3 episode wad for ultimate doom with the usual tech/hell tech/hell setup with a few exceptions from time to time. This is an expansion from my cbspeed.wad I realeased last August, so the first episode is an updated version of cbspeed with hopefully improved gameplay and layout flow. Episodes 2 and 3 were solely built from scratch. The wad is designed to hopefully give a varied and at times challenging gameplay experience.
This wad contains 11 maps replacing Maps01-11, these are pretty much tech based themed though they can be separated by the traditional map07 intermission screen, the first six are more earth base style and revolve around a power facility, the final five are more military base style. There will be a lot of familiairty from some past works of mine (Maps 07 and 10) or indeed other peoples works from the past (Map04 and perhaps 11). This wad is limit removing (complevel 2)
A 7 level "episode" for Doom 2 utilizing new textures and music. For fans of Deus Vult and Alien Vendetta. There are only two difficulty settings: Normal (easy and medium) and hard.The most noticable areas of difficulty change is in key areas, such as replacing an archville with a baron of hell (for example). Normal difficulty is a toned down version while Ultra Violence is what makes VV fun. My advice is to play it on UV, and if it proves too much, play it on normal. However, Map06 in particular is quite hard on UV.
Limit Buffet is a 39-map limit-removing community megawad made of maps and songs which each adhere to their own strict limitations. Perhaps you’ve seen wads based on such mapping limitations: using only 100 linedefs, 64 vertices, or 30 monsters for example. Limit Buffet samples a variety of these ideas, some traditional, some zany. We’ve even got a full soundtrack in this spirit!
This is a collaborative set of 13 Boom-compatible (-cl9) levels made from and inspired by Stardate 20x7. Proto-slaughter, tight skirmishes, casual combat, and various puzzlery await, all splotched with purple for the eyes to feast on. This is a mix of short void vignettes and extensive gothic/cavernous menageries, so maybe there's something for everyone here.
This set is comparable to late Sunlust, Fractured Worlds, and its very inspiration. Difficulty settings have been taken into account, and we've done our best to make HNTR/HMP enjoyable experiences while still being somewhat challenging.
10 Years of Doom was a mapping contest held from April 9 to May 3, 2021. The event was organized by Richard Frei (Tarnsman) to celebrate his 10th year anniversary in the Doom community. A total of 17 entries were accepted.
A Boom compatible 6 maps journey through the valley of the Kings. Each map can be completed in 5-10 minutes (except Map 05 which is approximately 15 minutes long).
A glorious community project that takes advantage of boom features, 32in24-15_textures that are baked in and a wide variety of talent from 29 unique mappers from all over the globe!
Each map name was thought up by Clippy's wife and mappers got to pick which name to use in which to map with. This had unexpected and super creative results!
For the most part, maps are meant to be short and playtime is usually 10-15 mins each - get ready for a wild ride that should keep you entertained with unique map after unique map!
I Cant Give You Any thing is a set of 27 (to be ~29) MBF21 speedmaps, mostly by me, primarily themed around usage of monocolor textures, HOMs, "ugly/distracting/disorienting" textures like FIREBLU, visual disorientation, perception fuckery, etc. All of my maps were made within ~30 minutes to 2 hours each, with the guest maps being more variable (4-6 hours in some cases). Gameplay-wise, maps are mostly slaughter-y, with some of them on the side of macroslaughter and others being much more compact. Inspirations for my maps vary wildly, but mostly take from music and other art that I like outside of Doom.
Eldritch Voyage is a new mossy jungle themed episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz.
Set of 6 levels with a consistent rustic theme, inspired by EARTH.wad, Fistful of Doom, Evilution and other 90's goodies. The project originated as a speedmapping challenge for me where I'd make the first two maps in a day each, the next two in 2 days each, and so on. I wanted to have 6 full maps originally, but I only managed to finish 4, excluding the thank you map and the secret map.
35 maps made under or equal the file size limitation of 64 kylobites, all these levels are limit-removing ports (complevel 2) compatible, don't play these with vanilla sets or original DOS executable