Super Mario Bros. Special was the second Nintendo-licensed follow-up to Super Mario Bros., released around two months after Super Mario Bros.: The Lost Levels. While superficially very similar to the original Super Mario Bros., the game features original new levels and has a screen-by-screen scrolling mechanism. The most significant difference is that it features none of the original levels, since the eight worlds are all unique to this release and have a high level of difficulty surpassing even Super Mario Bros. 2.
An unfinished Atari 2600 game that was later released as part of various Atari game collections and Microsoft's Game Room. The player controls a small man (or creature?) that does not stop rhythmically bouncing, though the player can control the height of the jumps. The object is to collect the correct musical note, displayed at the bottom of the screen, while avoiding floating musical instruments. Once the correct notes have been collected, a large note must be acquired near the top of the level. Grabbing that large note starts a song, during which the player can collect the remaining musical notes and instruments on screen for extra points.
Pixel is a reto style 2D platformer. The player plays the role of Pixel cat, whose task is to go through several stages in order to collect treasures and save his own world.
A SNES platformer loosely based on the movie The Wizard of Oz. The game allows the player to play as all three of Dorothy's friends, as well as Dorothy herself.
Sequel to Jumper. Adds new features and physics such as the wall jump and skid jump. Jumper Two features a new storyline as well as 10 worlds to jump through. Jumper Two also comes with the Jumper Two Editor for creating levels.
Splot combines the easy to learn gameplay mechanics of a modern mobile title with the depth and detail of an old-school platformer, with sharp controls and crispy visuals.
Ice Hunter is a single screen platformer where you play the role of Thorak the Eskimo, Prince of Ice, who is searching for blocks to make a special igloo. Finally in his search, Thorak has found a multi-level cave containing the blocks he needs for the igloo, so enters to retrieve them. The only way to get the blocks to his site for the igloo is to get two blocks, one at a time to a stream at the bottom of the cave, then stand on them to float down the stream. The main problem though is the creatures that move around the screen and these have to be avoided or if touched he loses one of four lives. The creatures though can be killed by dropping a block on top of them or allowing them to fall through the gaps. A bird that occasionally appears can be killed if its flight path is blocked.
To get the blocks to the bottom of the screen there are platforms over gaps and to get a gap Thorak can walk on the platform to remove it then drop blocks through the gap to the level below. Thorak can't fall through the gaps or he
Mega Man X: Corrupted is an unofficial, fan-made game in development by John K. Bacchus (also known as JKB) coded in AS3 using Flex compiler on Flash Develop, but as Flash was phased out at the end of 2020, it was switched to HTML5. The game is modeled after the MMX series' features and gameplay, in the graphic style of the SNES Mega Man X games, with a non-linear interconnected environment, and skill trees to enhance characters and weapons.
This title is currently still in development, but will be free on launch.