Cho Aniki Zero brings manliness back to the old-school shoot-em-up genre and, warps it to another dimension of sights and sounds. In Cho Aniki Zero, players will be introduced to brand-new characters and newly heightened experiences of rhythmic action, intertwined with the famous BGM of Kouji Hayama. Battle through five man-rageous levels of brotherly love and muscle-on-muscle madness!
In this chilling top-down shooter, you play a vampire hunter must combat hordes of undead enemies like zombies, ghouls, werewolves, vampire brides and more. Can you stand the night?
In a distant future, a mysterious mind disease is spreading and the road to the cure lies somewhere in the depths of space. Choose between the best pilots and complete a wide range of missions in this fast paced 3D space shooter.
Save humanity by a number of means such as: destroying enemy ships or their bases, escorting allied ships, retrieving cargos, defending convoys from pirates, raiding ground bases, clearing mine fields and infiltrating planets...
Duael Invaders is an old-school, fixed-screen shoot 'em up, mixing the classic formula seen in countless great '80s games with its own unique brand of simultaneous 2-ship control. The game’s concept is centered on the idea of controlling two player ships simultaneously (on a single PSP or PS3 controller) across single player and 2-player co-operative and adversarial game modes.
In all modes your ships (one red, one blue) are tasked with destroying wave upon wave of red and blue enemies; the idea being to survive, waste the bad guys and attain the highest score possible. Some of your enemies will cause chain reactions or change other enemies' colors, so picking out the best shots will really help you survive and rack up those high scores!
Take control of Newton, the flying hamster in this action-frenzy horizontal shooter. You will fly across six unique environments, from the sunflower fields to the big Japanese city or the crazy ancient Egypt. Eight freaky weapons are scattered among the levels, and you'll need them all to take on the more than 35 different enemies (sneaky penguins, anti-air cows, exploding foxes, ninja squirrels, toaster-robots...) as well as the six dreadful and unpredictable bosses.
Ace Armstrong vs. the Alien Scumbags! is a fast-paced horizontally scrolling shooter with a unique, slapstick take on the best of 50s and 60s sci-fi movies and cartoons. The game features a unique weapons system: instead of collecting power-ups, Ace must down enemies using the incredible power of the Recyl-o-Ray! before turning the Scumbags’ own weapons against them!
The game sees our titular hero blasting into outer space to defeat a race of psychopathic cephalopod invaders intent on wiping Earth from the face of the galaxy: if the galaxy even has a face that is... Ace must speed across the surface of the earth, before blasting into space, speeding through a deadly asteroid field, taking on a Scumbag Factory Ship and defeating them on their home planet before blasting into the mysterious Dimension X to put an end to the Scumbag menace once and for all! (phew!)
Guide your chopper in this action-packed shoot'em up game based on the popular web game series. Collect missiles, weapons and powerups, targetting enemy tanks, trucks, troops, fighter planes and ground troops.
TwinBee Portable is a compilation package containing five video games from the TwinBee franchise. It was released for PlayStation Portable on January 25, 2007 in Japan.
Similar to Parodius Portable, another Konami compilation package for the PlayStation Portable, it includes various game options to make use of the wider screen. It also includes a remake of the Game Boy release TwinBee Da!! which is exclusive to this compilation.
The game is known in Japan as Space Invaders: Galaxy Beat.
It features the original arcade version of the game, a "match-up" mode (similar to Midway's cocktail-only arcade game Space Invaders II, but with a different gameplay) and a new remake with new graphics, sounds and gameplay.
It features 3D graphics and new modes of play including multiplayer.
Elements of rhythm-action gameplay are incorporated.
Gameplay involves being the pilot of an Apache Helicopter, and shooting enemies down in the style of a vertical scrolling shooter. Large red gunships can be shot down to gain power-ups for the helicopter in order to upgrade the guns and have it fire homing missiles. Each level features a midboss and a boss, and both must be destroyed in order to advance to the next level. The style of the levels as the player advances alternates between "Shooting Mode" and "Exploration Mode," where the latter involves levels set in a fantasy-like setting and are the only level types that provide no power-ups to the player and give the player the ability to switch their altitude.
Metal Gear Solid: Peace Walker is an action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2010. It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, as well as the second action-based Metal Gear title made specifically for the PSP, following Metal Gear Solid: Portable Ops.
Total Recoil takes arcade shooters to the max; it's a warmongers delight, packing a deadly arsenal of kick-ass weapons, devastating explosions, mega bosses, and much much more into one dynamite package.
Start as a lowly Private and work your way up through the ranks by blasting through wave after wave of gun-toting grunts, turrets, gunships, mega-tanks, mines and more. Arm yourself with a huge range of upgradeable weapons whilst raining down death and destruction upon your enemies by earning "Killstreaks" including artillery, air support, sentry guns and smart bombs.
Playing as a jet pilot of the "Coalition" force, players take control of either an F-15 Eagle, or an A-10 Tankbuster jet. The mission is to neutralise the offensive forces of the Zarak army, who have recently invaded a smaller neighbouring country. The Zarak army has many ground units, including tanks, stinger-missile launchers, SCUD missiles and armored vehicles.
To accomplish the ultimate goal of defeating the Zarak army, players venture out on numerous missions (called "sorties") that have varied and specific objectives. Typically, various installations such as radar sites, air bases or ground units are the target. Other missions include disabling an oil-pipeline and destroying SCUD launchers before they fire.
Pre-mission screens ask the player to select from the two planes. Then, the player can specify the armament to carry into the sortie. Air-to-ground and air-to-air missiles are available for each of the planes. Here, a strategic choice between countering either air units or ground units has to be made, as
The best scientists in the world have been working for years on the Subspace Particle Transfer Project, a process that uses subspace transporters to dematerialize an object, then instantly rematerializes it at another location. Short distance transfers of individuals have also been successful, and the scientists were about to begin long-range transport experiments.
However, contact with the research laboratory has been lost. Someone - or something - has taken over the facility and shut down all outside communications. There is no information about the intruders or their capabilities... no one has entered the facility and returned to tell about it. Plans for a final assault have been prepared and if it fails, there will be no choice but to destroy the entire installation. Agent Logan, who has been fitted with bioelectronic implants that give him superior strength, reflexes, and anlystical abilities, has been briefed on all aspects of the mission. Now it's up to him to infiltrate the lab, neutralize the intruders, a
Rex Ronan: Experimental Surgeon is an edutainment game that highlights the effects of smoking on the human body. Each stage, in which a miniaturized Rex Ronan moves through the body of smoke company sales rep Jake Westboro, features numerous facts about tobacco smoke inhalation.
Compond X's powerful bio-computer has begun to malfunction and "X-Tra", aka the external threat recognition assault system, is firing on anything that moves. In fact, the computer has accessed the nation's nuclear weapon countdown systems for a retaliatory strike. Since nuclear war might X-tinguish life on the planet, the player must enter the X-Termination zone of the compound and fight on through defenses to the central computer.
X-Zone is a first-person light gun game. The player must shoot the robotic enemies on the screen and the projectiles that they launch at the player. Most levels are ended with a battle against a boss, which follows specific patterns and whose systems/weapons must be shot at and destroyed individually.
The player is a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens; from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite.