The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance.
In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance.
As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.
The theme of the game is to guide Murphy through the screens collecting his mushrooms. The mushrooms appear in each room in random positions each time you play the game, so you have to be adept at going around the screen in a number of different ways. Points are scored for picking the mushrooms and for completing a screen within the time limit.
In Teddy Boy you must scramble from maze to maze - each more magnificent than the one before it - bumping off bugs, guppies, snails, dominos and more as you go. Grab precious points for tennis shoes, teddy bears, snails, and other identifiable objects. And try to avoid the ugly Den Den, a snapping dragon head. Or you'll be forced to wake up to reality.
Number Builder is an single screen educational platformer to help you improve your maths over twelve levels. You play the role of a builder who must move around a building site, climbing ladders, looking for sums to make a target number. You are given a starting number and you must pick up sums to add or subtract from that number to make the target number. Each level is split into three different target numbers and each must be completed before a bucket is lifted to the top of the screen. Once a level is completed you get paid money before attempting the next level.
Before you play the game you can select your starting level as well as your builder who vary in different speeds. There is also a Self Test where you choose a level of difficulty and attempt to give the correct answers to ten sums before receiving a score.
You play as a young ghost hunter boy who runs around a haunted house. Your objective is to destroy with your sword all the crystal balls that are in the house, you must go through all the floors and go through the doors guided by the map at the top of the screen in a time limit without getting caught by the ghosts, frankenstein, witches and other creepy creatures. With the help of your magic glove can freeze ghosts for a short period of time to later hit them with the sword.
Once you've destroyed all the crystal balls, the haunted house starts falling apart, and you must run for your life towards the exit to win the stage. You can transform into a super hero, entering through the flashing door to grab special items.
You are Lee Lance the explorer. Find your way through the many vaults of this cavernous underworld collecting the objects that will lead to the final escape route and the magical golden fleece.
Explore Chichen-Itza and collect various treasures while avoiding enemies that become invisible and be sure to light torches before the light goes out completely and kills you.
A unique platformer with twist. While being chased by a giant blob you need to gather fuel and a rocket on the right platform. After this you can fly, over water, to the left platforms to gather jewels.
Given the capabilities of the ZX81 an wonderfull game in "high-res".
“Leap over Martian invaders — scale ladders — jump the man traps — rescue “the girl of your dreams” — oxygen pollution and time limited — for SUPERHUMANS only."
Godzilla & the Martians is a 1984 platformer video game for the Sinclair ZX Spectrum developed by Neil Streeter of Temptation Software Ltd.
Joe is the janitor on an automated space station. Unfortunately, the robots have gone berserk and are after Joe, the only human they know of. Joe must find all his keys and escape the space station, or be killed by the mad robots.