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New Game Boy Games - Page 226

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  • The Muncher

    1988

    The Muncher

    1988

    Arcade
    Commodore C64/128/MAX ZX Spectrum
    Originally a generic Rampage clone, Beam Software struck a deal with confectionary giant Leaf UK to incorporate their Chewits mascot known as 'The Muncher' into the game. While the mascot's promotional images and brand name were used, the game's giant monster bares little if any resemblance. It served more as a marketing strategy than an essential part of the game.
  • Popcorn

    1988

    Popcorn

    1988

    Arcade
    DOS
    The object of this game is to use your paddles to catch as many of the falling popcorn kernels as possible, before they hit the bottom of the popper. You are awarded points for every kernel you catch. The more kernels you catch, the faster the remaining kernels will fall!
  • Kuri Kinton

    1988

    Kuri Kinton

    1988

    Arcade
    Arcade
    The player controls a Chinese police officer who has been assigned to infiltrate an underground base to rescue a high-ranking police officer and his daughter, who have been kidnapped by a gang.
  • G.nius

    1988

    G.nius

    1988

    Arcade
    Atari ST/STE Amiga
    A little known game from the people behind Vroom and Dark Sect
  • Dugger

    1988

    Dugger

    1988

    Arcade
    Amiga
    A Dig Dug clone.
  • Ball Raider II

    1988

    Ball Raider II

    1988

    Arcade
    Amiga
  • Call Me Psycho

    1988

    Call Me Psycho

    1988

    Arcade
    Commodore C64/128/MAX
  • Black Beard

    1988

    Black Beard

    1988

    Arcade
    ZX Spectrum Amstrad CPC MSX
    Top-view arcade game, similar to Gauntlet, where you play as pirate Blackbeard through four phases, fighting against pirates by finding guns, knives, immunity potions and taking care not to pick up rum that will intoxicate our hero for a short time.
  • Arkos

    1988

    Arkos

    1988

    Arcade
    ZX Spectrum Amstrad CPC MSX
  • The Wall

    1988

    The Wall

    1988

    Arcade
    Amiga
  • Bank Buster

    1988

    Bank Buster

    1988

    Arcade
    Atari ST/STE Amiga MSX2
  • Paperboy

    1988

    Paperboy

    1988

    Arcade
    Nintendo Entertainment System
    star 7.1
    NES port of Paperboy.
  • Gold Cliff

    1988

    Gold Cliff

    1988

    Arcade
    Game & Watch
    Gold Cliff is a multi-screen Game & Watch game about collecting treasure. The player controls an archaeologist and scales disappearing platforms in the ancient ruins. In every set of 4 levels, the first 3 require the player to grab a key on the right side of the ruins and take the key to the top left to progress. In the 4th level, the player must grab a sword on the left side of the ruins and take it to the top. At the top of the ruins, an enemy will be moving; to defeat it, the player must press up on the D-pad to stab the enemy when it is directly above. Each level is timed, and when the timer hits 30, crabs begin to appear, and will result in a miss if the touch the player. Gold Cliff was released in 1988, making it the last Game & Watch to be released before the Game Boy. This was the first Game and Watch to include a Continue button, which starts the player at the level they left off on the last time they played.
  • Pac-Man

    1988

    Pac-Man

    1988

    Arcade
    Nintendo Entertainment System
    star 7.8
    Tengen released a port of the Famicom version of Pac-Man for the NES. It was first officially licensed, but was later re-released as an unlicensed black cartridge.
  • Jackal

    1988

    Jackal

    1988

    Arcade
    Nintendo Entertainment System
    star 7
    Jackal, also distributed under the title of Top Gunner, is an overhead run-and-gun shooter by Konami released as an arcade video game in 1986. The player must maneuver an armed jeep in order to rescue prisoners of war (POWs) trapped in enemy territory.
  • Pac-Mania

    1988

    Pac-Mania

    1988

    Arcade
    ZX Spectrum
    Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
  • Megumi Rescue

    1988

    Megumi Rescue

    1988

    Arcade
    Sega Master System/Mark III
    Megumi Rescue lets you control a rescue party of three to save people from a burning building. The group consists of two people holding a jumping sheet, and a third fire fighter bouncing on the sheet to reach the building's inhabitants at the windows.
  • Pac-Mania

    1988

    Pac-Mania

    1988

    Arcade
    Commodore C64/128/MAX
    Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
  • Mouse Games

    1988

    Mouse Games

    1988

    Arcade
    MSX2
    Game collection meant to be played with the mouse.
  • Pac-Mania

    1988

    Pac-Mania

    1988

    Arcade
    Amstrad CPC
    Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
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