Guide the insatiable Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue the Glob and fight him for control of the elevators. Kill them by sticking to the ceiling and dropping on them or just avoid them and munch a dozen different snacks to clear the 24 unique levels.
An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.
The game consists of 3 single-screen levels :
On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.
On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.
The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.
J. J. Squawkers doesn't have much of story, other than brief crawl text telling the villagers fell into spells of some sort. The short intro where two birds get attacked with the house exploding to pieces is apparently why they're going on rampage to beat up everything in their eyes, so fair enough.
You play as these two angry birds named Ani Karasukun and Ototo Karasukun (altogether standing for "crow brothers" in Japanese, by the way). Along with basic ability to run and jump, they have standard projectiles attack to shoot out the enemies or destroy the objects. Your default weapon at the beginning is a handful of tomatoes. You can exchange them with better weapons by picking up the item dropped by specific enemies; available weapons include pumpkins, watermelon seeds, screws and springboards with red sneakers. Each weapon differs from others about its usefulness; for instance, screws are thrown in straight direction until they meet obstacles or the end of screen, making it easy to deal with enemies far away. On
Although the official Title Hard Head was the same in every region, SunA's second game used to be known in Korea as "Jjanggu Baksa" (Dr. Bulgehead)3. It is incredible how many elements from other games are squeezed into a surprisingly fun melange platformer. Hard Head (and his twin in 2-player mode) carries a bubble gun that encloses enemies into bubbles, which can then be used as trampoline, just like in Bubble Bobble. Similar to Super Mario Bros, items are gained from blocks by jumping at them with the hero's head, while enemies are defeated by stepping on theirs. Then there's passages where one has to break through walls by using a hammer, which is very reminiscent of Wrecking Crew.
However, other than with contemporary titles of home entertainment companies like Clover and Zemina, the designer (who sadly isn't credited at all) had also a few quite unique ideas, like working musical instruments used as platforms, a football that can be found in every stage and kicked through a goal at the level end for extra
Like its sister game Snow Bros., Pipi & Bibi's is an early platform game in the vein of Bubble Bobble where players must defeat all on-screen enemies before moving on to the next level.
The game brings back the characters from Mappy but it is not as effective; the reason for this is most likely because the player does not get any new weapons after each bonus round. The rounds do not get any more confusing because the cats move in preset patterns - and the main strategy that is used to get past them, is comprised of a difficult way to more or less stand still. There are a total of thirty-one distinct rounds that the player can continue through even if he runs out of lives
In this game, you maneuver a caped man along roller-coaster tracks, grabbing money bags and trying to save your girlfriend, all the while avoiding cops and gorillas (which either swing on the ropes and throw deadly bananas and apples at you, or ride in roller-coaster cars, intent on hitting you.)
The game has four screens in each level. Each screen is completed in one of two ways: getting to your girlfriend, or grabbing all the money bags on the screen, then getting the large money bag which appears.
You play as a young ghost hunter boy who runs around a haunted house. Your objective is to destroy with your sword all the crystal balls that are in the house, you must go through all the floors and go through the doors guided by the map at the top of the screen in a time limit without getting caught by the ghosts, frankenstein, witches and other creepy creatures. With the help of your magic glove can freeze ghosts for a short period of time to later hit them with the sword.
Once you've destroyed all the crystal balls, the haunted house starts falling apart, and you must run for your life towards the exit to win the stage. You can transform into a super hero, entering through the flashing door to grab special items.
Often also refered to as Cobi Comi, after the two kobold protagonists, the game offers standard platforming fare by Senori Box, who should disappear after a few more announcements of games that got never released, only to re-emerge years later as Jaemi Inneun Nyeoseokdeul (재미있는 녀석들).
Thunder Fox is an arcade game created by Taito. It was released in arcades in 1990 and for the Sega Mega Drive/Genesis in 1991. It was later released on various consoles such as the Xbox and PlayStation 2 in a compilation of Taito classics. The title of the compilation is Taito Legends.
The gameplay for Thunder Fox is similar to other popular side scrolling action games like Namco's Rolling Thunder (video game), and Sega's Shinobi (arcade game). There are three buttons for each player - Attack, which normally is used to make Thunder and Fox (the game's heroes) stab with their knives. Jump, and a Weapon button which fires or throws a weapon acquired by the heroes. What makes this game unique is that the game gives players the opportunity to allow players to use their obtained weapons (save for the hand grenades) as melee weapons which helps conserve ammunition for when it's needed.
B.C. Story is a sports arcade game released by SemiCom in 1997. In the game, one can select from caveman characters Sonlo, Milo or Ballo and engage in "B.C" sports events such as running and climbing.
This is an updated version of Namco's "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. For extra bonus stages, complete a level without eating any of the power dots.