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New Game Boy Games - Page 272

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  • Take the Money and Run!

    1978

    Take the Money and Run!

    1978

    Arcade
    Odyssey 2 / Videopac G7000
    Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium. You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing strategies throughout the game - sometimes cooperating with the robots to thwart your opponent - sometimes collaborating with your opponent to beat the robots. Each maze offers you the opportunity to make money or the chance to hang onto what money you have. An electronic signal will appear center screen to tell you which to expect - and how much cash is at stake. The right hand control unit activates the right hand figure. The left
  • Breaker

    1978

    Breaker

    1978

    Arcade
    Arcade
    Breaker is Konami's fourth video game. It is their last game to be a clone of Breakout, with the following games Space King and Rich Man being clones of Space Invaders and Bee Gee respectively.
  • Super Breakout

    1978

    Super Breakout

    1978

    Arcade
    Arcade
    star 6.5
    Super Breakout is an arcade game released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz) and, as the name suggests, is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the pad
  • Tournament Table

    1978

    Tournament Table

    1978

    Arcade
    Arcade
    A one- to four-player table-top multi-game with a number of selectable games.
  • Super Destroyer

    1978

    Super Destroyer

    1978

    Arcade
    Arcade
    Super Destroyer is Konami's third ever video game. Like its first two games, Blockade and Destroyer, it is a clone of Atari's Breakout, which had become a phenomenom in Japan at the time.
  • Gypsy Juggler

    1978

    Gypsy Juggler

    1978

    Arcade
    Arcade
    Players control a Gypsy who juggles eggs.
  • Videocart-17: Pinball Challenge

    1978

    Videocart-17: Pinball Challenge

    1978

    Arcade
    Fairchild Channel F
    Although the title of the game may lead players to believe it's a pinball game, this is actually a Breakout variant. The basic gameplay features the player bouncing a ball off of a paddle into a wall of bricks, chipping them off one brick at a time. Each brick destroyed earns the player points with the low green bricks being worth 1 point each, the middle blue bricks being worth 4 points each, and the red bricks on top rewarding 7 points each. Once the ball bounces off the wall of bricks, it's up to the player to maneuver the paddle under the falling ball in order to hit it back up into the wall of bricks. The player loses a life if he happens to miss hitting the ball with his paddle and it falls into the abyss. The game ends when 7 balls are lost. To keep up with the pinball motif, the wall of bricks are referred to as different colored skill lanes, the walls on the side that the ball can bounce off of are labeled side rails, and the paddle is referred to as a flipper. The game offers 132 game variations of this
  • Destroyer

    1978

    Destroyer

    1978

    Arcade
    Arcade
    Destroyer is Konami's second video game. Like their first game, Block Yard, and its sequel, Super Destroyer, it is a Breakout clone.
  • Super Block

    1978

    Super Block

    1978

    Arcade
    Arcade
    A sequel to Taito's arcade game Block. Like it's predecessor it is a ball-and-paddle game in the style of Breakout.
  • Casino Slot Machine

    1978

    Casino Slot Machine

    1978

    Arcade
    Odyssey 2 / Videopac G7000
    As the name implies, this game simulates a casino slot machine. One to four players can place their bets in any of the three horizontal rows or the two diagonal rows. Bets placed can be of $0.10, $0.25 or $1.00.
  • Breakout

    1977

    Breakout

    1977

    Arcade
    Apple II
    When the first fully-assembled Apple II systems began shipping in June 1977, a single tape cassette was included, containing demonstration programs written in Integer BASIC by Steve Wozniak. Notably, one side of the tape held the first Apple II version of Breakout, inspired by Wozniak's own work on Atari's blockbuster arcade game of the same title.
  • Mine Sweeper

    1977

    Mine Sweeper

    1977

    Arcade
    Arcade
    Mine Sweeper is two player game. Each player controls a boat that can place mines. The game plays like a typical light-cycle game such as Blockade. The boats leave continuous trails of mines behind. Players can only turn at 90 degree angles. To win a player must last longer than your opponent before hitting the borders of the screen or a solid line of mines (first person to hit something loses). The game is over when a player has six points.
  • Shoot Away

    1977

    Shoot Away

    1977

    Arcade
    Arcade
    Shoot Away is a 1977 electro-mechanical (EM) light gun shooter arcade game developed and published by Namco. Players use the rifle-shaped light guns to fire at clay pigeons, represented as flying white dots on a projector screen. There are two that must be shot down in each round, and players only get two bullets to hit them. Bonus points are awarded for shooting the pigeons as soon as they appear, or by destroying both of them with a single bullet. The game was a critical and commercial success, maintaining a presence in arcades into the 1980s.
  • Checkmate

    1977

    Checkmate

    1977

    Arcade
    Arcade Bally Astrocade
    A clone of Blockade.
  • Submarine

    1977

    Submarine

    1977

    Arcade
    AY-3-8605 PC-50X Family
    Submarine is an "Air-Sea-Battle"-style game designed for 1st generation consoles.
  • Target

    1977

    Target

    1977

    Arcade
    AY-3-8610
    Target is a one- or two-player game featured on the AY-3-8610 chip. Unlike Target Shoot (AY-3-8500) it does not require a light gun. Instead you steer a cross with your analogue joystick and try to hit the targets flying through the screen. While in the one player game every miss counts as a point for the computer, in the two player game only hits count as a points for the quickest player.
  • Gridball

    1977

    Gridball

    1977

    Arcade
    AY-3-8610
    Gridball is a PONG-variation in which both players are in control of three lines with holes. Their task is trying to avoid the the ball does not fly through the own grid while trying to outmanouver the opponent.
  • Destroyer

    1977

    Destroyer

    1977

    Arcade
    Arcade
    Destroyer is a single player 1977 arcade game developed and published by Atari, Inc. The playfield displays your ship moving across the surface (displayed as a wavy line) and submarines moving across the screen. The target depth is set using a dial control (displayed as a dashed line). Depth charges are dropped by pushing the dial control. The speed of your ship is controlled using a speed lever control. Charges that miss make a low boom. Charges that hit make a louder boom and trigger an explosion sequence. Points are awarded for successful hits. The game is timed, so the goal is to sink or destroy as many submarines as possible before the time expires.
  • Seawolf + Missile

    1977

    Seawolf + Missile

    1977

    Arcade
    Bally Astrocade
    Seawolf! From deep beneath the sea, you fire your torpedoes at the tankers, battleships and other targets. Your mission is to sink more enemy ships than any other sub in the wolf pack. Its a race against time and other subs in your own navy. Missile! Launch guided missiles against cargo planes, bombers and fighters! Two complete games. Hours of fun! 1 or 2 players.
  • Foozpong

    1977

    Foozpong

    1977

    Arcade
    Atari 2600
    A foosball variant of pong exclusive to the Atari 2600 as games 29-32 of the launch title Video Olympics
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