Cyrgoth's Revenge is an 8 Level Single-Player Hub which is a sequel to Cyrgoth's Manor. While being Single-Player oriented, Cyrgoth's Revenge can also be played in Co-op and Deathmatch modes, however due to the large map sizes, the latter is discouraged. Like in it's predecessor, there are numerous unmarked secrets throughout the span of the Hub, as well as a secret level, which isn't as easy to find as the one in Cyrgoth's Manor.
Cyrgoth's Manor is a 7 level singleplayer WAD for HEXEN, designed for GZDoom and Zandronum. It was also designed with Co-op in mind and the maps are also optimized for deathmatching modes as well. It contains 1 secret level in addition to the 6 mandatory levels. There are secrets in this WAD, however, like in Hexen, they are unmarked, so good luck finding all of them!
This is a Hexen megawad with the traditional linear progression instead of a hub-based fare like you might expect from Hexen. However, you are still meant to play this continuously, despite the very loose balancing.
There are 24 maps in this wad, with 3 of them being secret.
This map involves running on precarious "glitter bridges" while in the line of fire of several death wyverns, as well as being swarmed by numerous foes continually spawning in randomly.
HeXen: Descent into the Abyss is the recent entry in my Heretic/HeXen mappack series. Descent Into the Abyss serves as a prequel to explain some events in Tower of Chaos: Special Edition that would otherwise remain unanswered until the next sequel to the story that picks up where my third mappack, A New World ended. This may sound like you need to play my previous works before tackling this, but don't worry because the story told here is still self contained enough that you will understand it.
Tower of Chaos: Special Edition is a 2-hub long mapset for HeXen: Beyond Heretic, taking place in Cronos many years after HeXen 2 Portal of Praevus. Our three heroes must once again combat the forces of the Abyss to reach and kill Korax once again. What awaits them is canyons, swamps and old fortresses.
A winter-themed community project for Hexen with 4 levels and a hub map. Uses a few new enemies plus fancy custom bosses by Marisa Kirisame. Organized by Rachael with maps by CrazyToni, Paar, Marisa Kirisame, and myself, and new music by Speedy. Requires GZDoom to run.
Hexen Upstart Mapping Project (also known as XUMP) is a 12-level PWAD for Hexen, made for GZDoom. The project was led by Tom Jensen (HexenMapper) as a community project, with various mappers contributing to the final release. The project was inspired by the Doom Upstart Mapping Project series.
Serpent: Resurrection is 25-level megawad for Hexen, released in 2010, created by Stephen Clark (The Ultimate DooMer). Featuring a scripted RPG system, multiple player characters, new enemies and weapons, Serpent: Resurrection follows a new story, set five years after the defeat of the evil Banedon at the hands of the hero of ShadowCaster. Unlike most Hexen mods, there are no multiple hubs to be found in Serpent: Resurrection, as all 25 of its maps are instead connected through a single hub, meaning it's possible to revisit most of them at any point in the game.
Clucking Dubbed to Feath(ers) is a tiny Heretic speedmap I made after realizing that when a player gets shot by a morph ovum (egg) while already a chicken, they will become a super chicken, circumventing the need to kill a player as a chicken to do so.
A medium-sized Heretic map (127 monsters on smite-meister difficulty) with extra textures/props and a few monsters imported from Hexen (the Centaur, Stalker, & Wendigo).
You came into this place and then there were these monsters and you grabbed some weapons and bombs and you also read some magic books and throwed some eggs and killed the monsters with the stuff and magic and then you found the exit and went on your way.
You thought carnage.wad was hard, well this new one makes it look easy. Not only is it much harder, but it is HUGE. It is nine levels covering the entire Dome of D'Sparil episode.