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New Sport Games - Page 228

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Newest Most Popular Top Rated
  • Emlyn Hughes International Soccer

    1988

    Emlyn Hughes International Soccer

    1988

    Sport
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    star 8
    EHIS gameplay included the basic running, kicking, shooting style but also had advanced technique gameplay which added depth and realism to the game. For example; turning naturally involved changing direction of the joystick, but instead of coming to a halt straight away, the player would slow down, stop and start to run in the direction of the joystick. EHIS advanced techniques included The '5-direction' option. This meant that you could pass and shoot up to 5 different directions from where your player is facing. This was achieved by holding the fire button and pushing the joystick at an angle from where your player is running and releasing the button. Other techniques include sidestepping, barging, heading, back heels, lobs, diving headers, sliding tackles and many other miscellaneous features.
  • World Darts

    1988

    World Darts

    1988

    Sport
    Arcade Amiga
  • Fighting Soccer

    1988

    Fighting Soccer

    1988

    Sport
    Arcade Amiga Amstrad CPC
    Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.
  • Daley Thompson's Olympic Challenge

    1988

    Daley Thompson's Olympic Challenge

    1988

    Sport
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    More Daley Thompson joystick waggling fun.
  • Wind Surf Willy

    1988

    Wind Surf Willy

    1988

    Sport
    Atari ST/STE DOS Amiga Amstrad CPC
  • Mountain Madness: Super Pro Skiing

    1988

    Mountain Madness: Super Pro Skiing

    1988

    Sport
    Intellivision
    An update of U.S. Ski Team Skiing, Mountain Madness: Super Pro Skiing includes code from that game, but offers new features such as enhanced graphics, create-your-own course, and random skiing, which has a helicopter dropping players off on uncharted mountains.
  • Goal!

    1988

    Goal!

    1988

    Sport
    Family Computer Nintendo Entertainment System
    Goal! is a soccer game from an angled overhead point of view, with the screen scrolling to follow the action. You play with a full team of 11 players, each one rated in 7 different skill categories. You can match them against a team controlled by the computer or another player. You can even team up with a friend and match your combined skills against the best computer team. Several game modes are available, including tournament mode, world cup mode, and a goal shooting competition.
  • Hoops

    1988

    Hoops

    1988

    Sport
    Family Computer Nintendo Entertainment System
    Gym rats, beware! HOOPS takes you out to the asphault, where basketball is a half-court game of fast hands, faster moves and slam-jam-thank-you-Sam dunks! The legends of the Playground are all here: Mr. Doc, Jammer, Legs, Bomber, Wiz, eight players in all. You can pit them one-on-one or two-on-two. You pick the court - Eastern or Western - and you pick the rules, too. You can play against the computer or one other player. Or you can even team up with another player against the computer. You can block shots, make steals, pass off or go strong to the hoop - in fact, you control just about everything in this ultra-realistic rendition of the playground game. Except, of course, the final score. But win or lose, you know you've been in a game after you've played a game of HOOPS!
  • Family Trainer: Fuuun! Takeshi-jou 2

    1988

    Family Trainer: Fuuun! Takeshi-jou 2

    1988

    Sport
    Family Computer
    The sequel to Family Trainer: Totsugeki! Fuuun Takeshi-jou and the ninth game to be made for the NES Power Pad/Family Trainer by Bandai and Human Entertainment. Like its predecessor, it is based on Japanese TV show Takeshi's Castle.
  • Pro Yakyuu Family Stadium '88: Nendo-ban

    1988

    Pro Yakyuu Family Stadium '88: Nendo-ban

    1988

    Sport
    Family Computer
    Pro Yakyuu Family Stadium '88 is the third in Namco's Pro Yakyuu Family Stadium series. As with its immediate predecessor, Pro Yakyuu Family Stadium '87, it is a slightly revamped version of the original with updated rosters. As with EA Sports's present-day practice, Namco released these games annually with little to distinguish each new iteration. Most notable of the smattering of minor new additions is allowing the player to choose their venue from four options, ranging from a fully-packed stadium to a park. Though this is the second sequel to Pro Yakyuu Family Stadium, which was released in the US by Tengen as R.B.I. Baseball, Pro Yakyuu Family Stadium '88 is not to be confused with R.B.I. Baseball 3. Though the first R.B.I. Baseball was a direct localization, subsequent R.B.I. Baseball games were created in the US and are entirely independent from Namco's series.
  • Pachinko GP

    1988

    Pachinko GP

    1988

    Sport
    Family Computer Disk System
    A pachinko simulator for the Famicom Disk System. It was published by Data East in Japan only. Pachinko GP (or Pachinko Grand Prix) is a Pachinko simulator from Data East for the Famicom Disk System. The goal is to play Pachinko in various machines found in Pachinko parlors across Japan, attempting to reach a Pachinko ball target (the total grows each time the player successfully fires a ball into a point-scoring zone) before a time limit expires before they move onto the next machine.
  • The Triathron

