This minipack consists of three levels, two of which are redone old levels, and the third is completely new. Mouse look is supported but not required. Music taken from Quake II by Sonic Mayhem.
We have 32 totally awesome vanilla compatible maps for you (+ 2 bonus maps), powered by a vanilla friendly version of Otex1.1.
The episode themes this year, I feel are pretty interesting, unique and hopefully people will enjoy them.
Deep Breath - a short mapset at the bottom of the ocean.
In this project, our little green hero steps through the entryway airlock of an underwater base, the H.A.D.E.S (Hydro Atomic Deepsea Experimental Science) Facility, to find that demons are running rampant. Our mission: get to the heart of the Facility and activate the self-destruct protocol. Hopefully Doomguy can make it out alive, or at least sink down to a watery grave with all the monsters.
Greatly inspired by AD_79's map 05 from Tetanus by Squonker Team - the ingenious mechanics and visuals used in that map made me think of other potential ways in which to continue that narrative and visual thread.
50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it.
DIY is a community project aiming to create maps out of solid color textures. It was originally conceived by xvertigox based on "One Bad Map" release.
The maps were ultimately arranged roughly in order of increased difficulty. By the end they turn very hard.
The Summer 2023 Update, also labelled as simply Summer, was a major update for Team Fortress 2 that was released on July 12th, 2023. It introduced 14 new maps, 25 new cosmetic items, 10 new War Paints, 6 new taunts, and 20 new Unusual effects in total (12 for cosmetics and 8 for taunts), as well as a new community-created game mode: Versus Saxton Hale.
Tangerine Nightmare is a collection of 8 (+1 credit-map and a bonus one) limit-removing maps. They were designed by the french doom community, with all new textures/GFX/flats made by franckFRAG.
"Man on the Moon" is a boom compatible map that was designed in about a year (on and off, give or take a few more more months) and it is a rather large map.
It serves as a sequel to my previously released "Travelling to the Moon" and, this time, well as the title suggests, it actually takes place on the moon (at least some moon). It has more of a focus on set pieces and incidental combat rather than a succesion of arena fights.
Travelling to the moon is a boom compatible map that was designed in about 5 months (maybe a bit more) and it is a rather large map (it was intended to be short/medium at first though).