The Twilight Zone II - Final Dreams (originally released in 1999, and revised in 2014) is the sequel to The Twilight Zone and is a complete 32 level megawad created by Paul Corfiatis. In The Twilight Zone II, you must travel throughout the galaxy via Ethereal Travel to find and defeat Johnny Boy; an evil cartoon character of a boy who's sprite was drawn by Andrew Snow, a penpal Corfiatis knew throughout the late 1990's.
Extraterrestrial mechanized marauders have arrived in near-future Earth orbit, launching an attack on the planet which must be repelled. Four pilots are qualified to pilot Idinaloq, humanity's ultimate spacefaring weapon. Sayuri, EIRIA, Irene, and Formera...these capable yet troubled women, together with their operator Tomomi, are the last defense against annihilation.
Idinaloq is a short, historically acclaimed Windows arcade shoot-em-up, with a mix of classic '90s design and forward-looking mechanics. The game debuted at both Comiket events in 1999, sold there before becoming online freeware.
He's all that stands between us and a Time-Spanning Alien invasion. He's Duke Nukem. Gaming's Greatest Action Hero. And this is his finest hour! Zero Hour! Awesome new enemies! Hilarious gags and one-liners! Same blood and guts attitude! Over 30 gut-wrenching levels set in four action-packed time eras! Incredible Teamplay and Deathmatch modes for up to 4 players! Over 20 all-new weapons of high-octane annihilation.
Science and Industry is a teamplay mod for Half-Life, in which players assume the role of Security Officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development.
Lander is a small, lightweight, maneuverable machine designed for tight above and below ground flying, controlled through a set of thrusters on the corners and a single main engine on its belly. With the money you earn, make needed repairs or improve Lander with better weapons, engines, armor – or even replace it entirely. There are five grades of armor, four pulse energy weapons, three missile systems and four engines available when you have enough cash to purchase them.
In order to succeed, you must master intricate flight dynamics. Learn to maneuver your Lander through a series of traps and other obstacles, all the while handling gravity, wind, and other atmospheric interferences.
There are 30 increasingly difficult, non-linear single missions covering 15 different planets and moons. In the early stages of the game, they involve finding and retrieving objects with your tractor beam, searching and destroying a specific target or stealing an important object. Later operations take on a covert military flai
Jägermörder 1: Chemical Lab is a single-level PWAD designed by Derek MacDonald (Afterglow) for Doom II. It uses the music track "Damage Assessment" by Mark Klem.
Duke Nukem mysteriously lands in the Underworld. This world is very different from our world. There are no police, no beer, and no girls. Duke Nukem has to find his way out. The only way out is through the demonic portal, can he survive?
This version of Quake II differs from the other releases by replacing most of the levels with new ones. Some of the levels have familiar themes or even re-create the original ones closely; however, new stages are dominant, tending to be significantly shorter than those of the PC version. This release also features additional graphical effects, such as lighting during gunfire. Multiplayer for up to four participants is included.
The first part of a horror oriented total conversion mod for Half-Life made as a promotional game for PC Gamer.
After a nasty car crash, you search for help only to find that monsters have taken over the area. you have to run and fight through graveyards, sewers, a swamp and even a volcano all in an effort to make it to the radio station in order to call for help.
Sega arcade game that uses a light-gun controller shaped like a fire hose. The debut title for the Sega Hikaru arcade system in 1999, it had the most technically advanced graphics of its time. It was the first game with Phong shading, the most common shading technique today, and it had the most advanced lighting and particle effects of its time.
The story of Guwange is set during the Muromachi period of Japan. During this time, increasing numbers of people suffer possession by shikigami. Although the shikigami grant great spiritual powers, the strain inflicted on the host causes them to die exactly one year after possession. However, a legend has sprung up regarding Guwange, the malevolent god trapped in Mt. Gokumon (i.e. Hell Gate). If one possessed by a shikigami can gather talismans of the five Chinese elements—wood, fire, earth, metal, water—from five demons serving Guwange, then infiltrate Gokumon and slay Guwange, the shikigami will be destroyed and the one possessed will not suffer a premature death.
Having successfully escaped san-angelos, found the transporter to the alien home world ( levels one thru three ), and liberated the clandestine transporter research facility ( level four ), the time has come to deal with the real evil.... the alien sympathizers.
Very large industrial/Zerstorer-inspired zone with great details and gameplay.
Recommended to use with Zerstorer, but works in id tech 1 too, then it is quite hard. Made in 1999 by John "DaMaul" McCann and stood the test of time fairly well.
Rail shooter based on Iron Maiden's music and mascot, Eddie. The game was included as a bonus disc with the double CD compilation album of the same name. The game takes the player through a series of linear, on-rails missions through various levels based on the covers of past Iron Maiden albums. Players can select any track from the album to play in the background of each level.