Beach-Head II features the player pursuing the eponymous Dictator in several ways. There are four levels in the game. In the first level, called Attack, the player deploys soldiers along a path with walls to cover him from the dictator's gun. The objective is to destroy the gun. The second level involves rescuing the prisoners from deadly obstacles by clearing them with a gun. The third level's objective is to escape from the area by flying a helicopter with the prisoners out of the dictator's fortress. Finally the player and the dictator face off, on opposite cliffs, separated by water. To defeat him, the player must make him fall in the water by throwing knives at him. The Dictator tries to do the same to the player.
The game is based on the popular anime TV series of the same name. The player controls a transformable VF-1 Valkyrie variable fighter in an unending battle against an invading race of giant humanoid aliens known as the Zentradi.
The game is a horizontal scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes (hence 4-D or 4 dimensions) throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds.
You're a lone infantryman on a perilous mission behind enemy lines! The battleground changes constantly as you advance. You'll fight every step of the way through all kinds of treacherous terrain... open roadway, dense underbrush and a danger-laden desert. Do you have the strategy, skill and courage it takes to reach and destroy the enemy's fortress?
Player controls with two buttons and an 8-way joystick. One button shoots the gun, the other allows the player to jump enemy bullets and other attacks. The 8-way joystick is used to specify the direction of movement, pointing down to crouch and the different up directions to indicate angle of the shot. At the start of the game, player must practice in the target practice room, then play through the next 7 stages to beat the game; however, the game will loop after the 7th stage is completed. In stages 1 thru 8, the object is to shoot a certain number of criminals and avoid shooting civilians. If the player is hit by an enemy or if the player shoots a civilian, the player will lose a life. When all lives are lost, the game ends. Besides criminals and civilians, some objects in the backgrounds of the seven stages can be shot to earn extra points, such as amusement park rides and signs.
Performan was Toaplan's first shooter, and it's certainly not what one would expect from them, especially when looking at some of their later games. It's actually a strange, overhead shooter much like Robotron. The star is the titular Performan, a native in a jungle that wears a huge mask, who's being stalked by a squadron of drill-wielding robots. He must stop them using balls of energy, his ability to dig underground, and bombs that are set up in every level. He can also go into Power Mode by shooting ghosts that randomly appear, which turns him green and invincible for a short time.
Needless to say, Performan is a very weird, very hard game. There are 99 levels and the game loops endlessly, as typical of most early arcade games. The main problem with Performan is that he's far too weak to survive for long. He can't move quickly, his shots are slow, and he can only have one shot on screen at a time, which can easily be dodged. The bombs are an easy way to get rid of two or maybe three at a time, but this usually
You play a marksman who has to rescue hostages from terrorists. Fire upon enemies from your position, but avoid shooting the bystanders. After the last life has been lost, a sequence shows your character falling from his perch to his death.