A great vertically scrolling manic shooter.
In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken.
You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrie
DescriptionContract J.A.C.K. is a prequel to the 2002 computer game No One Lives Forever 2: A Spy In H.A.R.M.'s Way. It was developed by Monolith Productions and published by Sierra Entertainment, a subsidiary of Vivendi Universal Games.
First-person shooter set in the Pacific theatre of WWII, beginning with the attack on Pearl Harbor and moving through the campaign with you playing as a young recruit chosen for various historical missions such as the raid on Guadalcanal. The game also makes efforts to educate players in WWII history and conditions, with period stock footage and images, and unlockable interviews with Pacific veterans.
America's Army (also known as AA or America's Army Game Project) is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment. America's Army was conceived by Colonel Casey Wardynski and is managed by the U.S. Army's Office of Economic and Manpower Analysis at the United States Military Academy. Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining
Drake of the 99 Dragons (also titled Drake) is a cel-shaded third-person shooter video game developed by Idol FX and published by Majesco Entertainment. It was released for the Xbox on November 3, 2003 and for Microsoft Windows PC systems on June 14, 2004. The game stars Drake, an undead assassin who is on a quest to avenge his murdered clan, the 99 Dragons, by recovering their ancient "Soul Portal Artifact" from antagonist Tang. Tang intends on using the artifact to harvest the souls of dead beings and power his undead cyborg army.
Idol FX intended for Drake of the 99 Dragons to be the launchpad for a multimedia franchise, which would include comics and a potential animated television series. However, the contract they signed with Majesco gave them a mere six months for development, leaving little room for play-testing and resulting in the game being unfinished. As a result, it is often considered to be one of the worst games of all-time.
Frag.Ops is a semi-realistic FPS total conversion mod for Unreal Tournament 2004. Players can choose between two teams, Special-Ops and Mercenaries, each has an arsenal of customizable weapons to choose from. FO takes place in a fictional near future environment, with missions located worldwide. The gameplay in this modern tactical shooter is round based with different objectives for each mission. Be warned, Frag.Ops contains extremely fast paced action.
"Call of Duty" (2003) is the inaugural game in the acclaimed first-person shooter series developed by Infinity Ward and published by Activision. Set during World War II, it provides an intense, cinematic experience that takes players through key battles in the European Theater of Operations. The game features three interwoven campaigns, allowing players to fight as American, British, and Soviet soldiers.
With a focus on realism and authenticity, "Call of Duty" introduces innovative gameplay mechanics, such as squad-based combat and the use of iron sights for aiming. Players participate in historic missions like the D-Day invasion, the Battle of Stalingrad, and the assault on Pegasus Bridge, each meticulously crafted to convey the chaos and camaraderie of wartime. The game's gripping narrative, combined with its atmospheric graphics and sound design, set a new standard for the genre and established "Call of Duty" as a landmark title in video game history.
Small to medium mansion with constant monster teleports and some arena combat situations, produced for Tronyn's Halloween Haunted House mapping exercise.
Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.
You take you on the roll of XET member Bill Freeman. XET is supposed to be the survey team mentioned late in the game and in parts of Blue-Shift. You will visit new parts of Black Mesa and old parts of it; you will, of course, also visit Xen.
The forces of good and evil collide in this third-person gothic science fiction shooter.
The single-player mode lets players select one of 16 characters and lead a team of holy avengers against the forces of Neo-Satan. Characters are skill rated and armed with guns, swords, and spells. Although the teammates and opponents are bots, each of the 18 levels is an objective based mission typical of multiplayer FPS games (rescue hostages, deliver packages, etc...). The player and bots re-spawn an unlimited number of times until the level objective is completed or failed. The forces of evil usually have a numerical advantage including a team of character type bots (comparable to the player's team) and an additional horde of mindless minions.
Sequel to Shikigami no Shiro, SS2 is a vertical-scrolling shooter with sci-fi elements.
As in most games in the genre, the game puts you in control of a small fighter as you attempt to make your way past several stages filled with enemy ships charging and attacking you in different patterns.
The game features 7 distinct characters with psychic powers (which manifest in-game as bomb-type attacks and other special moves) and unique fighters, and the game features a story mode for each character, in which they have different dialogue and plot-sequences for each boss fight.
Also included is a weapon system similar to Psyvariar's in which you can enhance your power and rate of fire by scraping incoming bullets.
Void is a single-level PWAD by Mike Watson (Cyb). It uses the music tracks "It's Night Forever" by DipA for the title screen, introduction scene, and victory screen, and "Exquisite" by Andreas Viklund through the playable part.
Steel Dragon EX offers the best in classic 2D arcade action. Using a wealth of power ups and weaponry, you must save the earth from a robot invasion headed by incredibly powerful bosses across many varied stages.