Gyrodine is a top-down vertical helicopter scrolling shooter for the Nintendo Entertainment System/Family Computer, MSX and arcade developed by Crux and published by Taito in 1984.
Two jet fighters go on a mission together, each managed and controlled by a different player. The jets can be docked side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is the weapons officer. The game can also be played by a single player. When you progress in the game you can select more advanced weapon systems to fight the over 50 different enemy characters.https://www.youtube.com/watch?v=8NGGZr4nxUg
Soldier Girl Amazon is a shooter released by Nichibutsu in 1986. The soldier girl Amazon fights on a completely different Earth, dominated by strange beasts and crazy cyborgs.
Rafflesia is a top view vertical scrolling shooter where the screen scrolls constantly as you fly up the screen in your spacecraft. The aim is to blast or avoid the various aliens that move around the screen to finally face the final boss Rafflesia. As you blast and avoid, you are equipped with two weapons, both are forward firing weapons but the second one is more powerful and when in use decreases your energy. Falling down the screen constantly are tears from Rafflesia and when collected these increase your energy. If you are hit by an alien or it's weapon then you lose one of three lives. Two players can play with each player taking it in turn when the other player is killed.
Shoot'em'up based on the science fiction anime OVA. Two advanced civilizations, the amoeba-like Paranoids and the all-women Solnoids, are waging a war that has gone on for many centuries. When the Solnoid fleet leaves a battle to defend an experimentally terraformed world from the Paranoids, one damaged Solnoid ship is separated from the fleet. This ship is a Kularis-class Cruiser named the Star Leaf. Aboard the ship are only seven women: Captain Eluza, Rabby, Pilot Lufy, Officer Catty, Pony, Patty, and Remy.
The player controls a pilot who is trying to defend the Earth from an evil nation's global revolution sometime in the year 20XX. Given the assignment, the overall purpose of the game is to infiltrate their base and take out their defences and army, and then kill their leader. Enemies include a series of battle stations, various groups of aircraft, barriers, cargo planes, mechs, and other assorted enemies. Volguard II was a modified high-mobility combat mecha developed by the distant ancestors.
Written by D. R. Gamon this space shoot'em up is similar to Andrew Braybrook's Uridium. It was originally released by Magnificent 7 in a compilation called "Liberator / Space Fiends" in 1986 for Commodore 16. In 1987 Alternative Software re-released it as a single game.
In this game, players control a soldier who must shoot four massive heads that belong to those of the four characters from the series. Each head shoots back, and contact with their bullets result in a loss of life. Once the heads are destroyed, the players proceed to the next level. As players progress to new levels, the speed of each head increases, making it difficult for players to avoid bullets.
1999. In the darkness of night an unidentified flying object is discovered. The scientists are flabbergasted. But calculations show that it will collide with Earth in the early morning... It does. News that the object is a weapons-crammed spacecraft strikes everyone with great dismay. Is there War in space? 2.009. Ten years later. Macross -the space cruiser- has been repaired when new UFO's appear in the skies. Their horrifying message: surrender Macross and her crew or total destruction shall be yours.. Enemy commando's even manage to abduct co-pilot Lon. It's up to Prynce, Captain of Macross and Super-Transformer, to avert a disaster. And rescue his beloved Lon from a fate worse than death...
The Alien Island: 3D-Version is a first-person shooter that takes place on a small island inhabited by alien monsters. Your mission is to kill the aliens, find the treasure, and take the boat back. The world around you is presented in a pseudo-three-dimensional style, with a first-person view. You are armed with a pistol to shoot enemies. In addition to this, you have a compass and a map of the island in our inventory.
Mirai is a sci-fi shooter with strong role-playing elements. The player controls the protagonist who uses a jetpack to fly through scrolling maze-like environments. Experience points and money are gained from defeating the numerous respawning enemies. Money can be used in the few friendly areas to purchase weapons and items. The player also has to keep an eye on the fuel gauge for the protagonist's jetpack.
The player must use a 2-way joystick to direct a cannon (this time, referred to as "Xerovy") across the bottom of the screen while using a single button to fire shots up at formations of descending invaders (this time, the regular invaders are referred to as "Flector", and the new "deflector" and "master" ones are referred to as "Legard" and "Zicon" respectively); the shields (or "barricades") are also referred to as "Xero-Guards", and the lights in them will change colour from blue to yellow to red, as they are hit, before blowing out and exploding. From the third stage onwards they will also occasionally move and try to block your shots - also, the UFOs that occasionally fly over the formations will also occasionally be carrying a powerup (the blue "Gazel", the yellow "Goral", and the red "Gowl"), which (if you do not shoot the UFO dead-centre) will fall down onto the Xerovy, and bestow its powers upon it, altering its appearance in the process. Also, if there are three or more "Zicon" left for the end of any sta
Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin at the bottom of the first screen and slowly make your way upwards; enemies pop up from all sides, walking around and shooting, and you have to dodge their shots while trying to shoot them yourself. The foes make good use of the decoy opportunities of the terrain, and you must do the same to have a chance. The levels include rivers with narrow bridges, potholes, and train-lines.
Extra supplies are dropped in as you progress through the game, as are extra lives in addition to your starting 5