    1988

    The Triathron

    1988

    Sport
    Family Computer
    The Triathron allows players to compete in the three consecutive events of the triathlon: Swimming, Cycling and Running. In each stage of the race, the player must mash the B button, similar to Track & Field, in order to reach the end of each course before their opponents. After winning a triathlon, the player can invest some points into their chosen competitor's stats and move onto the next.
  • Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data

    1988

    Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data

    1988

    Sport
    Family Computer
    Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data (Ultimate Harikiri Stadium '88 Players Updated Data Version) is a baseball game developed by Taito Corporation for the Famicom and NES. It is an updated version of Taito's original Kyuukyoku Harikiri Stadium. Like its predecessor, it is a straightforward baseball simulation game for the Famicom which was never released outside of Japan. Besides a roster update and a few graphical improvements there is little difference between this and the previous game in the series. This process of having minor incremental improvements between annual releases would eventually become common practice in console sports games.
  • Face Off

    1988

    Face Off

    1988

    Sport
    Arcade Wii
    This game features eight hockey teams from the Soviet Union, Canada, Sweden, the Czech Republic, the United States, Finland, France, and its home country of Japan; one (or two) player(s) can face four CPU-controlled teams in succession for the Tournament mode, and up to three or four players can face off against each other (two on each side) in the Versus mode. At the start of the game, the players can choose how many players their team has (three or five) - and in both modes, they will have to insert another coin at the end of each period to continue. This was also the first Namco game to feature Greek text; on the continuing screen, one of the players on the losing team says "ODCH" (ΟΔΧ) as the ten-second timer counts down for another coin.
  • U.S. Championship V'Ball

    1988

    U.S. Championship V'Ball

    1988

    Sport
    Arcade Sharp X68000
    Play as two muscle-bound beach heroes playing volleyball in cities across the USA. The game features funky music and challenging game play. Computer opponent skills grow greater as levels increase or play against a human opponent.
  • Country Club

    1988

    Country Club

    1988

    Sport
    Arcade
    SNK made golf game using track ball to control.
  • Speedball

    1988

    Speedball

    1988

    Sport
    Commodore C64/128/MAX Atari ST/STE DOS Amiga Nintendo Entertainment System Sega Master System/Mark III
    star 7.4
    Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnel in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move.
  • Exciting Soccer: Konami Cup

    1988

    Exciting Soccer: Konami Cup

    1988

    Sport
    Family Computer Disk System
    The true feeling of Arcade quality soccer is only achievable from Konami. Play a match with several selectable teams, and go against a friend! A soccer game from Konami and part of their Exciting sports series for the Famicom Disk System. Exciting Soccer is the fifth and final game in the Exciting sports series developed by Konami. It allows players to select (and rename, if they wish) a soccer team, each having their own set of strengths of weaknesses, and enter a tournament known as the Konami Cup. Exciting Soccer uses a top-down perspective with both goals on the vertical axis. This would be a perspective popularized by later soccer games such as Kick Off and Sensible Soccer. Pentarou the penguin makes a cameo during half-time shows.
  • Pete Rose Pennant Fever

    1988

    Pete Rose Pennant Fever

    1988

    Sport
    DOS
    This baseball game licenses former Cincinnati Reds player Pete Rose. It allows the player to play every position on the field. Different batting and pitching styles are available. It has digitized voice and sound, and provides a variety of play options including One or Two-player action, season play or exhibition. In a somewhat ahead-of-its-time move, eight different perspectives are offered. There are also some team management capabilities, as you select and order your team, and hire new players. This can run over ten seasons, making for one of the first Career modes.
  • Super Dyna'mix Badminton

    1988

    Super Dyna'mix Badminton

    1988

    Sport
    Family Computer
    Super Dyna'mix Badminton is the first game for the Famicom to cover the sport of badminton. It was created by the developer/publisher team Pax Softnica and Vap Inc., previously behind Super Real Baseball '88. The game is depicted by a side-view, more commonly associated with volleyball video games than tennis video games, the latter favoring a viewpoint from behind one of the competitors. This comparison is also true for the sport of badminton itself, which has a similar focus on performing hard-to-counter spike attacks close to the net in order to score points. Because of the irregular flight path of a shuttlecock, the player needs to focus more on its shadow than the projectile itself in order to play effectively. Though the game has options for both male and female characters every character sprite is the same androgynous black-haired person. The only real change is that games are shorter for female competitors as they would be in real life. The game also allows for four different "coats" on the main menu - as
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