In this space shooting gallery game the player, as commander of earths last remaining space station, must save the earth from the deadly cylon fleet. Later it was re-released by Tynesoft under the name "Cylon Invasion".
Released in 1984, Mobile Suit Gundam: Last Shooting is the first game to be based on the Mobile Suit Gundam franchise.
In the first level you have to dodge falling debris. If you've dodged enough debris the door of your Mobile Suit will open. Enter your Mobile Suit to proceed to the next level. In the second level you, as a pilot in your own Mobile Suit, have to shoot enemy battle mechs and gun emplacements.
Time Pilot '84: Further Into Unknown World is an eight-way scrolling shoot 'em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemies and different colors.
There are a large number of enemy types in the game. They each have varying movement patterns, difficulty, and point values. The first button is used to fire a standard shot, which can destroy green-colored enemies. The second button is used to fire missiles, which can destroy the silver-colored enemies. You need to lock on to a silver enemy to fire missiles at it. Destroying enough green enemies brings out a large silver "boss" enemy that must be dispatched before advancing to the next level.
As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station.
Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.
Space Armor is a 1984 shoot-'em-up game developed and published by Tsukuda Original. It was built with the Othello Multivision in mind, but like all Multivision games, is also compatible with the SG-1000. Space Armor was not released outside of Japan.
The game is built similarly to Namco's Xevious, in that it is a vertical shooter where one button fires at flying targets and the other at ground targets.
Ancipital is a typical Jeff Minter game with no storyline and an unusual setting. You play the role of what looks like a yak which can walk on two legs and shoots at enemies with bananas. At least in the first screen; the projectiles change in different levels. You can jump and flip upside down onto the ceiling to attack your foes.
The gameplay involves you shooting at enemies until the floor or walls change to let you move to the next screen which can be seen on the map in the corner of the screen. Each level has different themes ranging from skull and crossbones to cigarette papers and lighters.
This game is a port of the cancelled CBS Electronics' version of Targ with some minor changes.
Besides the different enemy graphics and slightly different sound effects, the screen changes color with each level. Also, most of the bugs present in Targ are absent, and the Spectar (called the 'Warlord’s shuttle' here – all the names have been changed) does appear.
Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.
Some home ports of Stargate were renamed to Defender II for legal reasons.
Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.
I believe this is Compile's first vertically scrolling shooting game, and contains many elements they'd later incorporate into the Zanac / Aleste series. The title screen credits "Programmers-3" but I have seen re-releases crediting Compile. Plus, the sprite for the enemy that splits into two halves is exactly the same as the one in Zanac!
A single-screen space shoot'em up in which the player has to destroy aliens while saving some scientists. It was originally released as "Space Fiends" by Magnificent 7 in a compilation called "Liberator / Space Fiends" in 1986 for Commodore 16. In 1987 Alternative Software named it "Fiends" and re-released it as a single game.