There are six basic types of game available in Air-Sea Battle, and for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen) competing to get a higher score. Each round lasts two minutes and sixteen seconds; the player with the higher score after time expires is the winner, unless one player wins (and ends the game) by reaching 99 points before the time is up.
Star Ship is a First-person shooter video game cartridge developed by Atari, Inc. for its Video Computer System (later known as the Atari 2600). The game was one of the nine launch titles offered when the Atari 2600 went on sale. It was designed and programmed by Bob Whitehead. It was based on the Atari arcade game Starship 1.
The re-branded Sears TeleGames version was titled "Outer Space".
Starhawk is a vector arcade game designed and programmed by Tim Skelly and manufactured by Cinematronics.[1] Starhawk is a shoot 'em up unofficially based on the Star Wars: Episode IV trench run, the first arcade game to blatantly use concepts from Star Wars.[2] The game was unique at the time for its pseudo-3D graphics. It was released for the Vectrex home system in 1982.
The arcade cabinet had to have a cinder block placed inside of it, to prevent it from tipping onto the player.
You are piloting a sub and trying to torpedo your enemy as many times as you can in the time allowed. You do not see your enemy nor does he see you except in the sonar, in fleeting occasional glances and in seeing where a torpedo came from.
Subs was produced by Atari in 1977.
Videocart-5: Space War is a Shoot 'em up released by Fairchild Semiconductor for the Fairchild Channel F in 1977.
This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Teleport yourself and a friend to an interstellar battleground with this "faster - than - the - speed - of - light" game.
The game requires four players. Play consists of a black and a white BiPlane that is steered like a tank. The object is to shoot the other players without crashing into either the ground or the anti-aircraft fire at the top of the screen.
Maze originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter. Uncertainty exists over its exact release date, with some accounts placing it before Spasim, the earliest first-person shooter with a known time of publication. Gameplay is simple by later standards. Players wander around a maze, being capable of moving backward or forwards, turning right or left in 90-degree increments, and peeking through doorways. The game also uses simple tile-based movement, where the player moves from square to square. Other players are seen as eyeballs. When a player sees another player, they can shoot or otherwise negatively affect them. Players gain points for shooting other players, and lose them for being shot. Some versions (like the X11 port) had a cheat mode where the player running the server could see the other players' positions on the map. Occasionally in some versions, a duck also appears in the pas
One of four games packed with Shooting Gallery, a Magnavox Odyssey peripheral. One player sets their dot on overlays of prehistoric animals, while the other player attempts to shoot the dot with the light gun in as few shots as possible. Uses game card number 9.
One of four games packed with Shooting Gallery, a Magnavox Odyssey peripheral. One player moves their dot along a flight path on the overlay, while the other player attempts to shoot it with the light gun. Uses game card number 9.
One of four games packed with Shooting Gallery, a Magnavox Odyssey peripheral. One player is a bandit in an Old West town, and moves along a path, stopping at windows for the other player to try to shoot with the light gun. Uses game card number 9.
Shooting Gallery was the very first collection of shooting games with a light gun for a home console system. It came on the Magnavox Odyssey Cartrdige No. 10, used a original sized rifle and four different screen overlays.