The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in Galactic Warriors that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's Mega Man series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of strength.
Another feature introduced at the time allows the player to choose one of three Mechas, each with their own movesets: Samson, Gaea and Poseidon. When one is selected, the player must use it to destroy other robots in each planet. Other than the playable characters, there are several non-playable characters and bosses with original designs and unique
Chop Suey is a martial arts fighting game developed by Adam Billyard for the Atari 8-bit family. It was published in 1985 by English Software. Antic Software published the game in the US. The title is a repurposing of the name of the American Chinese dish chop suey.
Chop Suey is a one-on-one martial arts fighting game. The action takes place on a box-type stage, watched by an audience sitting in several rows of seats in front of two competitors. Each successful attack on an opponent means their pain bar goes up and when the bar is full, the POW symbol will start blinking. It means the player is in a very fragile state of health - one more punch or kick and the fighter will fall. The match ends when the fighter falls eight times or the timer runs out. At the top of each wall air vents will open occasionally, allowing scorpions to drop to the floor and scuttle away. The players should avoid them at all costs, as they give potentially lethal bites.
If the player is victorious, a more difficult opponent is faced in t
Very difficult, highly obscure action fighter in the vein of Kung Fu Master. Here, move left to right through feudal Japan settings (bamboo forests, over bridges, clearings, villages, etc.) while dealing with various enemies that will kill you with one blow! And no continues either! You have overhead strikes or low, rising strikes with your sword to dispatch your enemies with (fortunately they only take one blow as well). You can also duck or jump by pressing down or up on the joystick, respectively.
Onna Sansirou: Typhoon Gal is a fighting game released in Japan in 1985. It is the first fighting game to include throws and grapples, now staples of fighting games, as well as the fighting of multiple enemies at the same time. The game also features a regenerating health bar.
Knuckle Joe was produced by Seibu Kaihatsu in 1985.
Seibu Kaihatsu released 23 different machines in our database under this trade name, starting in 1985.
Other machines made by Seibu Kaihatsu during the time period Knuckle Joe was produced include Shot Rider, Wiz, The, Panic Road, Empire City: 1931, and Street Fight.
'Cosmo Police Galivan' is an action game that was released from Nichibutsu in 1985. Players are transformed into 'Galivan' with putting in hand the power crystal, to destroy the universe criminal organization 'Aku'.
Bushido: The Way of The Warrior is a martial arts side view PC DOS game made in 1983. It could very well be considered the first of all later-day 2D fighting games.
In Jedi Arena, you have to face an opponent in the arena to see who is the true Jedi master. Wandering throughout the arena is a seeker which is capable of firing laser bolts. To be victorious you need to destroy your opponents shield by having the seeker fire laser bolts at it. You are armed only with a light saber which is used to control the direction of the laser bolts you fire, as well as block incoming fire from your opponent.
The first player to break through the other players shield wins a point, and the first player to 3 points wins the match! Several game options are included which control the speed of the seeker, or even make the seeker invisible.
Karate is a video game for the Atari 2600 originally published by Ultravision in 1982 for NTSC systems, then re-released in the latter half of the 1980s by Froggo. Supposedly the game was designed by black belt Joseph Amelio. In 1991, Digital Press chose Karate as one of the worst Atari 2600 games of all time.
Warrior is a 1979 arcade fighting game and is considered one of the first games of its genre. Developed by Tim Skelly while working at Cinematronics, it was released under the Vectorbeam company name shortly before Cinematronics closed Vectorbeam down. The game featured two dueling knights rendered in monochrome vector graphics and based on crude motion capture techniques. Due to the limitations of the hardware used, the processor could not render the characters and gaming environment at the same time and backgrounds were printed, with the characters projected on the top.