Limit Buffet is a 39-map limit-removing community megawad made of maps and songs which each adhere to their own strict limitations. Perhaps you’ve seen wads based on such mapping limitations: using only 100 linedefs, 64 vertices, or 30 monsters for example. Limit Buffet samples a variety of these ideas, some traditional, some zany. We’ve even got a full soundtrack in this spirit!
This is a collaborative set of 13 Boom-compatible (-cl9) levels made from and inspired by Stardate 20x7. Proto-slaughter, tight skirmishes, casual combat, and various puzzlery await, all splotched with purple for the eyes to feast on. This is a mix of short void vignettes and extensive gothic/cavernous menageries, so maybe there's something for everyone here.
This set is comparable to late Sunlust, Fractured Worlds, and its very inspiration. Difficulty settings have been taken into account, and we've done our best to make HNTR/HMP enjoyable experiences while still being somewhat challenging.
10 Years of Doom was a mapping contest held from April 9 to May 3, 2021. The event was organized by Richard Frei (Tarnsman) to celebrate his 10th year anniversary in the Doom community. A total of 17 entries were accepted.
A Boom compatible 6 maps journey through the valley of the Kings. Each map can be completed in 5-10 minutes (except Map 05 which is approximately 15 minutes long).
A glorious community project that takes advantage of boom features, 32in24-15_textures that are baked in and a wide variety of talent from 29 unique mappers from all over the globe!
Each map name was thought up by Clippy's wife and mappers got to pick which name to use in which to map with. This had unexpected and super creative results!
For the most part, maps are meant to be short and playtime is usually 10-15 mins each - get ready for a wild ride that should keep you entertained with unique map after unique map!
I Cant Give You Any thing is a set of 27 (to be ~29) MBF21 speedmaps, mostly by me, primarily themed around usage of monocolor textures, HOMs, "ugly/distracting/disorienting" textures like FIREBLU, visual disorientation, perception fuckery, etc. All of my maps were made within ~30 minutes to 2 hours each, with the guest maps being more variable (4-6 hours in some cases). Gameplay-wise, maps are mostly slaughter-y, with some of them on the side of macroslaughter and others being much more compact. Inspirations for my maps vary wildly, but mostly take from music and other art that I like outside of Doom.
Eldritch Voyage is a new mossy jungle themed episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz.
Set of 6 levels with a consistent rustic theme, inspired by EARTH.wad, Fistful of Doom, Evilution and other 90's goodies. The project originated as a speedmapping challenge for me where I'd make the first two maps in a day each, the next two in 2 days each, and so on. I wanted to have 6 full maps originally, but I only managed to finish 4, excluding the thank you map and the secret map.
35 maps made under or equal the file size limitation of 64 kylobites, all these levels are limit-removing ports (complevel 2) compatible, don't play these with vanilla sets or original DOS executable
This is a complete episode 2 replacement for DOOM.
Instead each map has been through hours and hours of either adjusting or complete revamping in DoomBuilder to make them stand out as fresh, new maps that will hopefully give players a solid and fun gaming experience - even for those of you, who've played these maps before.
SlayeR is an episode WAD made by Richard Wiles. It also includes four deathmatch maps.
The first level is rather unique compared to the others. It is a large, expansive map while the other nine levels are short to medium and quite focused.
"Shooters are brown", I hear.
Well, maybe since Quake they are, but Doom is actually a pretty colourful game.
Just to prove it, here is a new episode for Ultimate Doom, using only standard textures and flats, and nary a hint of brown.
SPECTRUM is an Ultimate Doom (complevel 3) episode for limit removing ports. It features nine wholly new levels, a custom boss monster (sprites & sound by Eriance, dehacked by @Obsidian), and new music (by @Taw Tu'lki). It is primarily designed for pistol start single player, but is playable in continuous and/or co-op modes. Deathmatch is not supported.
Barbie Girl is a single, limit-removing complevel 2 (doom (strict)) map for DOOM 2.
This was made in response to a Doomworld post that nobody should ever use a MIDI of the pop song "Barbie Girl" by Aqua in a Doom map.
An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects.