As one of the Xonox "Double Ender" cartridges, this features Robin Hood and Sir Lancelot. Each of the two games was released separately, though it's generally more common to find them in this form. This particular double-ender is the most common to feature either of these games.
The Double-Ender is two games in one - each end of the cartridge has a different game. These cartridges are about 2.5 inches longer than a standard cartridge, and the case is wider in the middle. There is one long label that is typically blue, with game art for both sides split diagonally down the middle. Titles are printed in red text against a yellow banner. All the titles found on the Double-Enders can also be found in standard single-ended cases.
Xonox, based in Minnesota, started developing Atari cartridges during the height of the 2600's popularity. They contributed many high quality games available for the early platforms. Xonox capitalized on the novelty and perceived value of "double-ender" cartridges. These could be inserted into
A challenging, vertical scrolling shooter.
On deep space you must fly the 'Zogram' (your spaceship fighter) and destroy hordes of enemies, while dodge space objects.
Destroy eight 'Mitiohro' around the 'Goke' (the enemy base) for takeoff and landing of 'Ahro' (the enemy's fighter). After destroying all the 'Mitiohro', return to the 'Battlestar-asat' base.
The color of 'Mitiohro' on the picture changes when the gates for takeoff and landing of 'Ahro' opens. It is the time to attack!
As you destroy 'Ahro', 'Mitiohro' becomes to leave the 'Goke's' body, but you cannot destroy those 'Mitiohro' with your laser beam.
You can get a higher score depending of the precision landing of your spaceship at nearer spot to the center of the 'Battlestar-asat' base.
When you score 20,000 points, you can get one more Zogram and at 50,000 points you can get another Zogram.
Classical Atari 2600 game! In Asteroid Belt you are flying - guess what - through an asteroid belt. Typical for Atari is the lack of and ending, so you´re shooting asteroids for points. You can fly and also shoot in four different directions and even control your speed. Sometimes there is a giant UFO trying to catch and kill you, so the fast speed is comming in handy, although you have to avoid the asteroids and flee from the giant UFO.
This is one of the few non-popular Atari games amongst the universe of Atari Space-games that is really good.
Tranquillizer Gun is a 1980 arcade game developed by Sega for VIC Dual hardware. It has the player control a hunter, who must make his way around a maze, shooting animals and dragging their bodies back to his truck.
The game was brought to the SG-1000 as Safari Hunting by a then-just founded Compile with slightly updated graphics. It was also included as a minigame within Dynamite Cop.
Space Slalom is a video game developed by Orca and published by Sega for the SG-1000 in 1983.
Though on the surface it appears to be a space-themed vertical shoot-'em-up, there is actually no shooting involved. The player controls a shuttle and must navigate it through a course defined by colored stars, similar to ski slaloms. The player must also avoid obstacles, and will be awarded with extra points depending on on his/her speed across the course.
At a mere 8kB, the game is one of the smallest SG-1000 games, and was only sold in Japan.
You are the Funky Fish. The object of the game, here, is to attack the sea creatures who are guarding the monster. You shoot them with your bubbles and they turn into fruit. You must then eat the fruit to maintain energy. If you take to long getting the fruit, it will turn back into the sea creature it was before and continue to chase you. If you are touched by a sea creature or you touch the monster, you lose a life and become bones, sinking to the sea bottom. If you lose all your lives, the game is over.
With only a slingshot in hand our mighty little Hero is set to fight the mighty flame throwing Alien. Only by using his immense strength can our endangered Hero spin and hurl his arsenal of fireballs to successfully destroy the enemy. But at the same time, he must be wary of the Alien's savage attacks and do what he can to dodge the deadly missiles, otherwise he will lose his chance to defeat his adversary.
Enemy fighters arrive, wave after wave, attempting to outflank the player’s fighter jet and trap it in the path of their fire. The player can only move the jet side to side to avoid incoming fire and attempt to line up a shot on the enemy fighters. Each new wave of enemies brings new tactics, new weapons to evade… and a new batch of targets.
Alien Invaders is a variant of Space Invaders . A 14x5 rectangular formation of enemy spacecraft appears from the top of the screen, and slowly gets closer to the surface of the Earth. You control a mobile missile launcher that can shoot up at the invaders, while the aliens try to bomb you. As in Space Invaders, there are fortifications which can give you some shelter from the bombs, and these are slowly worn away as they are bombarded. There is also an enemy mother-ship that appears overhead, which gives you bonus points. But unlike Space Invaders, there is only one wave. Once the main enemy formation is defeated, you can only gain more points by aiming at the mother-ships until the five minute timer runs out.
Astro Invader is a fixed screen shoot 'em up. The player moves their laser base across the bottom of the screen and has to shoot down the aliens that appear above. What sets Astro Invader apart from other early shoot 'em ups is that the aliens, after being dropped from their mothership, position themselves in columns. Once a column is full the lowest alien drops down and suicide dives towards the player. As they hit the ground they explode and the player must make sure they are not within the blast radius. In addition to the standard aliens there are also UFOs that appear in the middle and to the sides of the screen. These must be shot down as they will kill the player when landing, no matter where the player is positioned. The game is over when all three lives are lost.
Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito.
Defender was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genr
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.