Bazooka Blitzkrieg game made for the SNES Super Scope. It featured a bleak modern setting filled with cyborgs and various bosses including a large flying warship a tank, and various others. The primary button fired regular machine gun rounds, and the thumb button fired rockets. Released in 1992 by Bandai.
Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.
Taking the role of a lone starfighter pilot, you are tasked with destroying an evil alien armada in standard 2D shooter fashion. And while you may be alone, you certainly won't be underpowered, with eight different types of weapons, each having six power-up levels for a grand total of 48 firing modes (not counting bomb power-ups) Space Megaforce boasts one of the largest arsenals in 2D shooter history.
Gameplay is single-player only with 3 difficulty levels. Also included is a short campaign with different levels that plays mostly like a "survival" mode with the objective being to outlast the time limit and rack the most points.
This international release of Super Aleste features a different story compared to its Japanese counterpart.
Choujikuu Yousai Macross: Scrambled Valkyrie is a 2D side-scrolling science fiction shooter. Aside from Hikaru, the player can also choose to play as Max or Milia. Each character has different types of power, range and weapon effect per VF-1 mode (Fighter, Gerwalk and Battroid). Power-ups obtained will increase weapon range and potency for up to three levels each.
Jeff's Shoot'Em Up, is a Super Nintendo top-down shooter in the vein of Smash TV, never actually made it into production but rather served as an in-house tech demo for Iguana Entertainment to test how many sprites could move on the screen at one time.
Darius Force, also known in North America as Super Nova, is a shoot 'em up game released for the Super Nintendo in 1993.
One main difference between this game and the rest of the Darius games is that the player can choose one of three Silver Hawks to play. The green one is the Silver Hawk of Darius. The blue one is the Silver Hawk of Darius II. The red one is a new prototype of Silver Hawk that exists only in this game.
There are three power-ups in this game, which can be obtained in three ways:
- Destroying a complete formation of ships like in Darius II and Darius Twin or amoebas.
- Destroying a flashing meteor during a meteor rain.
- Destroying a futuristic cage on the floor and/or ceiling of an area.
The power-ups for this game are the red bubble (shot and bomb power up), the blue bubble (shield regenerate and level up), and the green bubble (randomly gives a bonus point or an extra ship). There is also a special power up that can destroy all enemies on screen if it's destroyed (like Darius II) or can make t
On the reptilian planet of Tirmat, scientists have discovered a rift in space and plan to use it to transport the planet's inhabitants before the planet is extinguished by sending their elite army through the rift and invade their closest neighbor...Earth. However, to ensure their success they send their army into Earth's past in hopes of avoiding any modern weapons and increase their chances of saving their planet. However, Earth has learned of their evil plot and has developed a experimental time portal and has sent their own one man army to stop them.
The player takes control of Dr. Vincent Gilgamesh who has acquired a massive arsenal including pistols, machine guns, rocket launchers and many more heavy weapons and must travel through various time periods including Medieval times, prehistoric times, Ancient Rome and Egypt and even the distant future. The gameplay is similar to Contra where the player advances through the stages, shooting at various enemies and collecting power-ups and must also avoid various tr
If you have blinding quickness and nerves of steel, Apocalypse II may be your ultimate test.
Challenge yourself with this Arcade Shooter from Europe. The Graphics Look Sharp and add to the Sci-Fi feel and theme. The game uses Mode 7 to scale the enemies pushing the hardware limitations of the Super Nintendo.
The game was going to be released in 1995, being already licensed by Nintendo, but ended up unreleased until 2015, when Piko Interactive published it.
A promotional cartridge, Super Star Fox Weekend (Official Competition) (titled Star Wing: Official Competition in Europe), was released as part of the game's marketing campaign in Europe and the U.S. It featured time-limited single-player mode on modified stages, as well as an exclusive bonus level. The altered start-up screen displays 'Official Competition Cartridge'. Depending on the points scored, players could win a t-shirt, a jacket, or trips to international destinations. An estimated 2000 cartridges were made.
In the United States, the Super Star Fox Weekend was played by tens of thousands of competitors in malls across the country. Stores such as KB Toys and Suncoast Video (usually any store that carried Super Nintendo games participated) hosted the event. After the competition, a limited number of the Super Weekend cartridges were sold through the Nintendo Power magazine, listed in the Spring 1994 "Super Power Supplies" catalog that was mailed to subscribers, with an original list price of $45.
In the Un
Caravan Shooting Collection is a 1995 Super Famicom compilation of classic shoot 'em up games from 1985 to 1987 that were originally released on the Nintendo Entertainment System.
