War has been declared between two super powers. At play are real nuclear missiles and the outcome looks dim. If their missiles make contact, there's no chance for survival. Luckily there's hope. You and The Eliminator, the only anti-nuclear laser in operation. Aboard a fugitive space station, you're armed for intervention and your mission is clear: stop all nuclear missiles. But it won't be easy. Because those missiles are being launched at you, too. So play for keeps. This is the most important challenge you may ever face.
The game is a vertical shoot 'em up in the style of Galaga and Phoenix,but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled, and the ship itself upgraded, through collecting the power-ups that appear after destroying certain enemies.
The game can be played by up to two players in alternating turns. Similar as in Gorf, it features several different types of waves (stages). For instance, one stage features space witches saddle-perched on either serpentlike Chinese dragons or Western-style winged dragons: the dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a score bonus. Th
MASK II is a 2D horizontal scrolling shoot-em-up. The game featured many more of the M.A.S.K. vehicles, and included a selection process in which the player chose which vehicles to use before the game began. Only one vehicle could be controlled at a time but these could be quickly interchanged. Again, the game was received favorably in the press, where it was noted that it was a better tie-in to the franchise than the first, because it featured more of the vehicles
A maze shooter written by Ayyaz Mahmood in which the player, only armed with a laser gun, finds himself alone in the Tomb of Syrinx and the only chance to escape is to find and collect the five keys of the tomb.
SRD: Super Real Darwin is a 1987 vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtain more power-ups.
MIDI Maze is a networked first-person shooter maze game for up to 16 players.
The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as Pac-Man-like smiley avatars in various colors. Bullets are represented as small spheres. The game is said to have introduced deathmatch combat to gaming in 1987
1999 is a side view horizontal scrolling shooter where the screen scrolls constantly from left to right and you have to destroy or avoid any spacecraft that fly towards you.
"Death Wish 3" is a video game adaptation of the 1985 film, featuring Charles Bronson's iconic vigilante character, Paul Kersey. Set in a crime-ridden New York City, players take on the role of Kersey, assisting police in combating violent street gangs. The game combines side-scrolling action with strategic elements, offering a variety of weapons including handguns, shotguns, machine guns, and rocket launchers. Players must navigate urban environments, entering buildings and engaging in gunfights while avoiding harm to innocent bystanders. The interface provides real-time information on score, health, weapon status, and crime locations, enhancing the tactical gameplay experience. With its gritty urban setting and vigilante justice theme, "Death Wish 3" offers a unique blend of action and strategy inspired by the controversial film series.
Your country is at war and as a Captain of a Battleship you must patrol an inner sea to find and destroy aircraft, missiles, ships and submarines. The main playing screen gives you various options and these include three radars, a map screen, status screen and three types of mini-game icons. The three radars are to track either aircraft, ships or submarines and these are represented by a white dot when they are within range.
The map screen has two maps, one a map of the whole area and the other one showing a closer look at your location. On this screen you can control the speed of your ship and steer it with black dots showing the enemy forces. The status screen shows a profile of your ship and any damage is shown as red and if the whole ship is red then it is damaged and the game is over.
When an attack is imminent then a gauge besides one of the mini-game icons turns yellow before turning red and that game can be played. If an aircraft is attacking then the game has you controlling a gun to shoot down the p
In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth. When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of the Kat Men and rescue Hercules.
To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within each environment, with each type of creature requiring a certain type of weapon to be defeated. These weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatu
The game is a horizontally scrolling shooter set over a number of World War II missions. The player starts each mission by taking off from an aircraft carrier, which he/she has to protect from attacks by Japanese planes. The goal is to defeat the Japanese by destroying enemy bunkers, turrets and barracks on a series of islands and killing enemy soldiers either with bombs or by machine gun. The weapons to complete these objectives, besides machine guns, are a limited number of bombs, rockets and torpedoes. On some missions, the player must also sink Japanese vessels, such as destroyers, battleships, and aircraft carriers. The player has a finite amount of fuel and munitions, which can be replenished by returning to the carrier. The player's aircraft can be destroyed by accumulated damage from enemy fire or by crashing into the terrain.