Tchernobog lays dead, his form fading away from the world as Caleb turns his back to the smoldering corpse. Vengeance sated, he leaves the Hall of the Epiphany behind. Feeling no less disdain for the world than he did with Ophelia, and experiencing none of the joy she brought, he returns to the grave to die once more. A hopefully final resting place.
The Cabal had been scattered far and wide by the gunman's path of revenge, but in his absence they regathered, regrouped, motivated out of their own sense of vengeance. Caleb was their general, the chosen one of their dark god and he had betrayed them all twice over.
He must burn for rejecting the honor of being sacrificed, for striking at Tchernobog. This suffering is best repaid by the tongues of Cerberus. Gathering his remains, the diaspora cinders of his pit, they enacted plans to resurrect him, and sought out Caleb's newfound grave, and bring him face to face with a fiery end.
Drawing inspiration from Indianan Jones, Tomb Raider and The Mummy, Venturous is a Doom total conversion mod that follows an Indy-esque adventurer on an epic adventure. It takes place in the 1930’s and sees you on the trail of Nazis who are attempting to unlock the gate to the fabled city of Atlantis. You will explore ancient ruins in Mesoamerica and Egypt while also battling Nazis and mythical monsters.
Pretty large very Halloween-themed map for Doom 2 for limit-removing ports. Features new spooky appearances for some of the enemies, although they are all functionally the same. The only exception is arachnotron who has smaller hitbox to fit his new sprites and also slower movement speed to compensate for that.
Your ship has made an emergency landing at the Charon base, and you have fainted from the crash. When you wake up, your pilot is dead, and no one is answering the radio. Luckily, you've brought your trusty shotgun with you on the ship.
Reach Charon is an MBF21 map that will test your nerves. An adventure in a forgotten and abandoned base in the most remote area of the solar system, where no one can help you.
A full Doom I E1 replacement that gimmick the original one BUT also take its own way, the theme stay mainly "Romero Tech" and retake the mains landmarks of the original maps to build another layout around it, but also take soft inspiration of E2. The main goal of this project was to catch a jovial tune for the sake of nostalgia.
Bioshock meets Willy Wonka. Climb the Twisted Tower game show! Every deadly floor has a variety of paths to choose, horrifying enemies to slaughter, and clues about your dark past. Can you get to the top and win the heart of the love of your life?
Plutonia 1024: The Plutinya Experiment is a megawad for The Plutonia Experiment and Boom compatible source ports that was released on March 8, 2015. In the vein of Congestion 1024 and similar projects, the playable area in the maps is restricted to 1024×1024 map units. The project was led by Jon Vail (40oz).
An ambitious 15-level mapset with extensive, detailed maps split across three episodes: The Realm of Earth, The Realm of Water, and the Realm of Fire for GZDoom. The God of Entropy stirs. Travel to the elemental planes and retrieve the imprisoning runes before it is too late!
Mysterious Mayan Madness is a 20 map megawad (2 of which being an intro and a credits map) created as the fifteenth edition of the Pineapple Under the Sea speedmapping series and our first event of 2022. Hailing as a spiritual successor to Clandestine Castle Crashing, each map was made with an 8 hour time limit with the requirements that mappers make a jungle temple with a minimum of 4 traps of various types and 6 secrets within. After escaping the famous PUSS dev hell, these jungle temples are here to perplex and stun you as you inspect every single brick for a soulsphere.
Bellatrix: Tales of Orionis is an episode of 11 vanilla maps compatible. You wake up next to your survival pod, not knowing what planet you’re on. You don’t remember anything, and a version of yourself remained in hyper hibernation. By tapping on the control screens, you quickly understand that you are on a planet that was part of the former colonization of the UAC, Orionis. You then decide to take the path to the nearest town, but the inhabitants of the surrounding area seem hostile.