The games include the 1985 Famicom port of Star Force (the Arcade version was originally created by Tecmo, but the home port was developed by Hudson), 1986's Star Soldier and 1987's Hector (a.k.a. Starship Hector).
All three of these games were the subjects of the Hudson All-Japan Caravan Festival, which for a long time hosted a new Hudson shoot 'em up every year and traveled around Japan with competitors in different prefectures attempting to earn the highest scores. The game would then be available for sale shortly before or after the competition, which helped raise its profile.
TI Invaders is a clone of the game Space Invaders and features similar gameplay. You control a canon at the bottom of the screen, and need to destroy the rows of bomb-dropping invaders! The invaders march back and forth on the screen; each time the edge of the screen is reached, they drop a row closer towards the bottom. If they reach the bottom of the screen before you destroy them, the game will be over. Destroy all the invaders, and you move on to the next, more difficult level. Occasionally, a flying saucer will appear at the top of the screen; this can be shot for bonus points. Between levels you will also have an opportunity to earn bonus points by shooting the saucer as many times as possible before it flies off the screen.
You're a cowboy fighting off the Slymoids with your gun. They're coming in from the horizon and from the sky. When coming in from they sky they move about from side to side as they slowly descend to the bottom of the play field. You can shoot up in the air at the flying Slymoids, or left and right at the ground dwelling Slymoids once they've reached the front of the screen where you walk to the left or right on the ground.
As you play, the game follows you to the left and right, scrolling through each of the three locations you can play in: along the coast line, in the city, and in the cavern. The cavern has an extra bit as they add strange live dropping stalactites that follow you once they've landed on the ground. Don't get too caught up shooting, you have to stop shooting to move and the Slymoids are coming from all directions but in front of you. You can start the game at any difficulty between 1 and 4, and have three lives.
Space Bandits is quite possibly the most unique game out of all the MBX titles. You take control of a robot who must collect Earth's Energy Crystals that were stolen by "Computer Controlled Androids". The uniqueness of the game comes from the fact that not only can you walk up and down the corridors on the bottom of the screen, but also on the sides and top of the screen. Therefore, the game has a 3D aspect to it which makes your mission much harder to complete, especially considering that the controls change accordingly with the different sides of the screen (if you are controlling your robot on the bottom part of the screen all that is needed to move forward is a press "up" on the joystick. However, once on the top of the screen, a press "down" on the joystick moves you forward). This change of joystick movement helps create a more realistic feel that really helps the game out and makes it more fun to play, however frustrating it may be first. After you have the controls for the game down, which can prove to be v
This game is a clone of the arcade game Space Zap (Bally Midway, 1980).
Up to 4 players can play this game, though not simultaneously (at least not on a TI system without an MBX device). It is unknown if Milton Bradley was planning on releasing a 4 way joystick adapter to allow for all 4 players to play at once, since there were rumors that MB was developing add-ons for the MBX system (such as a foodpad). It would not be surprising if this game was meant to take advantage of a certain expansion, since it is the only game from any company on the TI to allow 4 players to compete. In addition there are 4 directions that the ship can shoot in, making it possible for 4 players to all participate at the same time. However, this is all speculation, as playing it on a TI without an MBX system only allows for one player at a time to play.
his game can be used with Milton Bradley's MBX System (an add-on for the TI-99/4A). The MBX allowed for the use of Voice Recognition, improved Speech Synthesis, a 360° Analog Joysti
Mouse Attack is a Pac-Man type game where you are the mouse and must navigate through the map to escape the 4 cats on the screen. The path of your character, the mouse, is displayed after each section is crossed. Once the entire map is traced out on the map, the level will end and a new map will start.
Mouse Attack!
Ripple is a student of magic, and her teacher is a terrifying witch. Ripple is particularly afraid of her teacher right now, because she's just broken a promise she made to the witch: Ripple took a peek inside the forbidden book Sleeping Demons! No sooner had she opened the cover then out jumped six demons, all of which raced away! Unless she can catch all six demons and get them back inside the book, the witch will turn Ripple into a frog for breaking her promise! So Ripple sets off on her quest with her two Elf-Star friends, Topsy and Turvy. Good luck, Ripple!
Galaga is a smouldering planet that often erupts with angry mutants and misfits. As Galactic commander of the Federal Army, you have the job of making them dead. Not easy! Because they come at you in clusters like swarms of killer bees. This time, you will be flying the awesome Triple Proton Fighter that warps to new dimensions and increased firepower. Galaga goons, your graveyard awaits.