In Gang Man, you play a desperado on the run from the law after your latest villainous escapade. Rival armed gang members are hot on your trail, and it's a case of shoot or be shot. You control the motion of the getaway car as it speeds down a straight highway. The opposing cars have gang members leaning out of their windows to shoot at you either vertically or horizontally. You can also shoot back, and the direction of your shot will be opposite the one in which your car last moved. Once you have killed all your pursuing enemies, the level is complete.
The first level requires you to defeat only one opponent to complete the level. Subsequent levels add opponents and increases the frequency of their gun-shots. Multiple foes can appear on screen simultaneously, and defeating them before the timer runs out gives you bonus points. Additional points can be scored by collecting loot which randomly appears on the road as you drive by. If you are shot, you loss one of your three lives. Once you have used those up, it is
Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score.
A Port for Atari 2600, Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip.
Crazy Bullet is a variant of the arcade game Tank. As in that game, there is a top-down view of an arena containing two equally equipped tanks who engage in a fight to the death. Each tank can fire a bullet at a time, and move to avoid the opponent's fire. Contact with a bullet will destroy your tank, earning your opponent a point, and the first player to five points wins the contest.
The current game has a couple of important differences from the original. The most important is that bullets do not just travel in a straight line after you fire them. They move in the direction in which you last directed your tank. This allows you to fire around corners, and even to shoot yourself (gifting your opponent a free point). Secondly, there are a number of different arenas which can be chosen, with different wall layouts. Some of these layouts also include a turn-style which allows you to pass but stops any pursuing bullets. Finally there are two speed settings (for fast and slow bullets).
Below your fighter, you have spotted a fleet of enemy warships. Your airfleet has only three fighters. You find yourself preparing for a life or death battle that can only begin right now. The enemy battleship has already begun to attack with full power. How much success will you have in defeating the enemy fleet?
A Port of Battlezone for the Atari 2600.
Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover.
Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly. A standard enemy tank is worth 1,000 points when destroyed; a supertank is worth 3,000 points; and the flying saucer is worth 5,000 points. The guided missile is worth 2,000 points when destroyed. Each of these targets can be destroyed with a single shot from the play
Robot City is a maze shooter. The player controls a robot trying to destroy the Andromeda robots inside a maze. The Andromeda robots have force fields and can only be destroyed by being shot in their backs. They only shoot forward, and will do so whenever the player crosses their line of fire, even when walls are in the way. If the player manages to make two Andromeda robots destroy each other, bonus points are awarded (25 instead of the usual 10 for destroyed robot). The player is killed whenever hit by enemy fire or colliding with the Andromeda bots (or their remains, when destroyed). After killing all four robots in a level, the player progresses to the next, more difficult, level.
You're in your plane flying over the jungles of South America. Suddenly the engines fail and the captain cannot land safely because there's a volcano ahead, so you crash You wake up the next day some distance from the crash and, in the distance, you see the Terror-Daktils gathering! Luckily, in the nearby valley there are three cannons. You drag one onto the plateau and shoot the Terror-Daktils as they attack
Shoot waves of attacking beasts and keep shooting them. You must survive for six days and six nights, if you can do this a rescue plane will reach you. Only one cannon ball can be in flight at a time and they do fly like cannon balls. There's no cross hairs, and no straight line of flight, the cannon balls travel in an arc towards the flock that moves back and forth in the distance. Occasionally one will swoop towards you. If it can be shot it scores highly, however if it strikes the cannon then that's a life lost. Points are scored for each type of Daktil killed and night time kills score double.