North American Commodore 64 port of After Burner II.
Two versions exist for the Commodore 64, built by entirely different teams for different markets. The earlier North American version is played in full screen and is arguably the more accurate of the two, but runs slower, has a very limited HUD and has no in-game music. The European version, by contrast, is faster and has music, but plays in a window. There are also colour clashing issues when enemy planes are drawn above the ground, and the level order is different.
A considerably stripped down version of Commando, with a limited amount of enemies onscreen and generally simplified gameplay. The levels have been reduced to only four stages that loop twice, as opposed to the arcade game's eight levels. The arcade game made use of two fire buttons; as the 2600 only has a single fire button, the player has to press fire to shoot and hold to lob a grenade. This version was programmed by Mike Riedel for Imagineering, Inc.
In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Salamander is an action-packed shooter where there are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.
Tens of thousands of light years away, aliens are invading a second Earth. Save the planet in this vertical-scrolling shooter, now known more for its soundtrack; the first game ever to be scored by the legendary Hitoshi Sakimoto, and the third by equally-famous Masaharu Iwata.
Submarine Wars is an LCD game released by Sega in Japan as part of the Game Vision series. It is in fact a retooled version of Tiger Electronics' 1989 LCD "Super Sound" handheld, Sub Wars.
The LCD version of After Burner is a watered-down version of the arcade game After Burner created by Tiger Electronics. Two versions were created - a handheld version, and a large tabletop unit, although the game itself is presumed to be identical. It was released in 1989.
Excalibur is 2D arcade side scrolling shoot'em up game. The game hasn't real story and has quite a simple game play - the player controls a red space ship, flies straightforward, avoid obstacles and shoot enemies in various locations (mostly mountains with space background). The enemies are in many types, shapes and colours - spaceships, "molecules", geometric figures, etc. If a spaceship flies too slowly, then it has a tendency to fall down.
Six years after destroying an alien force in Warhawk you are now retired on the planet Sloar with the cute animals playing arcade games but you're so bored. The chance has come once again from Intergalactic Federation to destroy an alien force who have invaded and taken over the planet Tanium. In your 'Quariad' stealth fighter you must fly over the surface of the planet over various levels shooting and avoiding various waves of alien ships. At the end of a level you will face a serpent like creature who needs destroying. Touching or getting shot from an alien craft will lose you one of three lives. Lose them all and it's game over.
Tanium is a horizontal scrolling shoot-em-up viewed from the side with the screen constantly scrolling.