A Huge Level for Doom2, created back in 1998. Was my first map for Boom and now has been finally released. Was originally intended for the Doom Millennium project which was never released. The level originally didn't have as much detail, but I have given it a big facelift. In this map, you encounter every type of monster present in Doom2 and all weapons are present except for the BFG?, but who knows, it could be there?. The level is large and detailed and contains several unique sections such as a church and a Nazi building with Swastikas on the floors. Obviously the Demons are using the Nazi's for an experiment with silent teleporters. There are a few Arch Viles hanging around so be cautious. The 10 hard to find secrets come handy, many of them unmarked.
FORTRESS 1024 is a gothic like map set inside a fortress. The playing area is mostly built within a 1024x1024 scale and the majority of the level is set outdoors. I've tried my hardest to make the gameplay good and challenging. Plenty of teleporting surprises so watch your back. The exit is located in the middle of the map around a nukage moat, you must raise a bridge to get out of this level.
Gears of Babies : Browser is a fun third person shooter with an action hero baby protagonist.
The story of the game is about a baby who wants to take away his milk and diapers.
In Treasure of Cutlass Reef, the player takes control of a pirate ship as they battle through twelve stages and a seemingly unending armada, to reach Cutlass Reef and claim the buried treasure. There are three difficulty levels in all, each with their own varying degree of difficulty. Each stage contains a certain number of enemy ships (usually about a half a dozen to begin with) with the last ship being a flagship, more powerful than the rest.
The Realm of Parthoris is an episode one replacement for Heretic, created in 2015 by the Doomworld community, led by Jeff King (Egregor). It requires a limit-removing port that also features Heretic support to play. Development began on January 27, 2015, with the aim of creating a full Heretic megawad, but due to a lack of interest from mappers, the project was scaled down to a single episode
The Warlock's Hearth is a very large map for limit-removing ports with an emphasis on atmosphere, exploration and enjoyable fights that still challenge the player without putting the pressure on all the time. The map features an .ogg soundtrack courtesy of Der Wolfmensch (Marco from Decoded Feedback's sideproject).
Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.
Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.
Into Hell is intended to be an episode of levels that take you deeper and deeper underground, until you find a crack in the Earth and dive into the realm itself.
Preacher is a 10-level PWAD for Doom II requiring a Boom-compatible source port. It was released by Darch in December 2018 and is a "musical conversion" based around medieval Christianity. Some music is provided by the band Those Poor Bastards.
A medium sized, architecturally detailed single-player map which twists back in on itself several times, set in a crumbling monastery made of marble and corpses.
Death's Dichotomy is 5 maps by 4 mappers for GZDoom. This is an offshoot of the now cancelled Near Death Experiences project. The aim of the project is to explore ideas and thoughts on death and dying.
A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock, as well as high-quality redone sound effects by Per Kristian Risvik. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though. The first eleven maps are tech-base themed and are re-imaginings of the first eleven maps of Doom II. The next three maps are hell-themed, with the fifteenth map serving as an epilogue. There are two bonus Wolfenstein 3D themed levels in the two secret map slots, accessible via the epilogue.
"Gloombase" is a love letter to early 2000s ZDoom mapping, employing linear, objective-based gameplay, and abundant use of ZDoom features such as slopes, colored lighting, ambient sounds, lightning and weather effects, and a LOT of scripted sequences including interactable NPCs and menus. It is also a teaser for something bigger still to come. Stay tuned!
Here is a new single map for GZDoom, inspired an inordinate amount by Cyb's "Void".
Ambition outgrew the time allotted before Fuzzball's birthday, so it was released 2 weeks late.
A quick semi-speedmap made for @Dragonfly's birthday! Inspired greatly by his "Order of the Odonata" map from a few years back.
Simply collect the three teal skulls to open the exit. Blind playthrough probably takes about 20 minutes.
"Safe Haven" is my interpretation of a safe place removed from the world of the living - it's not necessarily heaven, but a happy place nonetheless. All souls are welcome. Negative influences are buried here. Your stay may be temporary, or permanent - that's up to you.
Have a spooky map anyways. This was originally mapped for Pigeon Speedmapping Session hosted by Bonnie, but I wanted to flesh the concept out into a more substantial map. This should take you about 10 to 20 minutes. Par time for the original was 2:00, for reference.
A brand-new Quake II experience from MachineGames consisting of 28 campaign levels and one multiplayer deathmatch map. In the depths of Strogg space lies the Machine, a singularity capable of collapsing the fabric of reality. Fight across time and space to find the Strogg-Maker, destroy it, and change the destiny of man and machine.