Deep beneath the South Pole permafrost, a crazed scientist has unearthed an ancient DNA code, dormant for over 2,000,000,000 years. Is this the discovery of the "ultimate evolution"? Or does he now hold the damnation of mankind in his grasp? Only YOU can stop him.
* A REAL-TIME shooter where minutes are too long, hours not enough! In-future-tense!
* Amazing 1st person view. You ARE a one-man assault squad.
* An arsenal of weapons, ammunition and armor. Have you been doing your push-ups?
* Robot assassins with even more advanced A.I. than the military's most powerful computers.
* Secret rooms and strategy-oriented challenge where seconds count!
Wolfenstein 3D, also known as Commercial Version, is a retail version of the Mac port, containing the previously released First Encounter (basically a demo of the Second Encounter), Second Encounter (an adaptation of the SNES version of the game) and Third Encounter (which adapts the 60 levels from the MS-DOS version).
You pilot a fictional airplane called the SSF-14 fighter, using Up to descend and Down to climb it, like in a real fighter plane (although that can be changed in the options under "UP/DOWN"). Playing with a three-button controller A and C fire the vulcan guns, which have infinite ammunition; B is used for missiles, which are limited to 50 at start but get replenished at certain points of the game. Six-button controllers are also supported, with which A rolls, B still shoot missiles, C and Mode fire the vulcan guns, X sets the speed to low, Y speed middle and Z speed high.
There are 23 stages in all and upon reaching stages 5, 9, 13 and 19, allows you to continue the game from the respective stage, through a new option at the title screen.
A follow-up for the Second Encounter of Wolfenstein 3D for Mac, Third Encounter is an adaptation of the 60 episodes from the MS-DOS version of the game.
Bowmen followed the trend that began in the early 90s of offering simple games with nude images, although in this case with naively “spicy” scenes. Released in 1994, it is a psychedelic game of skill, in which the story of a somewhat “peeping tom” boy, who is converted into a kind of angel by divine grace, is shown as an introduction.
You've been dropped in the maintenance area of enemy headquarters. You've got to find your way out, cross the interdiction zone, and destroy enemy HQ by locating and pressing the well guarded security destruct switch.
Shootout at Old Tucson is a live-action laserdisc video game, released by American Laser Games in 1994 in the arcade. The game saw a limited production run and was the only release by the company never to be ported from the arcade. Soon after the game appeared on the market, American Laser Games went out of business, which, along with technical issues which limited its popularity in the arcades, further contributed to the title's obscurity. Shootout at Old Tucson was also one of the first games by American Laser Games developed based on 3DO technology. The game was filmed at Old Tucson Studios.
Advanced sight and sound technology makes Sensory Overload™ the most realistic Mac action game you've ever played. Lifelike motion, vivid lighting & shadowing, and extraordinary environments create unparalleled graphic realism. And the rich stereo sound effects and haunting background tracks will make your heart pound.
You rub your eyes and then stagger to your feet. You have no idea where you are, and you can't remember a single thing. There are vicious terrorists hunting you relentlessly, and dead bodies lay all around. As you explore the twists and turns of this action-packed world, you begin to unravel Dr. Craven's sinister plan. Now you must do everything you can to elude these ruthless killers, find the AlphaChannel unit and escape with your life.
Sensory Overload™ features spiral ramps and stairs, detailed texture-mapping, and multi-level play with fully animated characters, setting the new standard for thrilling three-dimensional action. Sensory Overload™ is more than a game. It's an experience.
Aliens TC is a total conversion based on the movie Aliens, created in 1994 by Justin Fisher.
It was the first total conversion and is one of the most famous. In the week following the release of Doom II, there was more discussion in the Doom newsgroups related to Aliens TC than to Doom II. The popularity of the TC even reached outside the Doom community, for instance providing inspiration for the 1998 Dreamworks game Trespasser. Fisher was offered employment by various game developers (including Dreamworks for the team that would later make Trespasser), but declined in order to finish his university degree.
Love, bliss and harmony all over. Everybody is happy ... except the Easter Bunny! He hates Christmas and he hates Santa Claus even more. Now he sets out for bringing him his personal, mean and explosive Christmas present. And the best is ... You are the Easter Bunny!
Xatax is a side-scrolling shooter in which the player must defend the remains of the Alliance's guilds against the titular aliens. This is accomplished in a traditional shoot-em-up fashion, fighting waves of alien ships and stationary turrets. The player-controlled ship can become stronger by collecting power capsules dropped by defeated enemies.
The game features three different worlds, of which the shareware version only contains the first.
Asteroid-blasting arcade game featuring stunning raytraced graphics, awesome power-ups and 18 different types of enemy craft, spread over a massive 75 action-packed levels. With the release of version 3, AstroFire is now better than ever, featuring new weapons, improved graphics and re-designed levels.
Galactic Attack is a top-down shooter, there are seven levels to play, ranging from battles in the atmosphere of planets to battling over mountain ranges, each with their own standard huge bosses at the end of each of these levels. The player takes control of a starfighter called the RVA-818 X-LAY, out to destroy any opposing forces.
The story has the future of Earth governments gathering together to construct a massive super computer called Con-Human to help with the planet's environment, providing nutrients to the earth and caring for the ecosystem. However, a cloned human is linked with the system and makes Con-Human a sentient being. The system eventually becomes insane and starts to create natural disasters, wiping all nearly all of mankind and destroying the ecosystem, driving the survivors into space to develop colonies on other planets. Con-Human then makes Earth into a giant fortress and is assembling a massive armada to destroy the remaining survivors, but before it can attack, the survivors amass a firs
Jurassic Park is a rail shooter arcade game developed and released by Sega in 1994. It is based on the 1993 film of the same name. The game cabinet resembles the rear of the Ford Explorer tour vehicles used in the film. The player, equipped with a joystick, must shoot dinosaurs that appear on-screen throughout the game.
The game is notable for having a moving seat, also used in Sega's previous 1991 light gun shooter Rail Chase. The seat is powered by hydraulic pistons to move the seat according to action on the screen. The game's graphics blend two-dimensional sprites and three-dimensional polygons to give the sense of movement. Jurassic Park was the first game of this genre to include 3D environments.