Electrocop is a third-person shooter game in which players starts off with a countdown clock of one hour to complete the task of rescuing the president's daughter. You have to make your way through different levels coming up against different foes. These foes are robots that go by, Walker, Python, Mine, Wall Cannon, Virus and Stringray. To get between each level you have to hack through different doors through a computer interface. While in this interface there are directories of Information where you can learn more about the robots, Programs that disable robots and help hack through codes. Games where you can pass the time by playing games of Meteors, Letter Puzzle and Out Break. Along with Med-pack which heals you and weapon repair to help repair your damaged weapons. There are also different weapons to choose from to help you out during the course of the game.
Atari was planning to release a different Electrocop game for the Atari 7800 console. The development was handled by outside contractors. While the game
Zero 5 is a futuristic space shooter set in a 3-D, 360 degree playfield. The year is 2044 and the battle for Earth has begun. On the far reaches of the galaxy, a massive invasion force is assembling. Scanners at DEFCON have alerted you to the alien threat. The Earth's best pilots are dispatched in their BAMBAM cruisers to engage the enemy.
You whomped the aliens from the Alpha Proximian Empire in classic Defender and sent them home to cry. Now they want the planets that Earth is mining for desperately needed, life-sustaining minerals. Your job is to protect the space miners as they perform their vital work. The aliens will try to capture them and use their life-energy to turn their ships into hyper-fast mutants. Rescure the captives and destroy the aliens or Earth is history!
BattleSphere is a 3D space combat simulator for the Atari Jaguar console by 4Play/ScatoLOGIC Inc., released in 2000. Released after the Jaguar's demise, cartridge components and other supplies needed to manufacture the game were scarce, resulting in not enough copies to meet demand. A second edition of the game, with additional features and improvements, was released as BattleSphere Gold in 2002. Although Scatologic will not release sales figures, a few hundred copies are known to have been manufactured.
Missile Command 3D is an update to the classic Atari arcade game. The goal in Missile Command is to defend your cities against an onslaught of missiles coming from the sky. Your arsenal consists of three anti-missile flak cannons. You have to position the anti-missile clouds in the path of the incoming missiles to stop them from impacting.
This Jaguar game has 3 modes. First, there is a port of the original arcade game. There are neat extras for this mode like graphic backdrops and the ability to resize or scale the screen. The second mode is Missile Command 3D. This mode retains the gameplay of the original, but adds 3D graphics to the mix. The final mode, Virtual Missile Command, changes things up quite a lot. Instead of anti-missile flak, your cannons shoot lasers. This means you don't need to lead your targets anymore. You play the game from a first-person perspective, and must switch between the three cannons via buttons on the keypad. There are nine levels in this mode, each with a boss at the end.
Cybermorph was the first game released for Atari's Jaguar console. It's a 3D sci-fi shoot-'em-up. The story goes like this: The evil Pernitia Empire is swallowing up the galaxy's planets left and right. What's worse, the resistance forces have had their secret weapons stolen from them and put into pods spread out on many different planets. You must pilot the T-Griffon morphing attack craft to each planet and recover the pods to stop the Pernitians.
So, in each planet, or level, you must collect a certain number of pods and make it to the exit before the enemies shoot you down. Fortunately, there are power-ups that can strategically enhance the T-Griffon's offensive capabilities. After clearing 8 planets, you take on a boss creature/ship before moving on to the next sector. There are 4 levels like this to clear, each with progressively increasing difficulty.
Space Cavern is a 1982 shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a game very similar to it. The game was later rereleased as Space Canyon.
Space Instigators is a version of the popular arcade game Space Invaders that is more faithful to the original than Atari's 2600 port. This version fits nine invaders in a row without flicker, an impressive feat on the Atari 2600. The graphics, colors and sounds are truer to the original version than Atari's effort.
Extremely rare Sancho prototype. Only one cartridge is known to exist.
The game seems to be unfinished, because it still has over 1K of free space left that could have been used for a valid 'word pool'.
This game was most probably originally made by Home Vision, because a Home Vision logo has been found inside this ROM.
You are the commander of a Laser Base and you must counter an enemy invasion from outer space. Galactic robots attack with galatic death rays, spider and destroyer of probes
Oystron is an action game in which the player controls a ship using the joystick controller, firing at enemies and collecting pearls dropped by "space oysters". The player's ship initially appears on the left side of the screen, and enemies attack from the right. Shooting the space oysters reveals a pearl; the player then collides with the pearl and brings it to the "pearl zone" on the left side of the screen. Other enemies appear that attempt to steal the pearls. Collecting eight pearls earns the player a bomb.
At the end of each level, a boss named "Oystron" appears; the player can defeat the Oystron by placing a bomb in its path, or waiting until it changes into a space oyster. Following the appearance of the Oystron is a warp phase, in which the player travels at high speed and must avoid colliding with enemies. The player is given four ships at the beginning of a game, and earns an additional ship every 4000 points
This game is a port of the cancelled CBS Electronics' version of Targ with some minor changes.
Besides the different enemy graphics and slightly different sound effects, the screen changes color with each level. Also, most of the bugs present in Targ are absent, and the Spectar (called the 'Warlord’s shuttle' here – all the names have been changed) does appear.
This is one of the more interesting Atari collectibles. Coca-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters "P E P S I" instead of space creatures. There were 125 copies of this game made. There is no real box for this one, just a flimsy Styrofoam shell. So it isn’t really a prototype, but it wasn’t a commercially available game either. And no, Coca-Cola does not have any copies left.
Go around the edges of the screen to shoot up at the Captors, rescue Runts, and catch your bullets in this very difficult, and equally rare 2600 action/shooter.
Sunrise actually programmed this game, but never released it. It was then picked up by Telegames and repackaged; you can still purchase it from them brand new in the box.
You are the commander of the only GAMMA ship in this stellar field. The Vegan war fleet has taken control of your GAMMA outpost planet and is defending it with Vegan laser pulse tanks. This planet is the only inhabitable planet in this star system, and you must stay there and fight the Vegans as long as you can.
Originally planned as a pack-in cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. 3 different prototypes exist, each being a different level of the game. Unfortunately, none of the prototypes are 100% complete, but two are playable. The game uses the traditional red/blue anaglyph glasses.