Odens Öga is a third-person action game with twelve levels. Players must find and collect keys to unlock gates to the next level. The worlds are populated with monsters, including aggressive wolves and rabbits. Players use ranged missile attacks and limited flight abilities to combat these creatures.
There are seven characters to choose from, differing only in appearance. Points are earned by defeating enemies and collecting amulets. Other collectibles, like stones and chests, boost health or reduce monster damage. Stepping on anthills affects player abilities, either positively or negatively. Players have three lives per level and must restart the level if all lives are lost.
The handheld version of the 1999 Space Invaders for consoles. Developed by Crawfish Interactive, it features different graphics and power-ups, a password system to access levels and an exclusive soundtrack. The player can choose between three different ships to control, a first in the series. There's also a dash mechanic, enabled by double tapping left or right.
The game has link cable support for two player action and is compatible with both Game Boy and Game Boy Color.
Untitled Game was made just as game modifications began to gain widespread recognition as an art form unto itself. JODI made the piece by altering the graphics of Quake as well as the software code that makes it work. Their mods reduced the complex graphics of Quake 1 to the bare minimum, aiming for maximum contrast between the complex soundscapes and the minimal visual environment. For the mod 'Arena,' JODI took this principle to the extreme: they completely erased every graphical element of the game, turning monsters, characters and backgrounds all to white. The more psychedelic 'Crl-Space,' the earliest of the set, is not based on a static image. Instead, it features a swirling black-and-white background. The game engine generates this effect as it continuously tries, and fails, to visualize the interior of a cube lined with black-and-white wallpaper.
Sod is an extreme modification or "hack" of id Software’s action game Wolfenstein 3D, in which the goal was to escape from a Nazi dungeon. In Sod, Wolfenstein 3D’s representational renderings (considered state-of-the art at the time of the game’s release in 1992) have been replaced by pure geometrical forms in a limited palette of black, white and gray. The result is a game space that is loosely architectural and extremely disorienting; it is easy to get lost, and it can be difficult to distinguish the walls from the targets one is supposed to shoot. Paesmans and Heemskerk complement the game-play difficulties with a cryptic interface (setting game preferences is no easy task!) and tongue-in-cheek game instructions along the lines of "If you are tough, press N. If not, press Y daintily." With its stark elegance, Sod offers a compelling alternative to the computer game industry’s mindless pursuit of representational realism.
D-Day: Normandy is a first-person shooter set across all theatres of war in World War II, originally developed as a Quake II mod in 1999 and later released as a free standalone game.
Batman Doom is a total conversion for Doom II, created by ACE Team in 1999. In Batman Doom, the player plays Batman fighting various criminals in Gotham City. The game includes a very complex DeHackEd patch which makes it very different from Doom.
Get ready to become the Typing Warrior, practicing your keyboard skills as you blow away enemies on land, at sea, and in the air. There are dazzling graphics and sounds, and a scorekeeping function that lets you track your progress. Typing Warrior is fun and easy to use for all ages!