The Mapwich is a collaborative megawad for Doom II, first released on June 2019. The project was led by Bridgeburner56 and based around the idea of pairing up mappers for each of the levels in the set, but also having the pairs be randomly chosen: the result was a total of 30 mappers, for 15 regular maps + 1 hub map. Each mapper was given free reign on what to build and what settings to utilize, the only rules being that the project had to be tested in GZDoom and that only a handful of liquid fall textures and new skies would be used as far as new graphics go, with everything else being stock Doom 1 and Doom 2 assets.
Get ready to blaze through 32 action-packed levels fit to play in any port of choice - echoes of past megawad affairs such as Memento Mori and Alien Vendetta helped to shape the inspiration for this project. Akeldama continues in the spirit of collecting a group of talented mappers and creating a brand new experience for regular doom2.exe.
A collection of 33 new levels for Doom II, ranging from sprawling shootouts to claustrophobic challenge maps.
Designed for both single player and cooperative modes.
There's one brand new enemy, and a new final boss, but otherwise the gameplay is just like Classic Doom.
Something different is happening in the Galaxy: a mysterious cataclysmic event has caused several interdimensional tunnels to open in space, and you are the patrolman Jonas aboard the Twister of Central Command. Without connection and with intense lights invading your cabin, your only alternative is to destroy the ships that cross the tunnels of terror. Several levels and five different enemies alternate phases in a game with a breakneck pace in which you won’t have a minute of peace or it will be the end of you.
Embark on this odyssey…
Trunkal has the three most coveted moons in the galaxy, natural sources of unique energy power, they generate all the energy for the planet, and there is also all the military defense that has always prevented any attempt at alien invasion, in all there are 72 stations scattered across the moons, but the unlikely happened, the Kirgons, an alien race that consumed all the resources of their planet discovered that Trunkul can become the perfect environment for a new home. Then, one day, 72 machines known as sentinels, invaded Trunkul's defense system and took over the lunar facilities ending all defense of the planet, If that wasn't enough, they also drained the moon's energy to charge a ray that would be fired and annihilate all life on the planet. But the resistance has figured out how to disable the sentinels, and only the best pilot in the galaxy, Michael Gabes aboard the X-1 can accomplish the mission before the beam charges and fires....
Claustrophobia 1024 2: The Mystery of Too Many Maps is a 2010 megawad for Boom-compatible source ports. It consists of levels that were left out of the original Claustrophobia 1024, as well as some original levels. It is the result of a project begun by Joonas Äijälä (Jodwin) to improve levels from the alpha stage of Claustrophobia 1024's development that were removed for quality reasons; consequently, most of the levels originate from the alpha stage. Others were developed for the beta stage of development, but were removed as the result of there being too many levels to fit into a full megawad, hence the subtitle. The WAD was released on January 7, 2010.
Claustrophobia 1024 is a 2009 megawad, and the spiritual successor to Congestion 1024. Similarly to its predecessor, all of its levels are designed such that gameplay is restricted to an area of 1024×1024 map units. The project was led by Brett Harrell, began on July 10, 2008, and was released on June 17, 2009.
BF_THUD!, which stands for The Big, Friendly THUD!, is a 1995 megawad for Doom II. It was designed by Christen Klie, and includes half a dozen levels from his earlier ChrisK, which was itself based on his earlier Chris_E1, and which were also re-used in The Lost Episodes of Doom.
When a crippling ambush decimates the Dustlanders, it's up to fierce rivals Bossonius and Gwendolyn Firebird to join forces and defend The DustFaire from the Frostlanders, paintball by paintball.
3 Heures d'Agonie 3 is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the final megawad in the 3 heures d'agonie series, and as with its two predecessors, most maps were made within a three hour time period, differing from most speedmapping events in that there was no singular mapping session, allowing authors to make multiple maps. The project started on 20 January, 2015, not long after the release of the second WAD, but was not released until 6 April, 2017.
Although it was considered to be the end of the 3 heures d'agonie series, a single level, L'agonie Finale, was released in 2018.
3 heures d'agonie 2 (3 hours of agony 2) is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the second WAD in the 3 heures d'agonie series, and like its predecessor, the concept was that each map was designed within a three hour time period, though differing from most speedmapping events in that there was no singular mapping period, allowing authors to make multiple maps. The project was released on 30 November, 2014.
For almost 300 years, Revenant was under the Syndicate’s thumb with the help of Hammond, and all he wanted was to escape. Now, suddenly, he starts to glitch—someone has launched a new protocol. He finds that he’s able to see enemies low on health, unleash a powerful leap forward, and forge a shroud of shadows around him that blocks incoming damage. But he also knows how to hold a grudge.
Purple Rain is a short 5-10 minute single map that has been designed to work with Dehacked Vanilla Doom. The map has been throughly tested to make sure that none of the Vanilla Doom errors like VPOs and Savegame Buffer occur. The intended difficulty is Ultra-Violence but all skills are implemented (not sure if Nightmare/Fast is possible).
100 Line Christmas is a mini community project targeting Vanilla Doom 2 (complevel 2). The project is inspired by Arsinikk and NinjaDelphox's 100 Line Massacre.
As the 100 in the title suggests, each map was limited to 100 lines at most. Mappers were only given one week to make maps for the project.
The megawad comes with 30 maps (28 normal + 2 secret) from the Doomworld Community! All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take around 2-5 minutes to finish.
A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things.
The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new!
All maps were designed with pistol start in mind, though continuous play is perfectly fine.
100 Line Massacre is a small Megawad project (Full 32 maps + 3 Bonus) by NinjaDelphox and Arsinikk with the goal of making Vanilla- Compatible maps with the limit of 100 lines.
All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take only around 2-5 minutes to finish.
In addition to the 100 line limit, the other goal was to add variety to the megawad by alternating authorship with each map, combining Ninja's heavy emphasis on challenge and combat mixing with Arsinikk's more experimental maps of Vanilla tricks and exploits.
Sniper Assassin is an assassination simulator where you eliminate your target based on the mission briefing. You can’t just go around and kill anyone you see, you have to shoot the specific target.