The project was designed to be a creative exercise in building levels around the original map titles for all 36 maps of the Ultimate Doom with an increasing emphasis on creating challenging but enjoyable maps that will even given experienced veterans a stern test (Especially for an Ultimate Doom megawad and especially so for episodes 3 and 4). All maps are built to a limit removing (complevel 3) format and are beatable from a pistol start, difficulty setting are included, but some may need a little refinement to pitch the difficulty with more precision. Co-op starts are included but anything beyond this will be patchy and dependent on the author who made the map.
Atmospheric Extinction is a Boom (-complevel 9) mapset comprised of 9 maps divided into 3 distinct and action-packed episodes.
This project began when I was messing around with OTEX and trying to see if I could come up with some interesting layouts with a sense of progression, interconnectivity, and be fun/rewarding to explore.
Skulltiverse is a community project built around constrains in both playable space and build time. Each map was mostly completed within a week.
The wad contains 32 maps split into 6 themes - Techbase, Corrupt Techbase, Ruins, Marble Hell, Fleshy Hell and Void.
Ray is BACK and ready for more vanilla-compatible action in the tropics! This is a community project and sequel to my older wad, Ray Mohawk's Manic Monday.
Ray Mohawk is a 100% vanilla-compatible mini-episode for Doom 2. 6 maps of fun and sun to blaze through - engaging, but never unfair. Despite having a bit of a beachy theme, these maps are mostly Classic Doom, just like momma used to make, but with a dash of palm trees, bright blue skies and a cruisy, light-hearted soundtrack.
This set of 7 maps should take around 45 to 60 minutes to complete on Ultra-Violence, provided you don't die too often. It is designed to be played in order, but pistol starts are possible with some added difficulty.
This map started out for vanilla doom2.exe but we quickly pushed the limits. Several days before release however, the HOM's and VPO's were vaporized with MANY thanks to BSP. QWERTY and stx-Vile are credited with pinpointing them.
Stand and Fight is a mobile game where you are a character who can control the spirits of his ancestors and use the power of his traditions to protect his town's June festival, which is under attack by a large corporation.
Immerse yourself in an epic action experience with your friends with our exciting first-person shooter. Get ready to embark on a limitless adventure in the sky and on the ground. This game will take you to an astonishing map where freedom of movement is absolute! Enjoy thrilling flights, sprint at full speed, and jump like never before thanks to an innovative hook that allows you to reach inaccessible places. Fun and excitement are guaranteed in this gravity-defying shooter! Are you ready for action?
Doomkid posted a bunch of midis a few years ago stating "Re-tuning and remastering of MIDI files I've found on the net. These should be perfect for DOOM maps. Enjoy!" so I made some Doom maps.
14 Maps + Secret Map + End Map based around the midi song names. Mostly ~5-10 min each. Slaughter adjace. Skill settings implemented. Tested in DSDA and EE. Boom CL9 compat.
After the "resonance cascade", the H.E.C.U spread to almost all the sector of Black Mesa. The sector A was the most closest to the surface, that's why our protagonist manage to escape so easily.
John White escaped in a car, but he stopped in a storage facility of Black mesa. He destroy a vent to find supplies, but he find himself trapped in that supply room. The only way to escape is crossing all the F,G,H sectors of Black Mesa to the principal entrance.
A set of 3 maps with an emphasis on exploring surreal environments. Some bits may had challenging combat and traps. Mostly non linear progression. This mapset its a spiritual succesor to Liminal Doom aesthetics in some ways.
15 maps of gothic/abstract glory. Linear and non-linear layouts, high detail, color in abundance and great gameplay making use of advanced port features. (GZdoom 3.7.2 or higher required)
SG-1 Missions is a singleplayer modification of the older known Stargate TC multiplayer mod, it delivers hard 11 missions that take place in the Stargate universe.
Tour of Duty is a realistic team play mod for Halflife by Valve Software. The game is set at the height of the Vietnam war, between 1967 and 1973 allowing you to relive the conflict fighting either for the United States Marine Corp (USMC) or the Viet Cong (VC)/North Vietnamese Army (NVA).
The action takes place after the Dark ages (in a far future). You are a member from the Syndicate, a powerful criminal group specialist in assassination and delicate missions.
One of the more powerful mega corporation : Croon, contact you so that you "clean" their little error : Inadvertently they opened some hell's gate and the Federation send its choc troops in order to pacificate all of these things and to bring some proofs against Croon.