Fight your way out of the battle sub and then prepare to take on the Aqua prison which has been overrun by escaped alien maggots. Blow them away and get you butt to the prison shuttle to Io...
You have arrived in the stolen mini-sub and now you must fight your way to gain entrance to the experimental battle sub which will take you to the Island Prison in Aqua3.map
25th Century Duke is an add-on episode set in the 25th Century, a time where the global population is exceeding the 300 billion mark. The environment has been depleted so much so that the creation of oxygen now rests in the hands of big industries. The cities of the world reach higher and higher for the clouds. Scenarios not dis-similar to those found in the cult movies BladeRunner and The Fifth Element.
Following the events of "The Birth," aliens come to screw up Duke Nukem's vacation. Now it's up to Duke to travel across the United States of America and stop the alien invasion.
Alien Invasion is a total conversion for Duke Nukem 3D: Atomic Edition. It was created by Fred Hero and released on June 16th, 1999. It contains new levels, new graphics (including graphics from Wolfenstein 3D, Doom, Doom II, Shadow Warrior, Blood, and Rise of the Triad: Dark War) new voice-overs (including voice-overs from Shadow Warrior), and new music (including music from Doom, Shadow Warrior, Blood, and Rise of the Triad: Dark War).
Duke has to kill the Cycloid Emperor, and he go out from Los Angeles, now destroyed and occupied by the aliens. His only intention is to inform the situation to the OTAN and EDF Central Command, and he has leave the heavy guns. He only carries the small pistol. But the situation is seemingly impossible, and he will trip through a dangerous way that he did can't wait, and now is too late! A lot of environments he will see now, and the situations will change through the battle. He has dream that the Total Apocalypse prophecy comes true...
From the author of the I.C.E. addon and following in the same hi-tech slash industrial fashion, Gotham's Industrial District is an extensive network of buildings with various industrial purposes - from pumping stations to courtyards, to plain old generic structures full of bleeping computer equipment.
A community build project utilising Jonof port's new build limits to make a bigger and more detailed map. The aliens have taken over a moon base and it's up to Duke to terminate their occupation with extreme prejudice.
JFCBP1 is the first Community Build Project to make use of the extended map limits given by the JonoF/EDuke32 ports - so of course one of either is required to play
The only cure for this plague is your trusty shotgun. Your mission is to clean out the demon infestion of a long deserted, slime-encrusted outpost. This level was inspired by the general 'look' of many Quake levels.
12-level episode for Doom 2, with new graphics and music. Starts out in a small suburban neighborhood and takes you from demon-infested cityscapes to deep inside the earth, and finally into space...
DOOM 404 is a 32-level, vanilla-compatible (complevel 2) megawad. Every map was built with 404 lines or fewer, as a nod to the project name, to keep the map design focused on the key concept for each level.
It's a sad life on the Space Marine IT Help Desk. Especially when you're stuck on the graveyard shift. Night after night of "Did you try rebooting?" Not exactly what you expected when you signed up.
You figured this call would be more of the same: some garbled voice mail about "gremlins in the system". Gremlins? Seriously, how old is the guy who left that? Ninety five? He probably remembers vacuum tubes.
Now you're here though, something isn't right. This facility should be busy, but it's silent. Almost desolate. You're starting to feel glad you brought that popgun they issued you with to make you look like a real soldier ...
This project contains 32 maps in the main wad, plus an additional 6 that didn't make the cut contained in the extra wad. Inspired by projects like MAYhem 2048 and Congestion 1024, we sought to make a project with similar restrictions: make a boom-compatible map where the playable areas are within a 2048x2048 unit space and optionally use textures from gothictx.
After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche.
But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.
Wonderful Doom is a 2007 megawad for The Ultimate Doom created by Eugene Guschin (Wraith777), containing 36 levels created in the style of the original levels.
DOOM: Perdition is a spiritual successor to Thy Flesh Consumed. At the end of your last crusade to Hell, the hideous wreck of the Spiderdemon leaves behind a gateway. Passing through it, you emerge in the green fields of Earth -- only to find that everything is not as it should be ...
Argus is a vertical shooter by Jaleco and conversion of an arcade game originally released in 1986. The players takes control of a space-fighter equipped with a front laser gun and ground bombs. Although the game features power-ups, they follow an unusual and unique formula - tiles on the ground must be destroyed in order to upgrade the main weapon or trigger special events. However, three of these tiles must be destroyed to activate such power-ups - B creates a temporary barrier around the ship,P upgrades the primary weapon and L gives the player an extra bonus at the end of each stage. Another interesting twist to the game is the Uoru armor; a shadow sometimes appear on the ground and if the player aligns his own shadow with it, then the ship transforms into a powerful robot for a short amount of time. Each stage ends with the same boss battle; a large Mega Argus fortress with a slow flashing core at its center, and the only way to destroy this pernicious mothership is to bomb its core when it is fully exposed. A