An early networking experiment between BBC microcomputers, Bolo is a top-down tank deathmatch game with a highly simplified physics model, allowing the player not only to move through and among 10 different terrain types, shoot, lay mines, and capture and deploy automated pillbox turrets, but also build speed-enhancing roads, sheltering walls, and water-traversing boats and bridges through judicious use of his lumber-collecting Little Green Man (LGM). Toward what end? Why, the capture of refueling bases and defense of them against enemy human- or computer-controlled tanks.
Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.
"Aoki Okami to Shiroki Mejika: Genghis Khan" was released in 1987, the second in the series. This was also the first title in the series to be released outside of Japan under the title "Genghis Khan." The game includes 2 scenarios.
Typo Man appears very similar to Typo II.
In this Pac-Man style clone you must navigate the map through correct keystrokes displayed on the map. Once all objectives are completed the map is cleared and a new map is displayed.
Watch out for the ghost gloves!
Triple Challenge features three previously released games on one cartridge: chess (formerly USCF Chess), checkers, and backgammon (formerly ABPA Backgammon). All three games are complete versions, containing all the rules and regulations of the original board games on which they are based.
A sci-fi action-strategy game released in Japan in 1986 for the NES, developed by T&E Soft and published by Toshiba EMI. It's part 6 of a long-running series, though the only one to be released on the NES.
Megabots is a futuristic strategy game that utilizes 3D graphics, animation, music and sound effects.
The game begins with an introduction to set the scene before the player enters a grid filled with robots that might be good or bad. The objective to find a power cell within the grid to move on to the next level. Good robots can be interrogated for information. Bad robots must be destroyed with the right weapon before you can move past them. The strategy element comes from choosing the right weapons for the bad robots, and navigating the grid based on the information received to find the power cell before the player's own power reserve is depleted.