This is a complete episode 2 replacement for DOOM.
Instead each map has been through hours and hours of either adjusting or complete revamping in DoomBuilder to make them stand out as fresh, new maps that will hopefully give players a solid and fun gaming experience - even for those of you, who've played these maps before.
SlayeR is an episode WAD made by Richard Wiles. It also includes four deathmatch maps.
The first level is rather unique compared to the others. It is a large, expansive map while the other nine levels are short to medium and quite focused.
"Shooters are brown", I hear.
Well, maybe since Quake they are, but Doom is actually a pretty colourful game.
Just to prove it, here is a new episode for Ultimate Doom, using only standard textures and flats, and nary a hint of brown.
SPECTRUM is an Ultimate Doom (complevel 3) episode for limit removing ports. It features nine wholly new levels, a custom boss monster (sprites & sound by Eriance, dehacked by @Obsidian), and new music (by @Taw Tu'lki). It is primarily designed for pistol start single player, but is playable in continuous and/or co-op modes. Deathmatch is not supported.
Barbie Girl is a single, limit-removing complevel 2 (doom (strict)) map for DOOM 2.
This was made in response to a Doomworld post that nobody should ever use a MIDI of the pop song "Barbie Girl" by Aqua in a Doom map.
An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects.
A short trip through hell, set on by a classic Doom story. Originally intended as just a Boom compatible level, I got a little carried away with it, especially the ending credits\scenes.
Voxel Doom II is the follow up to 2022's award-winning Voxel Doom. This is a new graphics mod that replaces all monsters, weapons, props and items with fully 3d voxel models. It replaces all monsters from both Doom and Doom II.
Home Computer Heroes Collection 1 for Evercade brings the Indie Heroes philosophy to the home computer space! Enjoy seven "modern retro" titles designed for classic home computers on Evercade, including Planet X2 and Attack of the PETSCII Robots by The 8-Bit Guy, the official C64 version of the beloved Farming Simulator series, our first MSX title, The Sword of Ianna, plus Tanks Furry and Bridge Strike from Amiga demoscene veterans Project R3D.
An updated version of Citadel by Pawel Matusz and Artur Bardowski of the original development team with help from Adam Nowakowski.
This enhanced version removes some bugs discovered over 20 years and improves some aspects of the gameplay such as performance, player control, and an update of the in-game graphics and level design.
A standalone release of the expansion Doom 3: Resurrection of Evil. It includes the main game, the expansion, The Ultimate Doom (Xbox port, with its extra stage), Doom II (Xbox port, with its extra stage) and Master Levels for Doom II.
Doom II was included in Doom 3 Collector's Edition for the Xbox, which was released in 2005. This port includes an exclusive level, "Betray". It featured multiplayer like the PC version, however not through Xbox Live. This port was programmed by Vicarious Visions. The Xbox version of Doom 3: Resurrection of Evil also contains this same port, as well as Master Levels for Doom II.
The Ultimate Doom was included in Doom 3 Collector's Edition for the Xbox, which was released in 2005. This port includes an exclusive level, "Sewers". It featured multiplayer like the PC version, however not through Xbox Live. This port was programmed by Vicarious Visions. The Xbox version of Doom 3: Resurrection of Evil also contains this port.
This particular "port" actually appears to be an emulation of the aged DOS version of the game; furthermore, it seems to have been somewhat rushed, as it is somewhat limited in functionality, and has a few bugs and design quirks.
The Super Nintendo version of Doom was published by Williams Entertainment on September 1, 1995, near the end of the system's life cycle. This is the first SNES title rated M for mature, and one of only three rated as such (the others being Mortal Kombat 3 and Ultimate Mortal Kombat 3, coincidentally also published by Williams Entertainment, Inc.). The cartridge features a Super FX 2 chip, and Doom was one of few SNES games to feature a colored cartridge; the NTSC release was available in a red casing. The game does not use the Doom engine, but features a custom engine, known as the Reality engine, programmed by Randy Linden.
Doom for the Saturn is a port of the PlayStation port of Doom (which has content from Ultimate Doom and Doom II), but uses the same engine as the 32X port.
The Jaguar version of Doom was published by Atari and was developed by id Software. It was released on November 28, 1994.
Like the PC version, this version of Doom was developed on the NEXTSTEP platform, and compiled to run on the Jaguar. The bulk of the engine was programmed by John Carmack, while Dave Taylor handled the multiplayer code.
This version was the first official port of Doom to begin its development cycle, although the 32X version was released first. The 32X, 3DO, GBA and PlayStation ports are all derived from this port.