You carved your soul to shreds in servitude to a dark god, but false promises and betrayal were your only reward. Now you have a score to settle and it will be measured in blood! Experience the madness in one carnage-soaked package! All the gore, all the unholy war! Zombies, gargoyles, hellhounds and blood-crazed hordes of horrors await! Crush loathsome evil of the mighty Tchernobog! Or condemn yourself to eternal damnation in this leviathan of unhallowed gaming action!
Visit a dark near-future world populated by hundreds of bloodthirsty enemies. You'll engage in a nightmarish battle against the minions of an ancient god bent on wiping humanity from the face of the earth. With cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors, Blood immerses you in a world of horror unlike any you've experienced before.
Alien monsters and other gigantic nightmares threaten earth. Fortunately for us a special force has been assigned to deal with them which includes the mighty Gamera as an ally.
The game puts you in the shoes of Jack, the star pilot behind the jet fighter designed to take out these nasties. Together with Dr. Mikanuki you take to the skies as swarms of monsters attack you mercilessly through several stages.
Gameplay-wise Gamera 2000 plays like Panzer Dragoon, as you don't have direct control of your jet, but instead try to aim at the incoming monsters from all directions and shoot them down while the jet follows a pre-set path. Facing bosses requires you to target specific weak points while your fighter circles around and at all times you can call Gamera to aid you by instructing it to shoot its homing attacks, as well as a charged attack that clears all enemies on screen.
Some stages switch the action to ground level, as you pilot a futuristic bike, but the gameplay remains the same. Features polygonal graphics a
1997 E1-style single-player episode for Quake, that features 8 small to medium-sized levels as well as a new start map - all of which also support co-op mode and deathmatch - a few new textures, and a modified Chthon boss.
A 1997 medieval and base-themed classic episode with four medium-sized maps as well as a start-map and a small secret level. Quite hard and challenging at times. Made by the Casali brothers, of Final DOOM fame.
Hell Revealed (HR.WAD) is a 32-level megawad for Doom II, released on May 2, 1997. It was created by speedrunner Yonatan Donner and his friend Haggay Niv. This megawad was designed with full skill level support to allow unskilled players to complete it, and yet also provide "extreme challenge" for the best players.[1][2] The latter is the best-known feature of Hell Revealed, with the result that it has had the most speedruns recorded of any PWAD. Thus, it is one of a few PWADs that are legal for competition in the Compet-n. A sequel, Hell Revealed II, was released in late 2003, created by a new team with Yonatan Donner's approval.
Duke Nukem's Penthouse Paradise is an official add-on level for Duke Nukem 3D, jointly published by Penthouse Magazine and GT Interactive. It is free to download and can be played with either the original version of Duke Nukem 3D or the Atomic Edition. It was conceptualized and developed by Jeffrey D. Erb and Mark Farish of Intersphere Communications. It was released on May 1, 1997 on GT Interactive's and Penthouse Magazine's respective websites.
Penthouse Paradise is the only official add-on for Duke Nukem 3D that is available for free.