35 "concrete murderzones" inspired by modernist architecture, all made over 2.5 weeks by a variety of first-time mappers and veterans. Most maps make heavy use of Makkon textures. Built on Copper 1.19
132 short speed-maps + custom start map and end map, each made in two hours by 36 mappers for vanilla Quake. There were four episodic themes: Egypt, Runic, Koohoo, and Elder, and each episode is accessible from the start map hub.
28 levels + custom start map, offering a variety of map sizes and gameplay themes. All maps were made in 1-2 weeks, using the Prototype textures by Khreathor. Built on Copper v1.19
E1M1rmx with a twist: a certain amount of red keys scattered throughout the map have to be collected in order to proceed, making the gameplay largely non-linear.
Large Metal/gothic lava fortress with a bunch of modified and new monsters, as well as a medium sized, hard secret map. Very high monster count in both maps, compensated by slight changes to some weapons and ammo system.
Huge and very detailed space colony level with custom textures, new monsters such as Shock Troopers and Battle Mechs, as well as some other additional progs.