Alien Breed 3D II: The Killing Grounds is a first-person 3D shooter with full-screen graphics. The story is directly connected to the ending of the predecessor: after a hard day's work the protagonist gets rescued by a space cruiser. But unfortunately shortly after an alien ship crosses their path and kidnaps the crew - now the player has 16 new levels to progress through in one-player mode. The action offers the usual DOOM-inspired gameplay: shooting everything in sight by using the ten weapons with limited ammo and searching for key cards. The enemies are working together and trying to adjust their approach depending on which of the many weapons the player is armed with.
There is no music within the levels, just ambient sounds. A level editor is provided, which is especially useful for the two-player game.
Over the last four years, the Alien Breed saga has become legendary amongst Amiga owners... now the series culminates in quite spectacular fashion...
Transported to a spectacular 3D environment, you must outwit the ferocious Breed once more, but this time the added dimension of "being there" brings you even closer to the disgusting creatures than ever before!
Prepare to meet thy doom!
3D engine features: Floors, ceilings, 4096 colors, depths shading, gouraud shading, staircases, transporters, doors, exploding aliens, read 3D rooms, different height platforms, lifts, moving floors, rippling water and much, much more... the definitive realtime 3D engine for the Amiga.
Alert X is a classic side-scrolling space shooter, set in 2001 year, when an alien race invaded Earth. As a space fighter pilot the player must defeat waves of enemies, coming from each side of the board. The figure may be moved in each direction and have unlimited ammo. Each contact with an enemy unit or missile takes a large amount of energy, causing a quick destruction.
"Whether you liked or loathed Defender, you'll love Anarchy. The speed at which the screen scrolls is frightening, the number of aliens, bullets and other miscellaneous objects that are animated simultaneously is absolutely remarkable. Anarchy is the best version of Defender ever."
Full screen horizontal, 4 level parallax scrolling. Arcade running speed (50 frames per second) on Amiga and Atari ST. 48 Colors on screen at once. Up to 80 aliens attacking simultaneously. Full screen animation sequences totalling over 450 screens. 4 Channel sampled soundtrack. Saveable top 50, Hi-Score table.
Fast, frantic, furious gameplay.
Air Supply is a vertically scrolling shooter. Besides shooting enemies (mostly small but numerous), the player has to drop supply units on especially marked places. However, the number of carried packages is limited and therefore the aircraft has to land on airports to stock up on them; it is also possible to turn in order to reach missed spots. After those duties are carried out, the player proceeds with destroying the enemy's fort, playing a horizontally scrolling bonus level and starting the next of overall ten stages. Flying around constantly drains fuel which can be filled by picking up extra fuel left behind by dead enemies. They also drop other upgrades like smart bombs or protective shields.
As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station.
Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.
Charlie the Chef keeps all the ingredients locked away in the pantry, only letting them out when he wants to cook them!
Now this makes them jolly upset, let me tell you.
So! As soon as they can, the ingredients dash out of the pantry dragging all the sorts of nasties, found in the bottom of drawers and cupboards, with them, to escape, and run wild.
Poor old Charlie!
He has to daze the ingredients with his flour bombs and knock them into the mixing bowl, because if they go into the dustbins they will be eaten by the bin monster, who doesn't care one little bit where he throws any rubbish.
Should any rubbish or nasties get into the cake mix then the "ingredients needed" counter will change, and Charlie will have to work quicker and faster, if he's going to bake his cake.
1999 is a side view horizontal scrolling shooter where the screen scrolls constantly from left to right and you have to destroy or avoid any spacecraft that fly towards you.
Rescue Shot is a shooter developed and published by Namco. On one side, it differences from the famous Point Blank series. The game, in fact, looks more like Time Crisis, which doesn't rely on accuracy less very much, thus letting you enjoying the fast-pace of the game dynamic. On the other side, the variety in Rescue Shot is similar to the Point Blank series.