomach flutters. To relax, you think about what you are going up against. After all, you've been there before. The scouts will come first. They're the ones that probably got Chief. The scouts are expendable. Heck, they must be, with the way they seem to come in waves! But once you destroy a few of them the enemy commanders are on to you. They know where you are and how many of you there are.
No, don't think about that!
And don't think about the more sophisticated ships that will be after you. Better trained, they are the elite of the enemy force. And that Mother Ship! Oh, what a prize that would be! If only...
But, no. That was not Delta Patrol's mission. That much you know. But, there is no more Delta Patrol... no more Delta Patrol procedure. What you do will determine the outcome of the next battle. You are the last surviving member of
In boffin the player plays as a man with an umbrella who must collect all the antiquities in a cave before giving them to an owl to complete the level.
In this platformer the players task is to help Ogg the Caveman master the techniques of turtle riding and get him on the back of Kickstart the Turtle to the phone-box to tell his wife that he'll be late for tea.
The game starts where Dan lands his airship on the top of the evil Dr Blitzen's hideout. The aim of the game is to find eight sticks of dynamite that are placed randomly around the playing area whilst avoiding the perils of the game such as moving monsters, drowning and falling from great heights. Once Dan has all eight sticks of dynamite, the player must make their way to the central safe to blow it open and steal the plans for the evil doctor's Death Ray and escape to his airship.
C-So! is a platform game in which you control a man that has to collect items like flowers, apples and cherries, while he is being chased by hostile monsters.
The monsters must be crushed or hurled against the ceiling by using a hand spike. Each level also contains elastic beds and doors. The beds make it possible to jump from platform to platform and the doors make it possible to escape the monsters by leaving through one door and showing up at the other.
Before you can continue to the next level all items must have been collected and all monsters killed.
An innovative and fun platform game.
The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.
The game stars the brother of Ninja-kun (from Ninja-Kid). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young JaJaMaru-kun.
In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens.
Some bric
Unofficial version of Hunchback
Appeared as a type-in program in Issue 17 of Your Spectrum magazine in August 1985, and also on that month's Digi-Tape, already typed up and ready to load on your machine.
As with the original, the player must take control of Quazzi and cross the screen along a wall, avoiding obstacles and traps, to reach and ring a bell at the other side, eventually reaching Quazzi's true love, Esmerelda.
Mac must neutralise various single-screen vaults in this early platformer. He can climb ladders and safely fall any distance, as long as he lands on smooth ground. The puzzle aspect of the gameplay involves switches, which can remove walls, create floors and freeze obstacles. They must be pushed in the right order to allow access to parts of the room which contain other switches. A lack of air creates a time limit, with bonus points awarded for however much air is left when the screen is completed.
The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance.
In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance.
As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.
The theme of the game is to guide Murphy through the screens collecting his mushrooms. The mushrooms appear in each room in random positions each time you play the game, so you have to be adept at going around the screen in a number of different ways. Points are scored for picking the mushrooms and for completing a screen within the time limit.
In Teddy Boy you must scramble from maze to maze - each more magnificent than the one before it - bumping off bugs, guppies, snails, dominos and more as you go. Grab precious points for tennis shoes, teddy bears, snails, and other identifiable objects. And try to avoid the ugly Den Den, a snapping dragon head. Or you'll be forced to wake up to reality.